Blenderkit Scenes

0 views
Skip to first unread message

Cora Auch

unread,
Aug 5, 2024, 2:35:30 AM8/5/24
to naisembhole
Weare proud to introduce new Asset types in our library in Blender 2.92, which will be released in a few days. These are starting categories and everyone is invited to test this feature and also upload their assets. These will all pass through the same validation system as other asset types.

HDRs will allow you to quickly add light to your scene. Just click on a HDR and a new World is automatically created. It can also replace the HDR in your current World in order to maintain your other World node settings.


Scenes are Tools to help you get certain types of work done. Currently, there are several templates to ease brush creation as well as an Isometric room, intended for you to create Isometric art in the style of our frontpage. We deeply hope that all of you, our dear and amazing BlenderKit artists, will upload more scenes.


Stones, rocks, pieces of wood can be sometimes photoscanned. But plants are still a domain of hard-core modeling. This really takes time, skill and precision, and a lot of observation what "natural" really means.


We are trying to help you, blenderheads, to save your time while achieving best results possible. Wallpaper textures can really boost interior renders, but do you already have those on your hard drive?


As a late Christmas gift, we are releasing our BlenderKit mascot kitten for free. Now, you can make any scene insta-cute! The kitten is poseable and can be animated (by now 2.79 only, because of a hair-import bug in 2.8 beta).


BlenderKit introduces add-on for Blender 2.8. While there are still many changes in Blender happening, which may cause the add-on will work today and not tomorrow, the add-on should be mostly working fine, and we try to keep the new version updated with the latest Blender builds.


BlenderKit is a new online platform made for Blender users, creators, and developers. We hope to bring a new momentum into the open source world by introducing several innovations we've been working on.


I have a Pretty large Scene going on and naturally wanted to add some decals. I used some from blenderkit and most of them come attatched to an Empty. I Need to seperate them to make ivy grow on the actual model. They dont seem to be parented since removing parenting doesnt do anything. Is there a way to seperate the model from the empty?Thanks in Advance :)


That said, Blenderkit provides a specific way of doing what you want to do, and that's to go into the tool panel for it (N panel on the right, BlenderKit tab) and then in the Selected Model section press Bring to Scene.


Both seem to work although there is some difference in organisation - I believe the BlenderKit specific Bring to Scene recursively adds all of the model parts and materials, wheras Make Instances Real only seems to do one level, but I am not as certain on that.

3a8082e126
Reply all
Reply to author
Forward
0 new messages