If we ignore the Epic Level Handbook, couldn't we simply extrapolate
the current classes to level 36? I dont believe it is SRD compliant to
print experience point tables even past level 20, but we could
certainly fill out the Level bonuses. The hardest part would be
Spells Allowed for the classes.
Has any thought been given to simply add classes to the game? what I
mean is have a class with a better name than 0E elf that gets fighting
ability and spellcasting ability at a rate somewhat comparable to its
0E equivalent.
I have created an .xls spreadsheet of exp needed for levels 1-36 along
with basic level info such as BAB and Saves, but I don't know if it is
allowable to post it on the Group. Though it is easy to recreate and I
can post it without experience points.
In the interests of full disclosure, I should point out that, while I
am very interested in Converting 0E to 3E, I am more interested in
Mystara 3E. I would like to see, probably in .pdf, an actual Mystara
3E PHB, DMG, and MM. I do, however, bow to reality and understand it
is not very likely.
Lee
Apologies for any incoherence.
Simply request clarification and I will cheerfully do my best.
Hi again everyone! I am excited to see this project starting up again since
Mystara is my favourite campaign world by quite a margin.
We definitely discussed the 36 vs 20 rule at some length while serving with
the Benevolent Dictator and I seem to remember we ended up with something
that came out around level 25? Actually, I'll stop being lazy... one
second...
Ok here is the link to the character conversion page:
http://www.mystara.jamm.com/pages/conversions.htm#ConversionGuidelines
A lot of people were involved in that discussions and decision-making on
this topic as well as at least one survey. I think it is one of the key
character conversion decisions we arrived at and one that we should keep.
I don't think we intended to ignore the Epic Level Spellbook and I would
expect to use the Epic Level Rules for very high level characters.
We did not create and "Races of ..." styles classes such as 0E Elf. We stuck
to the standard classes as much as possible. Elves for example were
suggested as a multi-class of Fighter and Wizard.
So I guess the first point of discussion is: Do we keep this part of the
work we completed previously?
The second item I would put forward is a suggestion that recommended feats
for elves should feature the armored caster feat.
http://www.dandwiki.com/wiki/Armored_Caster_(DnD_Magical_Feat)
I would like to see it implemented to the point where elves may choose
between Armored Caster or Still Spell as their first feat.
Thoughts?
Regards,
David.
_________________________________________________________________
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Now, if you have a desperate desire to see something different from
what's already presented online, please don't hesitate to suggest it (I
certainly intend to), but if you do, describe HOW you would change
things and provide a detailed explanation behind WHY you believe this
change is PREFERABLE to the existing change.
Note that I said "PREFERABLE" not "BETTER" - "BETTER" vs. "WORSE" is a
judgment call we should avoid. Many ideas can be equally "good" - what
we are looking for is what seems to hit the mark the closest in
maintaining the atmosphere and style of Mystara.
That said, I believe someone else has already pointed out that there is
a detailed character level conversion already in place. This was one of
the most complex and deeply discussed issues and even though I may not
entirely agree with all the decisions made, I believe we should leave
that one as it stands (if for no other reason than maintaining the long
term sanity of this group!).
Toodles,
Jenni
OGL, Mystara d20
--
Jenni A.M. Merrifield
| walking on water and
| designing to requirements are easy
| so long as both are frozen
design - development - usability
human factors engineer
user experience specialist
--
> -----Original Message-----
> From: mysta...@googlegroups.com
[mailto:mysta...@googlegroups.com] On
> Behalf Of Lee
> Sent: June 11, 2007 11:00 PM
> To: Mystara D20
> Subject: [Mystara D20] #4 - Level conversions and sundry
>
>
As someone who was very much involved in the original level
discussions I would definitely fear for my sanity if we ended up re-
visting that issue again!
I think what we came up with works pretty well...
Regards
Julian
Done and done. I will be working my way through the website and
hopefully attempting a few conversion with what is there. Part of my
confusion I think was that I was never certain what was approved and
done and what was still in progress on the Yahoo group. It'll be a
bit before I am willing to put my name on the to do list, but with any
luck I'll get on there before this project is done :)
Lee
You can keep the simplistic race/class fusion and use the SRD at the
same time. Just make "elf" a fighter/wizard combination with a set
level progression.
Mystara was more than just 0e. The Redsteel/Savage Coast campaigns in
2e worked just fine with giving players a variety of race and class
choices
I don't see why we can't just use the 1-20 and 21+ epic levels that
are already found in the SRD for going to level 36. Why make extra
work when there is no need?
Lee wrote:
> OK I have a couple Ideas/Questions. I suspect these have been
> mentioned as possibilities before but I don't know.
>
> If we ignore the Epic Level Handbook, couldn't we simply extrapolate
> the current classes to level 36? I dont believe it is SRD compliant to
> print experience point tables even past level 20, but we could
> certainly fill out the Level bonuses. The hardest part would be
> Spells Allowed for the classes.
The key areas we focused on were:
- Balancing off attack ranks vs levels
- Ensuring that spell levels were being accessed at the right pace for
wizards
- Getting Masters levels rules to start around level 20 (and prospects of
immortality)
Regards,
David.
_________________________________________________________________
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I see from some of the other comments that a conversion has already
been decided on so it looks like the question is moot at this point.
Since I prefer to lean more on the side of SRD compatibility, I would
like to go on record that I am opposed to making a special level scale
rather than sticking with the standard one. I would have to verify
this, but I think that making a custom level progression makes the
game OGL but not no longer d20.
On Jun 30, 7:19 pm, "Rodger Burns" <eldersph...@gmail.com> wrote:
I see from some of the other comments that a conversion has already
been decided on so it looks like the question is moot at this point.
Since I prefer to lean more on the side of SRD compatibility, I would
like to go on record that I am opposed to making a special level scale
rather than sticking with the standard one. I would have to verify
this, but I think that making a custom level progression makes the
game OGL but not no longer d20.
On Jun 30, 7:19 pm, "Rodger Burns" <eldersph...@gmail.com> wrote:
I don't see any need to balance it. My viewpoint is that characters
who reach that level should be over-the-top and near-mythical so it
fits.
I see from some of the other comments that a conversion has already
been decided on so it looks like the question is moot at this point.
Since I prefer to lean more on the side of SRD compatibility, I would
like to go on record that I am opposed to making a special level scale
rather than sticking with the standard one. I would have to verify
this, but I think that making a custom level progression makes the
game OGL but not no longer d20.
--
Jenni A.M. Merrifield
| walking on water and
| designing to requirements are easy
| so long as both are frozen
design - development – usability
user experience specialist
software engineer
--
From: mysta...@googlegroups.com [mailto:mysta...@googlegroups.com] On Behalf Of Rodger Burns
Sent: July 1, 2007 3:09 AM
To: mysta...@googlegroups.com
<br