Need For Speed Most Wanted Controller Settings

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Lotte Donohoe

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Aug 5, 2024, 7:40:23 AM8/5/24
to naasoturto
Itessentially allows you to bind any jey to a joystick button (meaning you could type an email with your joystick buttons if you wanted to). So just config the ingame controls to keyboard keys, and then assign those keys to your gamepad buttons through the software that runs in the background.

Also the EA help pages for this problem says to try two things. One is to remove your joystick software and use default Windows game controller support (no go with either software). Two is to turn on (something like) combine axis or split axis or something like that, but neither my USB nor my DB-15 single axis joystick have any such setting.


Its also too bad that the save data is a monolithic binary block, otherwise I would just go poking around a config or INI file and try changing it that way. I have had to do that with other games to get keyboard settings right some times, but its just a big binary.


The 19th title in the series, Most Wanted was developed by Criterion Games and published by Electronic Arts, just like their 2012 title NFS: Hot Pursuit. Most Wanted combines a traditional favorite of high speed police chases, open world, and countless chanllenges and cars.


I made the mistake of setting overall effects to 150%. The wheel began endlessly banging on my desk, shaking everything, while my car sat idle on the road. I immediately had to ALT+Tab out of the game and reduce it to 100%.


You can already gather my opinion on this experience. The last Need For Speed game that was any good for wheel owners was Shift 2: Unleashed. Even the last title, NFS: The Run by EA Black Box had plenty of controller issues.


thank you for making these reviews man! I appreciate it. I have had your site bookmarked for 2 years and i always check it when a new racing game comes out. The NFS franchise has lost my support until they support the g27. Because once you go g27, you dont go back.


Not bad settings at all. when i left it to the game settings it was pulling to the right. but setup like this its almost perfect. feels good. thanks. using DFGT logitech. if this game was in an arcade. it would have a wheel. why dont they support wheels more. sucks.


Explanation Choosing and preparing the type of underlying storage is one of the most important steps in production environment virtualization. One of the ways to speed up the storage for read/write operations and get better reliability is using RAID...


I agree no read ahead cache. I am not sure about write through or stripe size. A system with battery backed cache and proper power loss protection on the drives should allow disk caching and write back, in my opinion.


An option that the R740xd has is the use of a BOSS card with 2 x M.2 drives in RAID 1 for the OS. This frees up 2 of the SSD drives to be used in the H740P array.

SD Cards for VMWare and BOSS card for Windows.


The server has dual Xeon Gold 8-core processors, 128 GB of RAM, and the SAS SSDs with a decent RAID controller. The server is admittedly over-sized, my directive was to oversize it so that regardless of how the business changed in the next 5 years, we would have enough power. We currently have about 100 users which is a pretty small user-base for the horsepower the server has.


Previously everything was on 1 hypervisor and they had a second identical server in case they had an issue with the primary server. This will be taking over as the main production server, but I will still have the two old servers that could be used if there was an issue with this one. Not ideal, but better than nothing. We should probably get a newer secondary server at some point in the next few years.


Having separate arrays reduces the number of drives available to each individual array, and hence reduces performance. Your databases could be hit hard, but the logs are idle, and now you have now lost the available IOPS from drives supporting logs to be able to support the databases.


Having different arrays for different data types is a design idea from the 1990s. Now, we have better understanding that wide striping data across as many drives as reasonably possible increases overall performance, especially considering that the virtualization blender makes all workloads random.


I would not worry about performance impact of parity calculations. The major impact is the additional IOPS required when doing writes, which is far less of an issue with SSD. If you are pushing your drives to the limit, then parity matters, but then you should be using more or faster drives.


Separate array for logs and data is from a time when arrays failed more often, and they held just 1 type of data. It is not done in the virtualization world. Put all data on the array, and have good backups.


we have a pair of E2122 controllers version 10.6.1.21 configured as active active so mobility is not enabled (based on what i read and what extreme told us it's not necessary in an active active setup).


one of the things i noticed is it says that enabling this may cause a radio reset. we 5 ssids (one for voice) across multiple sites. this settings is not enabled on any of the ssids? will this cause a radio reset?


As far as 802.11r (Fast Transition) is concerned, the mobility setting here is a unique identifier for this 11r domain within the 802.11r protocol, it is totally unrelated to the mobility feature on the controller, there is no inter-dependency. 'Controller' mobility is a legacy feature carried over from the identiFi platform and is typically used whilst migrating from identiFi to XIQ-C, then disabled once migration is complete, it is a method for maintaining session information across >2 controllers, in a 2 controller pair, this information is exchanged via the availability feature.


Enabling or disabling 11k may cause a radio reset, if you are concerned about that I would only enable these features during a maintenance window, it is recommended to have a consistent 11k configuration for all SSID's on the same radio for reasons mentioned in the help screenshot in your post.


As to whether to enable/disable these protocols, are you having issues with roaming at the moment that you feel such protocols might solve, if not it's probably safe to leave them off. You mentioned you have a voice service, is this using 802.1X or PSK, do your VOIP devices support 11k/r?


We have a lot of users using cell phones (we have a psk SSID just for personal devices) and we have a 802.1X SSID for everything else. I havent heard or noticed any issues I'm just trying to speed up the roaming process as far as clients associating to a better (stronger signal) AP if I could.


So if I want to enable fast transition on the 802.1X SSID, does the mobility domain need to be the same on both controllers? is there any other configuration needed for this to work properly or just check the fast transition box and set the mobility domain?


Glad to see a lot of the jank I experienced during EA fixed in 1.0. In particular the vendor, inventory and crafting interactions are a lot better and make the biggest difference to whether I need to keep a mouse handy.


Again using PoE as an example, in addition to increased loot radius, there is also a targeting priority translated to LE terms: You stand before a loot pile and on controller if would first target items that are deemed desirable i.e. exalted item.


aiming is still a problem with ranged attacks, you always have to look directly at the opponent, which means that you run backwards every time you dodge, then turn to the opponent, attack, turn around again, run, turn around again and attack. in itself this would certainly be playable, but because the aming is bad, it only works partially and is simply not as much fun with ranged classes.

in my opinion the autoaim should also work when i turn away from the opponent, i.e. i should be able to attack while running away, otherwise you have to stop every time

(or there should be a way to determine the direction of the ranged attack with the right stick).


In PoE with controller, what I liked was being able to cycle through my stash tabs with the bumper triggers on the controller even while I had an item in my inventory currently selected. This way, I could find the item I wanted to send to a stash tab, cycle through my stash tabs to find the one I wanted, and then it was a single button press to send the item to that stash tab.


Conversely, right now in LE, I find the item I want to send to a stash tab, I press LT to switch to the left side of the screen, then press LB or RB until I find the stash tab I want, then, I have to press RT to switch back to the right side of the screen. Then, and this is the biggest pain of the whole process, I realize that my position in my inventory grid was not remembered, so I start in the top left corner every time, so I have to use the d-pad to navigate over to the item I wanted to move and then press X (on the Xbox controller). A slightly better way, but still frustrating way, is to find the item in my inventory, press A to pick it up, press LT to switch to the left side of the screen, switch stash tabs, and then manually find an opening for the new item to place.


On controller, while channeling an ability or even holding a button to repeatedly attack, I think that the auto-aim for controller should only affect the first moment of channeling or the very first action of a press-and-hold repeating action. And for as long as the player continues to hold that button, I think that it should be manual aiming if, and only if, the player is also holding the left thumbstick in a particular direction, which would imply that the player wants more manual control at that point. But if the player releases the left thumbstick while continuing to hold the button for the ability, I think it should go back to auto-aim again.

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