The storyline revolves around a war in the fictional island of Sahrani, which was divided into two regimes; Democratic Republic of Sahrani - DRS in the north, and Kingdom of South Sahrani in the south. The player takes the role of a United States Army soldier fighting with his platoon and collaborating with the Royal Army Corps of Sahrani (RACS, based on the Saudi Arabian Army) against the Sahrani Liberation Army (SLA, based on the Yemeni Army). Like Operation Flashpoint, the campaign also allows players to fight as a Special Forces Operative, a Main Battle Tank crewman and a Helicopter Transport/Attack pilot.
An expansion pack called ArmA: Queen's Gambit was released on September 28 in the same year and features new weapons, new characters (including Mercenaries and Partisans), new missions, two new storylines and gameplay improvement.
The Beretta M9 is the standard issue sidearm for both the US and RACS factions. An M9 fitted with AAC EVOLUTION 9mm suppressor is also available for Special Forces operators.Trivia: The expression "STFU" is engraved on the M9's slide in-game, and is the initials for "Shut The F*** Up".
The AKS-74U is used by SLA Helicopter and Vehicle Crewman, as well as by Especas operatives. The Especas Saboteur class use a model referred to as the AKS-74UN and fitted with a PBS-4 Cound suppressor. It is erroneously listed as a "submachine gun" in-game, although understandable due to it's small length compared to most assault rifles or carbines.
The standard-issue weapon for the US in-game is the original M4 Carbine, which fires in either semi-automatic or with three-round bursts, unlike the later M4A1 which can fire at full-automatic. It is available with either standard ironsights, M68 Aimpoint CCO or a Trijicon ACOG, as well as the M203A1 Grenade Launcher.
The full-automatic M4A1 Carbine also appears in-game, mounting either standard ironsights, the M68 Aimpoint CCO or a Trijicon ACOG, as well as the M203A1 Grenade Launcher. The M4A1 Carbine used by Special Forces operatives also mounts a KAC QDSS-NT4 suppressor and a Surefire Tactical Flashlight. All models except the latter are fitted with an AN/PEQ-2 IR Designator.
The M16A2 is the standard-issue weapon of the RACS in-game, available with only standard ironsights, although it can be fitted with an M203 Grenade Launcher. It can be fired at either semi-automatic or with three-round bursts.
The M16A4 is introduced with the 1.04 update, and standard in the Queen's Gambit expansion pack, where it is used primarily by the USMC. It can be fitted with a Trijicon ACOG or standard ironsights and the M203A2 Grenade Launcher, although all models are equipped with the AN/PEQ-2 IR Designator.
The Heckler & Koch G36K, fitted with a ZF 3x4 dual optical sight, is used by the Mercenary Team Leader class. It can be fired at semi-automatic, in (also incorrect) three-round bursts and full-automatic.
The Heckler & Koch G36C is used by the RACS Royal Guard class. For some reason, even though possible, the G36C is fitted with a standard carry handle/ZF 3x4 dual optical sight instead of its original rail-top carry handle as seen below, and also erroneously features a three-round burst fire mode.
The M240G is used as a General Purpose Machine Gun (GMPG) by the US forces, as well as the standard-issue machine gun for the RACS. Note that whilst the M240G is correct for the USMC forces depicted in-game, the M240B would be more accurate for the US Army faction. It is also mounted in both US and RACS machine gun nests.
The PKM is the standard-issue machine gun for SLA forces. It is also mounted in SLA machine gun nests, on the back of the Datsun and Hilux "Technicals", and door-mounted on the Mi-17 Transport Helicopter.
The FGM-148 Javelin is used by USMC anti-tank gunners. Funnily enough, not only the Command Launch Unit (CLU) have a rather generic tracking system, the animation shows the rocket apparently being launched with the CLU! A waste of $125,000.
The M136 AT4 is the standard anti-tank weapon for the US and RACS forces. It is erroneously depicted as reloadable despite the real-life AT4 being a disposable, "fire and forget" weapon. The reload animation also depicts the imaginary warhead as being loaded into the front of the weapon, making one suspect the reload animation is copied from the SLA RPG-7V. This errors are also depict in Operation Flashpoint.
