I'm working in RS UV 10.?? When I used jBase, I could simply type a "/" at the debug prompt and the value every variable would stream by in order on screen. I've been searching here.. and some over there.... even look under the couch and can't find one.Does UV have a hidden function to do the same?
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Yes, that's obvious. I need to list EVERY variable at once.
On Fri, Jul 20, 2012 at 3:02 PM, Bruce Holt <> wrote:
In UV the convention in RAID (UV debugger - gotta love that name!) is:VARIABLE/That will give the value of that variable. More infor is available in the UniVerse BASIC manual (available in PDF format on Rocket's site).
Bruce
On Fri, Jul 20, 2012 at 1:54 PM, Scott Johnston <> wrote:
I'm working in RS UV 10.?? When I used jBase, I could simply type a "/" at the debug prompt and the value every variable would stream by in order on screen. I've been searching here.. and some over there.... even look under the couch and can't find one.Does UV have a hidden function to do the same?
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In D3 you can use " /* " to see all vars. Perhaps this was added but not documented in UV. That's something one would generally not do in a larger program where thousands of variables can be active, so I'd understand if it was not implemented.
For a tacky home-grown solution, I don’t recall what the option is but I believe you can compile a program in UV with an option to generate a variable mapping. Write some code to parse that and generate a stream of lines that look like this:
/VAR_1
/NAME
/FOO
/BAR
See? … Tacky… Now open that in a screen editor, select all, go into debug, and paste. Make sure you have an extra empty line as the last line or you'll need to press Enter again. Depending on emulation/communication circumstances you may need to break up the display rather than pasting the whole thing in.
That's a complete last resort if there is no built-in solution.
HTH
T
From: Scott Johnston
Yes, that's obvious. I need to list EVERY variable at once.
Does BSYM still exist in D3?