Formore than two decades, there has been one authoritative book on drawing the figure recommended by professionals and teachers alike--the Vilppu Drawing Manual by master draftsperson and internationally renowned drawing teacher Glen Vilppu. Considered by many to be the George Bridgman of our time, Glenn is the most influential figure-drawing instructor alive and has taught tens of thousands of students worldwide, including many of today's top names in fine art, animation, and entertainment. His approach to figure drawing, refined over six decades of classes and workshops, has become the figure drawing gold standard. This life-changing how-to book distills his complete drawing approach into a step-by-step volume, perfect for the student of professional studying from home. Originally a self-published manual for students and animation studios, the Vilppu Drawing Manual has become the top-recommended guide to gesture, construction and artistic anatomy.
This book includes digital bonus content of 150 high quality photographs of figures for you to practice as well as 90 days of free access to the online video version of this course (over 38 hours of premium video content).
This is the second in a series of articles on drawing for animation. In these articles I will be presenting the theory and practice of drawing as a "how to" instructional series. The lessons are based upon the Vilppu Drawing Manual and will in general follow the basic plan outlined in the manual. This is the same material that I base my seminars and lectures on at the American Animation Institute, UCLA, and my lectures at Disney, Warner Bros. and other major studios in the animation industry both in the U.S. and in their affiliates overseas. Each lesson will also have short Quicktime clips of me demonstrating the material discussed. If you have not seen the previous lesson in the June 1998 issue of Animation World Magazine, it is recommended that you do. The lessons are progressive and expand on basic ideas. It is suggested that you start from the beginning for a better understanding of my approach.
Lesson 2: Spherical Forms
Now that you've "mapped out" the action of the pose, the next step in the process is to define your figure in 3-D space. Learning to see your subject in terms of simple shapes and forms along with values is one of the basic elements in learning to draw. I refer to this ability to see and use basic forms as visual tools. These visual tools, like any tool, help you to accomplish certain tasks. Without the right tools, doing anything becomes much more difficult.
Through all this, you must maintain the sense of volume. What is a sense of volume? The use of the term "volume" in drawing generally means three dimensional. Having a "sense of volume" in a drawing is to give it this three dimensional quality. There are many different ways of creating this three dimensionality that we experience as volume in a drawing. Illustrations No. 1 & 3 demonstrate overlapping, the most basic way to create a sense of form existing in space. Illustration No. 2 also uses overlapping but in this case the forms are connected and the overlapping does not completely separate the parts. In Illustration No. 4 "A," "B," and "C," you can see how important it becomes to decide carefully which lines overlap. In Illustration 4: "A," the forms go away from us; in "B," they come forward; and in "C," they create a twist. Still, just making forms overlap in itself will not ensure that the drawing will exhibit this sense of form.
The most elemental skill is the ability to sense these basic volumes on the flat paper as if they were actually existing, being created by you as you move your pencil over and around their surfaces and through the magic space of the paper. Some people have a natural affinity for doing this and others have to work hard and long to achieve it.
Keep Practicing...
Drawing should be an everyday part of what you do. Look at other artists of the past and see where you can find applications of these lessons. The drawings on this page and the following are examples of ways that you can use spherical forms. The important thing is that you practice drawing them. Don't feel pressured into feeling that you have to do fancy detailed drawings. Being loose and feeling the roundness is the important thing at this stage of your development. Create characters out of your imagination, draw familiar things around you, applying the various lessons to what you draw. Copying or drawing from other artists is an accepted traditional approach to learning in conjunction with drawing from observation and creating from your imagination.
Each lesson will build upon the previous one, so spend the time on each one and don't rush to the next until you feel comfortable with the current one. Don't hesitate to go back to the previous lesson. Each individual is different and there is no set length of time that it should take to acquire the material in these lessons. Most importantly, have fun with your drawing!
Glenn Vilppu teaches figure drawing at the American Animation Institute, the Masters program of the UCLA Animation Dept., Walt Disney Feature Animation and Warner Bros. Feature Animation, and is being sent to teach artists at Disney TV studios in Japan, Canada and the Philippines. Vilppu has also worked in the animation industry for 18 years as a layout, storyboard and presentation artist. His drawing manual and video tapes are being used worldwide as course materials for animation students.
Glenn Vilppu first wrote for Animation World Magazine in the June 1997 issue, "Never Underestimate the Power of Life Drawing." His drawing manuals and video tapes may now be purchased in the Animation World Store.
This is the fifth in a series of articles on drawing for animation. In these articles I will be presenting the theory and practice of drawing as a "how to" instructional series. The lessons are based upon the Vilppu Drawing Manual and will in general follow the basic plan outlined in the manual. This is the same material that I base my seminars and lectures on at the American Animation Institute, UCLA, and my lectures at Disney, Warner Bros. and other major studios in the animation industry, both in the U.S. and their affiliates overseas. Each lesson will also have short Quicktime clips of me demonstrating the material discussed. If you have not seen the previous lessons starting in the June 1998 issue of Animation World Magazine, it is recommended that you do. The lessons are progressive and expand on basic ideas. It is suggested that you start from the beginning for a better understanding of my approach. In the first four lessons we have basically been dealing with the torso of either human, animal or cartoon characters without actually calling them that. In this lesson we want to expand on that direction by adding appendages to these basic forms. The primary skill required to do this is being able to draw cylinders.
A cylinder is essentially two ellipses connected by straight lines and, of course, an ellipse is a circle in perspective (Illustration No. 1). Let's first develop some basic skills for drawing ellipses. To start with, you need to rely on drawing more with a total arm movement than with your fingers.
Practice drawing ellipses that begin with a straight line and come to a full circle (Illustration No. 2). Visualize a cross section of a hose, or a simple computer wire frame of a cylindrical form. Albrecht Durer (1471 - 1528) in his Dresdon sketchbook shows many variations on an analytical, constructive approach to drawing the figure. (Albrecht Durer the Human Figure, Dover Publications, Inc., New York.)
In drawing a cylinder, the two most important elements are the angle or axis of the cylinder, and the beginning and end of the cylinder. Illustration No. 4 shows a basic procedure for approaching the drawing of a cylinder. First, draw a line indicating the centerline. Then, draw the ellipses defining the ends of the cylinder.
In some of the following drawings you can clearly see the use of the cylinder as a means of construction. In others, it was used as a means of understanding a complex form and influenced the way in which the form was used. Again, there are no rules, just tools! Glenn Vilppu teaches figure drawing at the American Animation Institute, the Masters program of the UCLA Animation Dept., Walt Disney Feature Animation and Warner Bros. Feature Animation, and is being sent to teach artists at Disney TV studios in Japan, Canada and the Philippines. Vilppu has also worked in the animation industry for 18 years as a layout, storyboard and presentation artist. His drawing manual and video tapes are being used worldwide as course materials for animation students. Glenn Vilppu first wrote for Animation World Magazine in the June 1997 issue, "Never Underestimate the Power of Life Drawing." His drawing manuals and video tapes may now be purchased in the Animation World Store.
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