mind-blowing performance of jesper kyd.tingles the senses!the use of instruments is really good.both modern and traditional music instruments from various countries have been used in the hitman contracts.really great work by eidos and jesper kyd
- Scenery Porn:
- To a lesser extent than the other games, but the regal Hotel Galar and the view of the river looks very authentic.
- "Bjarkhov Bomb" is nothing to write home about, and trekking across vast stretches of empty terrain is as annoying as ever. But the blizzard effects are improved and the airstrip is a definite money shot.
- IOI were working overtime to add more entertainment and atmosphere to Hong Kong, which were the most archaic levels in the series (due to technical limitations of the time). The park, neon fish restaurant, and Lee Hong's fortress look cool at night, and it's fun to experiment with the new ways to kill all of the Red/Blue Triad targets.
- Schizophrenic Difficulty: Because many of the missions are taken from Codename 47, some of which are essentially unchanged, the difficulty of this game tends to spike or drop, depending. "Traditions Of The Trade" and "Slaying A Dragon" are far easier than "Deadly Cargo", which originally appeared as two missions later into the original game. "Slaying A Dragon", which is more or less unchanged from the first mission in Codename 47, can be completed with little difficulty. "Hunter and Hunted" ramps up the difficulty, though it is the final mission.
- Schmuck Bait:
- Your first thought might be to reach for the rat poison while susguised as a Triad waiter. In Contracts, 47 has the added option of spiking the soup with laxative, which will pacify instead of kill...
- The fake-out when Bjarkhov goes to get a drink, then quickly turns around to give you a suspicious look after 47 declines a toast. If you try to wire him beforehand, he will see 47 approaching. A nice little way of IOI telling you not to be too hasty.
- Sequel Hook: We see Diana in the flesh for the first time (or rather, her hand) as she and 47 go on the lam.
- Sniping Mission: If you haven't unlocked any of the game's Sniper Rifles during the game, "Traditions Of The Trade", "Slaying A Dragon", and "The Seafood Massacre" provide a W2000 in a briefcase for 47 to use. While optional, sniping is the easiest way to complete "Slaying A Dragon" with a Silent Assassin rating and can be useful for the other missions as well.
- Soundtrack Dissonance: In a room on the second floor of the meat packing plant is the Kidnapped Girl, wrapped in plastic. Campbell's brother, Malcolm, is dancing to Paul Anka's "Put Your Head on My Shoulder" on a phonograph.
- Spooky Painting:
- A recurring element in the Asylum is the portrait of a toddler wearing a three-piece suit.
- In the room where Alistair is chillaxing, there's a portrait over the fireplace. It will bleed if you shoot it.
- Suicide Is Painless: A few of Ort-Meyer's "patients" have decided to punch their ticket rather than endure any more experiments. One inmate leaps to his death as 47 is exiting the laboratory. Upstairs, a few more inmates have committed Suicide by Cop.
- Suspiciously Apropos Music: "Walking Dead" by Puressence is playing inside The Dirty Rabbit. The lyrics are sung with 47 in mind.
- Tested on Humans: In H:C47, the patients are confined to the 1st floor of the Asylum, whereas in Contracts they're wandering all over the place, including the blood-soaked laboratory. At least two have committed suicide.
- They Look Just Like Everyone Else!: When 47 reemerges in the asylum, he'll find that one of the SWAT was overwhelmed by the inmates and stabbed to death. It is for this reason that 47 can't linger too long in the lobby, despite the police using it as safe zone. One of the inmates will suddenly pull out an SMG and shoot up the place. This will summon the nearby SWAT who will return fire. Unfortunately, they will shoot at you, too.
- Thriving Ghost Town: In the Hotel Galar, the slots play themselves.
- Timed Mission:
- Before long, the cops will proceed to kill the asylum inmates, so don't stick around.
- In the remake, Boris is still in the process of purchasing a nuke. This time, however, the police are onto him and are preparing a raid on his cargo ship. This throws a wrench into 47's mission, as The Agency doesn't want Boris brought in alive.
- The "Rendezvous in Rotterdam" refers to a muckraking journalist who is bidding on Rutgert's incriminating photos. If he makes it to Rutgert's office before you do, it's game over.
- Tron Lines: Ort-Meyer's lair is a standard Evil Windowless Lab #1, of the sort you would find in a Valve game. Just follow the fluorescent stripes to reach the exit.
- Unlockable Content:
- The cool thing about SA ranks in Hitman: Contracts is that you're rewarded with silenced versions of the NPC weapons. So if you're craving a PGM sniper rifle, you needn't torture yourself trying to find an unsuppressed version. (If you're some kind of masochist, feel free to steal one from the Gendarme.)
- Not only do you keep the weapons collected from future missions, but once 47 has Lee Hong's keycard in hand, you can explore the locked areas of the sanitarium, including the room where Ort-Meyer keeps the bald, frozen clones of his compatriots for organ-harvesting.
- In the opening mission of the game, you can see an inmate on the other side of a locked door waltzing around with a minigun. Once you finish the game, it's possible to get into that room and take the minigun from him.
- Unreliable Narrator: Due to being out for the count as a result of a gunshot wound and an anaesthetic, 47's memories of the past contracts he recalls are different from how they previously occurred.
- Video Game Remake: The Hong Kong, Budapest, and Aslyum levels are a very faithful recreation of the Codename 47 maps, right down to little details like the discarded syringe in Dr. Kovacs' office. In terms of overhaul, the Rotterdam missions have seen the most changes: The biker HQ and the police station are new additions, the Ivan segments are discarded completely, and there is much less linearity.
- Vorpal Pillow:
- Winston is lustful of the maids in his mansion; in fact, you'll find him sleeping next to one. He's packing a double-barreled shotgun next to his bed, so play it safe and smother him to death. Amazingly, the rather long and loud struggle does not wake his paramour (that maid is a really heavy sleeper).
- 47 can drown one of the Fuchs brothers. As long as 47 stays out of sight, the guard lingering nearby doesn't bat an eye during the struggle (which is even louder).
- What Happened to the Mouse?: In Contracts, there are still clones living inside incubation tanks in the asylum. It is unknown what happened to them. Then again, Hitman isn't known for its tight plotting.
- You Have Failed Me: In this version of Rotterdam, 47 picks up a case from where the previous agent, Klaus Teller, couldn't continue. Teller is to be eliminated as per the mission parameters. There's also the journalist, who gets shot by Rutgert if he fails to deliver on the promised payment.
- You Just Told Me: The Wang Fou bar initiates a funny conversation in which 47 extracts the truth from the bartender by giving him nervous bowel syndrome.
Trace the story of one of the most enigmatic game characters of all time, the clandestine professional hitman, Agent 47. Undertake covert and deadly operations across the world including locations such as Japan, Las Vegas, Paris, Budapest, Hong Kong and Sicily.
Lucrative contracts on the rich and powerful in high profile locations make killing for money a good business. But when a rival agency enters the scene, it's war and only the best man will be left standing.
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