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New place for the nape 'forum' :)
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Alex T
,
T1m_
3
10/7/21
Nape ActionScript sources
ok, got it, thank you! On Thursday, October 7, 2021 at 1:27:38 PM UTC+3 T1m_ wrote: Original repo is
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Nape ActionScript sources
ok, got it, thank you! On Thursday, October 7, 2021 at 1:27:38 PM UTC+3 T1m_ wrote: Original repo is
10/7/21
Snky Games
,
T1m_
2
12/9/18
Nape Physics: Collision issue (moving across tiles)
As I understood you are using a shape per tile. This is a bad idea. You get what you get because of
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Nape Physics: Collision issue (moving across tiles)
As I understood you are using a shape per tile. This is a bad idea. You get what you get because of
12/9/18
LW
5/7/18
Math - flash10 sqrt and invsqrt
Hello - we need consistency with the Math.sqrt and Math.invsqrt functions between all of our targets,
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Math - flash10 sqrt and invsqrt
Hello - we need consistency with the Math.sqrt and Math.invsqrt functions between all of our targets,
5/7/18
Lewis Lepton
4
4/18/18
how to get array objects deleted properly on collision
ah I have just found this. so will have a look-see at that & see if it fits what I need. http://
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how to get array objects deleted properly on collision
ah I have just found this. so will have a look-see at that & see if it fits what I need. http://
4/18/18
Dav
,
T1m_
2
4/4/18
POrting Nape to c++
I believe you can compile Haxe version of Nape to c++ target.
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POrting Nape to c++
I believe you can compile Haxe version of Nape to c++ target.
4/4/18
gamedevbynight
,
T1m_
2
4/4/18
Building a car or motorcycle?
I sure there was information about it in this forum. Try to use search. I can say from my experience
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Building a car or motorcycle?
I sure there was information about it in this forum. Try to use search. I can say from my experience
4/4/18
Jack Bridges
2
9/20/17
Building under Cygwin results in Drive ':/' does not exist! (No local's allowed either btw)
I would very much like to be able to compile and use nape, this is not an off the cusp post. I can
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Building under Cygwin results in Drive ':/' does not exist! (No local's allowed either btw)
I would very much like to be able to compile and use nape, this is not an off the cusp post. I can
9/20/17
Caslav Sabani
,
Jin K
2
9/1/17
Transition from Box2D to Nape
Hi Caslav ! I think Nape covers pretty much all of those, you can check the samples and see for
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Transition from Box2D to Nape
Hi Caslav ! I think Nape covers pretty much all of those, you can check the samples and see for
9/1/17
Jin K
,
T1m_
3
9/1/17
How to make Nape deterministic between plateforms
Yes I know there are different ways to achieve this, but my personnal choice is deterministic
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How to make Nape deterministic between plateforms
Yes I know there are different ways to achieve this, but my personnal choice is deterministic
9/1/17
Leo Cavalcante
8/30/17
Different behavior on Android
I'm playing around with Nape using OpenFl, doing this simple game: https://github.com/
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Different behavior on Android
I'm playing around with Nape using OpenFl, doing this simple game: https://github.com/
8/30/17
Leo Cavalcante
,
T1m_
4
8/29/17
How to link Nape to actual graphics?
Decided to handle it by myself + OpenFl: https://github.com/multisolution/haxe-game A lot more work,
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How to link Nape to actual graphics?
Decided to handle it by myself + OpenFl: https://github.com/multisolution/haxe-game A lot more work,
8/29/17
Lewis Lepton
,
T1m_
5
8/23/17
having trouble with sensors
Here is the problem: (BodyType.KINEMATIC); body.allowMovement = false; body.allowRotation = false; I
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having trouble with sensors
Here is the problem: (BodyType.KINEMATIC); body.allowMovement = false; body.allowRotation = false; I
8/23/17
Роман Волков
,
T1m_
3
8/23/17
Problems with the segmented path
1. The best you could do is to use straight line, non segments. 2. Another problem might be if your
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Problems with the segmented path
1. The best you could do is to use straight line, non segments. 2. Another problem might be if your
8/23/17
david hollaway
,
Luca Deltodesco
3
7/28/17
Size of Objects in Nape - How big can an objet be?
Thanks!
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Size of Objects in Nape - How big can an objet be?
Thanks!
7/28/17
Michael Miriti
7/4/17
Detect and cancel a collision
Hello, I have an InteractionListener on CbEvent.BEGIN. It works perfectly but I need to prevent any
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Detect and cancel a collision
Hello, I have an InteractionListener on CbEvent.BEGIN. It works perfectly but I need to prevent any
7/4/17
Michael N
, …
Sublinet
4
6/6/17
How to set body.type from DYNAMIC to STATIC on contact?