The RG-6 grenade launcher, referred to by its GRAU index designation 6G30 in-game, was introduced in the Queens Gambit expansion pack for use by the SLA; it is not used by any units by default, and commands in the editor must be used to obtain it. Unlike the original Operation Flashpoint, its sights cannot be used.
The Browning M2HB appears in numerous configurations in the game. It is used by the US as static, mounted on an M3 tripod and a stand. (The RACS also use a stand-mounted M2HB). It is also the primary weapon of the M1126 Stryker Infantry Carrier Vehicle (ICV), and is mounted on the bow of the Rigid-Hull Inflatable Boat (RHIB) and on the turret of the RACS 4 x 4 carrier, the US M1025 Humvee and M939 5t Truck, the M113 Armoured Personnel Carrier (also used by the RACS) and the Commander's Hatch of the M1A1 Abrams Main Battle Tank.
The DShKM is used by the SLA as static. It is also mounted on the back of the Datsun and Hilux "Technicals", the turret of the UAZ-469 and the Commander's Hatch of the T-72 (also used by the RACS), although the NSVT would be more accurate for the latter.
The General Dynamics GAU-17/A is door-mounted on the UH-60 Blackhawk and is the primary armament of the AH-6 "Little Bird" used by the US and RACS. It is referred to in-game as the M134 and can be fired at 2000 or 4000 rpm.
The GD M197 Vulcan is mounted on the US AH-1Z Viper helicopter. Erroneously though, sometimes the Viper is referred to as the "AH-1W Super Cobra" in-game, the variant which the AH-1Z is based on. Also, it will be more accurate to see the AH-64 Apache or AH-64D Apache Longbow used by the US Army faction.
The Mk 19 Mod 3 is used by the US as static, mounted on an M3 tripod. It can also be mounted on the turret of the M1025 Humvee, the stern of the Rigid-Hull Inflatable Boat (RHIB) and as the main gun of the M1126 Stryker Infantry Carrier Vehicle (ICV).
Another realistic, 3D war simulation from the developers of well-rated Operation: Flashpoint. Unlike OP:F, Armed Assault will feature not only open-air, massive area firefights, but also tactical operations in various cities, and other urbanized areas. The game is created mostly for the multiplayer mode, but there'll be a big campaign for singleplayer, too (developers stated that the NPC's will have very high AI, their behaviors will include not only shooting and chasing, but also, for example, setting traps).
Armed Assault will focus on team-work, in similar style that Battlefield 2 does. It is supposed to be very tactical, victory will require cooperation and usage of various equipment and vechicles. The weaponry will include submachineguns and rifles (MP5, M4, AK-47), shotguns (SPAS), sniper arms (M82A1, Dragunov, Steyr), and probably other heavy weapons like rocket launchers, and stationary MGs.
A small US Army contingent has been sent to the Atlantic island of Sahrani with the purpose of helping to train the army of the local pro-American monarchy. The Kingdom of South Sahrani, rich in natural resources, has always been at odds with its Northern neighbor, the Democratic Republic of Sahrani. In recent years however, the situation has settled into an uneasy yet peaceful coexistence.
But the Democratic Republic of Sahrani sees the training of Southern troops by the US as a threat. When they learn that the US troops have finished their deployment and are in the process of shipping out, the North prepares to strike while a false sense of security still occupies the minds of their Southern neighbors.
RTX Remix is a modding platform by NVIDIA, which allows modders to create stunning HD remasters of classic games (see all supported), with ray tracing and DLSS. Playing RTX mods requires a RT capable GPU. Learn more here.
Concept of mission is COOP so players will be fighting against the AI.
Mission is currently tested on the default island Chernarus and on the main island of ACR DLC - Bystrica.
Stay tuned for more details, in-game pictures and maybe video ;)
For all those clueless people who are hanging around here, or who perhaps do not know the mod sites, I remind you that www.armedassault.info from 2007 to now 2023 is still online, and there you have the largest number of missions, mods, campaigns , islands, addons, etc, etc.
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