Multiple Logins?

47 views
Skip to first unread message

Marc

unread,
Oct 15, 2008, 5:41:11 PM10/15/08
to mysqlgame
I'm sure there is no policy on multiple logins for one person... but I
think that's just like cheating.

What are your views?

MelBen

unread,
Oct 15, 2008, 6:40:23 PM10/15/08
to mysqlgame
Given what else goes on in some games, "cheating" is a relative term
for this one.

IMHO if you have enough free time to manage more than one account at
this game, you probably have more problems in the outside world than
you're causing anyone else in here... this game rewards investments of
time at least as much as any given level of tactical savvy or
strategic innovation. I just woke up to find a 2 million+ harvest
awaiting me, from my 3 derelict farms (only 1 of which I have mostly
to myself) - so that means that half a dozen other players left some
50 high-earning derelict rows alone for at least 10 hours. Their
loss, my gain. If any of us had had second accounts it wouldn't've
made a bit of difference.

I guess if you want to inhabit a remote corner of some shard and just
build your own farming empire, behaving like a clique, multiple
accounts would mean lower costs for new rows. But then you're getting
even less fun out of the game, and not showing up in the rankings as
well as you may like.

- B

General Protection Fault

unread,
Oct 15, 2008, 7:17:56 PM10/15/08
to mysqlgame
But you'd still be able to transfer money from your account's rows to
your other account's rows...

acero47

unread,
Oct 15, 2008, 7:32:08 PM10/15/08
to mysqlgame
It's definitely cheating. If you pass between your rows, it's the
same as having one account. However, each row only costs as much as
if it were half an account. As an example, I just bought my 11th row
for a little over 3 Million. If I had two accounts, with 5 rows each,
that 11th row would only cost a little over 400,000. That makes a big
difference. They could get 20 rows combined on their two accounts for
less money than getting 12 rows on one account. It'd be a nice little
racket, but it is definitely unfair.

MelBen

unread,
Oct 15, 2008, 8:03:28 PM10/15/08
to mysqlgame
On Oct 16, 10:32 am, acero47 <acer...@gmail.com> wrote:
> It's definitely cheating. If you pass between your rows, it's the
> same as having one account. However, each row only costs as much as
> if it were half an account. As an example, I just bought my 11th row
> for a little over 3 Million. If I had two accounts,

I'm about to buy my 22nd row for "a little over 3 million" - but then
I delete unproductive rows, rather than follow the strategy of blind
expansion. I keep my empire manageable; the browser interface starts
to slow significantly for me around 11-12 rows, so I find 8-10 to be
best. I delete rows which abut farms that have been taken over by
more interlopers than I care to fight off, or when I can turn over a
farm to another player in return for favors, and always keep one or
two row creators on hand to enable rapid expansion into newly
discovered areas of interest - or sometimes, just to land a row next
to a ripe plum, transfer in money and fuel long enough to pluck the
fruit, and then pull out again. (I nabbed 6 million+ that way in one
hit last week)

I'm just saying, there's different approaches to the game. You can
compete for high rankings, or you can try to optimize fun (and to any
who can combine the two, my hat is off). I think using multiple
accounts is definitely against the spirit of the game, but you're
still limited to 24 hours in a day just like everyone else. And if
your main source of income is just your own money factories, there's
not a lot to enjoy about playing - so that approach has its own
drawback. Where's the harm, really?

Greg

unread,
Oct 15, 2008, 8:15:57 PM10/15/08
to mysq...@googlegroups.com
i think the main harm with multi's comes when people use multi's in
conjunction with bots.

I disagree with multi's to an extent, especially in a game where each
row is essentially a multi

Me personally, I have 1 accound on 3 DIFFERENT shards.

My theory in regards to cheating is, if they let me do it, then its
not cheating.

hehehe, and i signed up with the same email and ip to each shard, so i
figured it was ok.

I find i play less and less on each shard now, and i probably take
less server drain then if i were to only have one character. I dont
really mine other players often.

The biggest question I can ask is, OTHER then bots (which are truely a
seperate issue), is there REALLY a problem with multi's?

I mean yes multis could allow for quicker money making due to row
costs and such, BUT SO CAN TEAMWORK.

Teamwork can reap ALL of the benifits of multi's (multis just remove
the need for trust :p)

But essentially cliques are a way to allow for multi play with other humans.


so what is the PRACTICAL downsides to multi's, that aren;t ALSO a
downside to cliques and teamwork

Greg

Tulisin

unread,
Oct 15, 2008, 8:31:59 PM10/15/08
to mysqlgame
Practical downside? You can create 5/6 multi accounts and pretty much
just funnel your main account to the top of the leaderboards. Teamwork
implies that, to some degree, everyone on the team has some self-
worth.

On Oct 15, 5:15 pm, Greg <gerg...@gmail.com> wrote:
> i think the main harm with multi's comes when people use multi's in
> conjunction with bots.
>
> I disagree with multi's to an extent, especially in a game where each
> row is essentially a multi
>
> Me personally, I have 1 accound on 3 DIFFERENT shards.
>
> My theory in regards to cheating is, if they let me do it, then its
> not cheating.
>
> hehehe, and i signed up with the same email and ip to each shard, so i
> figured it was ok.
>
> I find i play less and less on each shard now, and i probably take
> less server drain then if i were to only have one character. I dont
> really mine other players often.
>
> The biggest question I can ask is, OTHER then bots (which are truely a
> seperate issue), is there REALLY a problem with multi's?
>
> I mean yes multis could allow for quicker money making due to row
> costs and such, BUT SO CAN TEAMWORK.
>
> Teamwork can reap ALL of the benifits of multi's (multis just remove
> the need for trust :p)
>
> But essentially cliques are a way to allow for multi play with other humans.
>
> so what is the PRACTICAL downsides to multi's, that aren;t ALSO a
> downside to cliques and teamwork
>
> Greg
>

acero47

unread,
Oct 15, 2008, 9:58:27 PM10/15/08
to mysqlgame
I think greed is what keeps cliques from becoming too much like
multis. You'd have a hard time deciding who should be the top person
that all the money gets funneled to. Also, having an account on
multiple shards isn't a problem (I have accounts on two shards), it's
a problem when there's multiple accounts on the same shard. My
account on Shard 4 has absolutely no influence on my account in Shard
1 and vice-versa. The only benefit of having accounts on multiple
shards is you can try out multiple strategies.

The Amigo

unread,
Oct 17, 2008, 5:43:38 PM10/17/08
to mysqlgame
On Oct 15, 7:15 pm, Greg <gerg...@gmail.com> wrote:
> My theory in regards to cheating is, if they let me do it, then its
> not cheating.

Just because it's not possible to prevent you from doing something
doesn't mean they "let" you do it.

I hope you don't own a gun!

--
The Amigo
Reply all
Reply to author
Forward
0 new messages