Create a task queue. To do what you have added to the queue after the simulation step for physics. I
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How to set body.type from DYNAMIC to STATIC on contact?
Create a task queue. To do what you have added to the queue after the simulation step for physics. I
6/6/17
elieD
, …
Andy Croft
4
5/9/17
returning a display object that contains nape physics
I don't think you would need a separate physics world for EACH square. You could have them all
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returning a display object that contains nape physics
I don't think you would need a separate physics world for EACH square. You could have them all
5/9/17
Andy Croft
5/9/17
Multiple constraints vs user constraint
My scenario involves a series of bodies linked together in a chain-like fashion. The goal is to
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Multiple constraints vs user constraint
My scenario involves a series of bodies linked together in a chain-like fashion. The goal is to
5/9/17
sumowrestler
,
Noah Rosenfield
3
3/4/17
Space Man Game Question
Hi Noah!, Yes ! - you are right the hero moves on user input and this worked perfectly! I didn't
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Space Man Game Question
Hi Noah!, Yes ! - you are right the hero moves on user input and this worked perfectly! I didn't
3/4/17
Noah Rosenfield
,
sumowrestler
2
3/1/17
Tilt: Quill's Quandary - Made with Nape!
looks good!
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Tilt: Quill's Quandary - Made with Nape!
looks good!
3/1/17
Vincent Blanchet
2/14/17
isBullet and pinball issue
Hello, I tryed to get some help on haxeflixel forum but no one seems to know how. My goal is to make
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isBullet and pinball issue
Hello, I tryed to get some help on haxeflixel forum but no one seems to know how. My goal is to make
2/14/17
Thomas John
,
T1m_
3
10/28/16
Collision with a simple segment ?
yes I need physics simulation, I guess I'll go with thin rectangles thx
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Collision with a simple segment ?
yes I need physics simulation, I guess I'll go with thin rectangles thx
10/28/16
Alex Op
2
10/12/16
Can a nape system be completely disposed?
Hello! I'm posting back here since i solved the issue. The problem was with the "ZPP"
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Can a nape system be completely disposed?
Hello! I'm posting back here since i solved the issue. The problem was with the "ZPP"
10/12/16
R Doi
,
T1m_
2
9/1/16
Double LineJoint
How about to disallow rotation for one of body (or for both) ? body1.allowRotation = false;
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Double LineJoint
How about to disallow rotation for one of body (or for both) ? body1.allowRotation = false;
9/1/16
SPUn
,
T1m_
5
7/4/16
BitmapDataIso with scaled bitmaps
Hmm never thought that, damn. It would indeed be simple to use scale factor when positioning graphics
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BitmapDataIso with scaled bitmaps
Hmm never thought that, damn. It would indeed be simple to use scale factor when positioning graphics
7/4/16
Jon Grant
, …
Noah Rosenfield
3
5/24/16
Get body to roll over curves or terrain
i think it depends a bit on what else you have going on and the exact affect desired, but you could
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Get body to roll over curves or terrain
i think it depends a bit on what else you have going on and the exact affect desired, but you could
5/24/16
Pablo Suárez
,
T1m_
2
5/11/16
How to put to sleep/remove the non-visible part of your map? (
It seems there is no better way. You could also pre-devide your world by cells (predefined AABB zones
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How to put to sleep/remove the non-visible part of your map? (
It seems there is no better way. You could also pre-devide your world by cells (predefined AABB zones
5/11/16
Tiger Chan
4/13/16
Nape.hx to as3 cannot be done "This expression cannot be generated to AS3"
zpp_nape/geom/PartitionedPoly.hx:1381: This expression cannot be generated to AS3 I am using haxelib
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Nape.hx to as3 cannot be done "This expression cannot be generated to AS3"
zpp_nape/geom/PartitionedPoly.hx:1381: This expression cannot be generated to AS3 I am using haxelib
4/13/16
Bennett Foddy
,
Luca Deltodesco
2
3/14/16
Re: InteractionCallback int1 and int2 coming back null from Sensor event
exactly one of castShape, castBody, castCompound should be non-null depending on which thing (Shape/
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Re: InteractionCallback int1 and int2 coming back null from Sensor event
exactly one of castShape, castBody, castCompound should be non-null depending on which thing (Shape/
3/14/16
Garry Pettet
,
Bernhard Pichler
3
3/8/16
ZPP
They're internal implementations of the types. "Effectively" nape is the zpp_ types,
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ZPP
They're internal implementations of the types. "Effectively" nape is the zpp_ types,
3/8/16