Hi Joshua. I’m in the beta test group so I’ll try to answer your questions.
- I assume that when you mention “file sync” you are talking about Wi-Fi? It appears that Wi-Fi is undisturbed, although I have not tested it myself. Also, the fact that some feature is present in a beta test version is not a guarantee that the feature will still be there in a subsequent public release.
- I do not know what “phone home” is other than the line from the movie “E.T.”
- There is no news yet about the licensing system or prices for MLO4, except for the announcement that people who recently purchased MLO3 will not have to pay an upgrade fee to go to MLO4.
-Dwight
From: mylifeo...@googlegroups.com [mailto:mylifeo...@googlegroups.com] On Behalf Of Joshua Cearley
Sent: Monday, October 22, 2012 7:14 AM
To: mylifeo...@googlegroups.com
Subject: [MLO] MLO 4 license?
Is MLO 4 keeping the same licensing system overall? I rather like the file-to-file sync, that the portable version doesn't require an extra fee, and that it will work forever (no phone homes.) Just wanted to make sure 4 wasn't being crippled in some way (like adding phone home systems, or removing the file sync.) It looks really nice from the screenshots so far.
-JC
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- I assume that when you mention “file sync” you are talking about Wi-Fi? It appears that Wi-Fi is undisturbed, although I have not tested it myself. Also, the fact that some feature is present in a beta test version is not a guarantee that the feature will still be there in a subsequent public release.
Nope. MLO3 has the option to synchronize your current file with another MLO file (File->Synchronization->"Sync to other data file located on my computer, flash drive, or LAN".) It's pretty easy to just sync with a file in a Dropbox folder, or to a USB key, and no other task software I've used supports this.
- I do not know what “phone home” is other than the line from the movie “E.T.”
Where upon entering your license key, the program refuses to work unless it contacts an 'activation' server. It "phones home" to ask the developer permission to use software a user has already paid (and entered their key) for, usually because the developer doesn't trust their own paying customers.
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On Tuesday, November 6, 2012 3:30:51 PM UTC-6, robisme wrote:Would a "phone home" activation system bother you that much ? What's the point problem ?
It's generally a dealbreaker for me. For me its a rights issue; I don't recognize that a publisher has the privilege to nanny my computer. I give them money, they give me product, and that's the end of our contact (I rarely talk to tech support.) They can EULA all they want, which may not even be a binding contract in one's place of residence, but I don't recognize it.As Dwight says there are issues with hardware failures and unforgiving systems; I've had mac hardware fail and required going through Apple to deauthorize all devices (most DRM users don't actually provide this option to you; MathStudio for instance gives you 5 installs per purchase and officially says that if you need more for any reason, you have to pay up.) I've had Windows instances get unusable (I do a lot of development, and software testing, so things get clogged down pretty bad) even to the point Windows wouldn't allow a reinstall without talking to support (while if I were to have pirated XP instead of using a legal copy, was a simple two-click bypass...) Plus periods of time where ISPs suffer failures (Steam's "always on" policy made problems here; and no, "offline mode" doesn't work 100%. That has a 2-week expiry and has to be activated prior to losing connection, must have a remembered password (less secure), or else it glitches up), and with the new "six-strikes" mess where ISPs are planning to punish people with disconnections for allegations that someone might have done something using your connection (and its considered your fault even if it was a script kiddy sitting on the other side of town with a mounted dish scraping your wi-fi; which is a very possible means of hijacking internet connections.)