Re: Light And Shadow.

0 views
Skip to first unread message
Message has been deleted

Eufrasia Radich

unread,
Jul 18, 2024, 4:12:50 AM7/18/24
to myelyrasu

Besides, there seems to be something wrong with the normal data of your geometries. When I set the intensity of the ambient light to zero so only the directional light illuminates the scene, it looks like so:

I figured that out before, so that line is now gone. I also added my mesh as light.target which made the mesh look better. But is seems like the light is coming from another direction than the frustum. Do you have any idea where to start debugging this? I thought the frustum represented the bouding box for the light?

Light And Shadow.


Download File https://byltly.com/2yJV9W



Hello,

I am looking for suggestions for a light source for a devised piece we are doing. We are exploring some of the images in our piece with shadow play behind the cyc. So far, the clearest and sharpest images are made with our phone light. Does anyone have any experience with this? We are looking to create shadow images with our bodies mostly.

Many Thanks!

This is really dependent on multiple factors, the throw distance and amount of coverage required, if you are using the back of your CYC is it 3' off the rear wall of the stage? Or a greater distance, do you want a soft or sharp image, I would recommend playing with some of your theatrical fixtures to see what works the best for you.

We worked on a shadow puppet piece with small LED high-lumen flashlights. They aren't expensive, and the type we have can zoom in and out for narrower or wider beam. The key is not looking right at them, of course!

You can really use any light source for this project-- from and elipsodial to a flashlight. I think it would be cool to let your students decide what works best for their group, perhaps have various options available to them and see what they select. That would be a cool process for them.

I have done this several times. The best solution is a single light source. If you can use some frost to disperse the light it might help. A single small table lamp with or without a shade seems to work best.

Basically in the scene I have:
-Dyrectional Light set to movable
-Sky Light set to movable
-Force No Precomputed Lighting = true
Basically, in the scene, every light is dynamic. I have no lightmaps and no static light.

I tried to create a new project, with an empty map, but it seems that the lights have to be rebuilt to be able to cast the shadows.
Without lightmap, in versions 4.26 and 4.27 nothing seems to work.

i really love your lighting here, not just the projective idea from the initial artist but also your recreation. and in specific the seeming simplicity and subtleness of the shadow and the light fall off. did you use a rhino spotlight for this? can you briefly explain your overall light? i tried to rebuild a simple scene using a spotlight which does not allow me to create a soft edge, using a point light with a physical parabel gives me softer edges but i can not recreate the soft fall of where the light emits out.

I used Spotlight and play with settings.
The key to get soft shadow is to decrease Shadow intensity depend on the scale of the objects and distance , you need to play with it until you get the wanted shadow then play with other settings: intensity, hardness, falloff to increase or decrease the light intensity.

with this knowledge i tried now rectangular light and got again confused does the same apply there? lowering the intensity there rather looks like it does the opposite meaning that the light source gets smaller and the shadow gets blown out additionally.

I think some users here including me are capable of produce rapid prototypes and models. Maybe there is a way to try a small collaboration in this.
I am able to print things 3d and I am able to cut with a 50w Co2 Laser max. 600x375

Be aware that shadow maps are scale dependent. I'm working on a scene where the unit distance represents one metre, and my objects are around 0.4 metres large. This is quite small by Three.js standards. If you have this situation too, then you can take a few important steps:

Yes, you most definitely can use directional lights to cast shadows. You need to make sure you are not using MeshBasicMaterial as they don't support shadows. Use MeshLambertMaterial or MeshPhongMaterial instead.

Mimi Page Light & Shadow is the perfect hybrid of soft, angelic female solo vocals and lush, ethereal atmospheric sound-design, featuring the feather-light soprano voice of singer-composer Mimi Page. Designed for film & game composers/sound-designers, this collection includes a full selection of chromatic articulations, melodic phrases and exquisitely sound-designed cinematic effects, pads and atmospheric elements. The lead vocal content is intuitively playable and the phrases and effects are easy to use in any project, making this library an ideal source of inspiration that's perfect for nearly any music or video production need that comes your way. It all combines into a complete, efficient and deeply-refined toolbox that comes fully equipped with our flexible and full-featured user interface.

Mimi's otherworldly vocal style effortlessly fuses ambient, dream pop, EDM, and cinematic vocal styles. This library includes 4,413 samples, exploring the two extremes of her creative style: Light and Shadow. The chromatic content features sustain, staccato and true legato chromatic articulations for the Ah, Ee, Mm and Oo vowels. It also includes 1,295 live tempo-synching melodic phrases conveniently organized by mood, key and tempo. This library goes far beyond the realms of the "norm" with an extended collection of hand-crafted sound-designed atmospheric content created by Mimi herself, divided into angelic, mystical, haunting and horror sections that are perfect for adding dreamy soundscapes, unnerving stingers and otherworldly underscores.

Mimi Page is a singer, songwriter, producer, and composer born and raised in Los Angeles, California. Her dreamy, ethereal music and haunting, angelic vocals have been featured in a multitude of soundtracks and scores for film, television, and video games. Mimi's music is a transformative and emotionally captivating experience and her unique sound is a catalyst for all who listen to go inward, self-reflect, and journey the expansiveness of their own imagination.

This library includes a full package of vital chromatic and melodic lead vocal articulations, featuring sustain, staccato, vocal SFX and true legato for (Ah, Ee, Mm and Oo). It also includes a huge collections of captivating live phrases divided up by 100bpm and 140bpm tempos and the Ethereal Dreamscapes for both Light & Shadow categories. You can craft your own parts using the chromatic articulations and your midi keyboard, and shape, blend and sequence the live melodic phrases to fit your arrangements with our phrase-legato, step sequencer, speed-control and live waveform editing controls. The phrases are intuitively organized by root tempo and key. However, tempo-syncing, time-stretching and pitch transposition controls give you complete freedom to customize any phrase. Mimi also created a sweeping variety of mystical atmospheric effects, pads, drones, stingers, risers, swells, falls and clusters using her voice that are perfect for creating dramatic tension, dreamy aesthetics, lush soundscapes and surreal envonrments in films, video games. electronic music and more.

7fc3f7cf58
Reply all
Reply to author
Forward
0 new messages