| Carol Round 1 Turn 2 The Mystic walks around the strange building, searching the shadows for a sign of what had brought her to this city and this site. A growing sense of foreboding fills her with dread. Her head begins to ache and she clutches some of the crystals hanging around her neck. Suddenly, she turns with a gasp as the shadows themselves seem to congeal and a man steps up to her. "I have felt the change in the planes also, my dear, and I am here to help you." Rather than feeling reassured, the mystic gives out a little shriek and tries not to faint. The "man" in front of her is dry and spare and dressed in antiquated clothes. He gazes on her with the stare of a snake, a cold-blooded predator. I play an Ally Simon Orne Value 2 Unique Boston or Europe Living Dead, Corrupt Cultist, Knows English, German, and Hyperborean -1 sanity Can know any one Spell. Bury spell in your Story Deck after it is cast. Simon can use the Orne Formula Artifact. Place that card beneath this, and treat both as one card. So My sanity is now 12. Over to you Robert Carol :} |
| The Mystic is mesmerized by the tall, menacing man before her. The sound of distant whispering seems to surround him. "Now, my dear," he hisses," I have found something that will help us on our quest. You must take this and carry it with you. That large bag you have should be just the ticket." He chuckles and the Mystic shivers at the sound, but she lets out a little gasp at the object he holds out. It is a metal sculpture, about 4 inches high, that appears to represent a deformed human head. Orne places the head in her bag, and the Mystic recoils, as it feels much heavier than any metal object of that size sound feel. I play Artifact The Brazen Head Unique -2 Sanity Affects Your investigator Can know any one Spell Bury Spell in your Story Deck after it is cast, Knows, Greek, Latin and Chinese. So my Sanity is now 10 |
Orne stares at the Mystic for a moment and then smiles. That smile sends shivers through her blood. "You need not fear the dark forces arrayed against us, my dear. I have special talents that will protect us both." He smirks again and the Mystic feels faint.'' I play a spell to Orne Call Power of Nyambe Affects Own Allies Yellow sign casting cost -2 Choose Allies to be affected. Tally value of cards chosen excluding Weapons or other Artifacts, and add that value to your Investigator's Sanity points. Bury the chosen Allies |
Over to you Robert Carol :} |
| I'm at work, so I'll add my turn to the log later |
| The Mystic shudders as she stares into the eyes of the horrid man who stands beside her. "You need not fear," my dear, he intones."Great things are happening, in which we play our humble part.Why even the cosmos has aligned to aid our noble quest." The Mystic isn't too sure about the noble part, but she does feel better as the sun shines into the doorway of the odd building they stand in. I play event Dawn of the Solstice Day +1 sanity value This is a Solstice card It is now Day Bury any Day or Night event in play So my sanity rises from 10 to 11, yea!! |
| So the First round ends On to in between rounds, there are no monsters in threats, so any actions anyone wants to take? We then go on to Round 2 Carol :} --- On Sat, 2/28/09, Robert Heil <rober...@gmail.com> wrote: |
| One could cast spells even though there is no combat, but I will not do that now, so we'll wait for Aaron to reply and then start the next round, OK? Thanks Carol :} |