In computer programming, assembly language (alternatively assembler language[1] or symbolic machine code),[2][3][4] often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions.[5] Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives,[6] symbolic labels of, e.g., memory locations, registers, and macros[7][1] are generally also supported.
The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, Coding for A.R.C..[8] Assembly code is converted into executable machine code by a utility program referred to as an assembler. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book The Preparation of Programs for an Electronic Digital Computer,[9] who, however, used the term to mean "a program that assembles another program consisting of several sections into a single program".[10] The conversion process is referred to as assembly, as in assembling the source code. The computational step when an assembler is processing a program is called assembly time.
Sometimes there is more than one assembler for the same architecture, and sometimes an assembler is specific to an operating system or to particular operating systems. Most assembly languages do not provide specific syntax for operating system calls, and most assembly languages can be used universally with any operating system,[nb 2] as the language provides access to all the real capabilities of the processor, upon which all system call mechanisms ultimately rest. In contrast to assembly languages, most high-level programming languages are generally portable across multiple architectures but require interpreting or compiling, much more complicated tasks than assembling.
In the first decades of computing, it was commonplace for both systems programming and application programming to take place entirely in assembly language. While still irreplaceable for some purposes, the majority of programming is now conducted in higher-level interpreted and compiled languages. In "No Silver Bullet", Fred Brooks summarised the effects of the switch away from assembly language programming: "Surely the most powerful stroke for software productivity, reliability, and simplicity has been the progressive use of high-level languages for programming. Most observers credit that development with at least a factor of five in productivity, and with concomitant gains in reliability, simplicity, and comprehensibility."[14]
Today, it is typical to use small amounts of assembly language code within larger systems implemented in a higher-level language, for performance reasons or to interact directly with hardware in ways unsupported by the higher-level language. For instance, just under 2% of version 4.9 of the Linux kernel source code is written in assembly; more than 97% is written in C.[15]
Assembly language uses a mnemonic to represent, e.g., each low-level machine instruction or opcode, each directive, typically also each architectural register, flag, etc. Some of the mnemonics may be built-in and some user-defined. Many operations require one or more operands in order to form a complete instruction. Most assemblers permit named constants, registers, and labels for program and memory locations, and can calculate expressions for operands. Thus, programmers are freed from tedious repetitive calculations and assembler programs are much more readable than machine code. Depending on the architecture, these elements may also be combined for specific instructions or addressing modes using offsets or other data as well as fixed addresses. Many assemblers offer additional mechanisms to facilitate program development, to control the assembly process, and to aid debugging.
Some are column oriented, with specific fields in specific columns; this was very common for machines using punched cards in the 1950s and early 1960s. Some assemblers have free-form syntax, with fields separated by delimiters, e.g., punctuation, white space. Some assemblers are hybrid, with, e.g., labels, in a specific column and other fields separated by delimiters; this became more common than column-oriented syntax in the 1960s.
Some assemblers may also be able to perform some simple types of instruction set-specific optimizations. One concrete example of this may be the ubiquitous x86 assemblers from various vendors. Called jump-sizing,[20] most of them are able to perform jump-instruction replacements (long jumps replaced by short or relative jumps) in any number of passes, on request. Others may even do simple rearrangement or insertion of instructions, such as some assemblers for RISC architectures that can help optimize a sensible instruction scheduling to exploit the CPU pipeline as efficiently as possible.[21]
Assemblers have been available since the 1950s, as the first step above machine language and before high-level programming languages such as Fortran, Algol, COBOL and Lisp. There have also been several classes of translators and semi-automatic code generators with properties similar to both assembly and high-level languages, with Speedcode as perhaps one of the better-known examples.
There may be several assemblers with different syntax for a particular CPU or instruction set architecture. For instance, an instruction to add memory data to a register in a x86-family processor might be add eax,[ebx], in original Intel syntax, whereas this would be written addl (%ebx),%eax in the AT&T syntax used by the GNU Assembler. Despite different appearances, different syntactic forms generally generate the same numeric machine code. A single assembler may also have different modes in order to support variations in syntactic forms as well as their exact semantic interpretations (such as FASM-syntax, TASM-syntax, ideal mode, etc., in the special case of x86 assembly programming).
In both cases, the assembler must be able to determine the size of each instruction on the initial passes in order to calculate the addresses of subsequent symbols. This means that if the size of an operation referring to an operand defined later depends on the type or distance of the operand, the assembler will make a pessimistic estimate when first encountering the operation, and if necessary, pad it with one or more"no-operation" instructions in a later pass or the errata. In an assembler with peephole optimization, addresses may be recalculated between passes to allow replacing pessimistic code with code tailored to the exact distance from the target.
Example: in the following code snippet, a one-pass assembler would be able to determine the address of the backward reference BKWD when assembling statement S2, but would not be able to determine the address of the forward reference FWD when assembling the branch statement S1; indeed, FWD may be undefined. A two-pass assembler would determine both addresses in pass 1, so they would be known when generating code in pass 2.
For example, the instruction below tells an x86/IA-32 processor to move an immediate 8-bit value into a register. The binary code for this instruction is 10110 followed by a 3-bit identifier for which register to use. The identifier for the AL register is 000, so the following machine code loads the AL register with the data 01100001.[24]
Here, B0 means "Move a copy of the following value into AL", and 61 is a hexadecimal representation of the value 01100001, which is 97 in decimal. Assembly language for the 8086 family provides the mnemonic MOV (an abbreviation of move) for instructions such as this, so the machine code above can be written as follows in assembly language, complete with an explanatory comment if required, after the semicolon. This is much easier to read and to remember.
In some assembly languages (including this one) the same mnemonic, such as MOV, may be used for a family of related instructions for loading, copying and moving data, whether these are immediate values, values in registers, or memory locations pointed to by values in registers or by immediate (a.k.a. direct) addresses. Other assemblers may use separate opcode mnemonics such as L for "move memory to register", ST for "move register to memory", LR for "move register to register", MVI for "move immediate operand to memory", etc.
If the same mnemonic is used for different instructions, that means that the mnemonic corresponds to several different binary instruction codes, excluding data (e.g. the 61h in this example), depending on the operands that follow the mnemonic. For example, for the x86/IA-32 CPUs, the Intel assembly language syntax MOV AL, AH represents an instruction that moves the contents of register AH into register AL. The[nb 3] hexadecimal form of this instruction is:
In a case like this where the same mnemonic can represent more than one binary instruction, the assembler determines which instruction to generate by examining the operands. In the first example, the operand 61h is a valid hexadecimal numeric constant and is not a valid register name, so only the B0 instruction can be applicable. In the second example, the operand AH is a valid register name and not a valid numeric constant (hexadecimal, decimal, octal, or binary), so only the 88 instruction can be applicable.
Assembly languages are always designed so that this sort of lack of ambiguity is universally enforced by their syntax. For example, in the Intel x86 assembly language, a hexadecimal constant must start with a numeral digit, so that the hexadecimal number 'A' (equal to decimal ten) would be written as 0Ah or 0AH, not AH, specifically so that it cannot appear to be the name of register AH. (The same rule also prevents ambiguity with the names of registers BH, CH, and DH, as well as with any user-defined symbol that ends with the letter H and otherwise contains only characters that are hexadecimal digits, such as the word "BEACH".)
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