Also, while we're on the subject, the "Previous" button should rewind
the current track to the beginning if more than a few seconds has
expired. If less than a few seconds has expired it should start the
previous track. This is how hardware transports typically behave.
Casey
On May 15, 3:24 am, "Björn Olievier" <
bjorn.oliev...@gmail.com> wrote:
> I'm thinking the same thing about stopping while paused. This is exactly
> what happens. When pressing pause, the audio threads are put on hold. So
> all resources stay in use. When stopping everything is cleaned up and
> closed down.
>
> The play button is toggled between Play/Pause/Resume depending on the
> audio events received and buttons pressed.
>
> Björn
>