Not sure how to take a screenshot within the emu; to see if that will capture what im seeing.
Core: Goodname: Super Mario 64 (U) [!]
Core: Name: SUPER MARIO 64
Core: MD5: 20B854B239203BAF6C961B850A4A51A2
Core: CRC: 635a2bff 8b022326
Core: Imagetype: .z64 (native)
Core: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
Core: Version: 1444
Core: Manufacturer: Nintendo
Core: Country: USA
UI-Console Status: Cheat codes disabled.
UI-Console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice' v2.0.0
UI-Console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v2.0.0
UI-Console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v2.0.0
UI-Console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP Plugin' v2.0.0
Input: 1 SDL joysticks were found.
Input: N64 Controller #1: Using auto-config with SDL joystick 0 ('PLAYSTATION(R)3 Controller')
Input: 1 controller(s) found, 1 plugged in and usable in the emulator
Input: Mupen64Plus SDL Input Plugin version 2.0.0 initialized.
Video: SSE processing enabled.
Video: Found ROM 'SUPER MARIO 64', CRC ff2b5a632623028b-45
Video: Initializing OpenGL Device Context.
Core: Setting 32-bit video mode: 640x480
Video: Using OpenGL: NVIDIA Corporation - NVIDIA GeForce GT 650M OpenGL Engine : 2.1 NVIDIA-8.16.74 310.40.00.10f02
Audio: Initializing SDL audio subsystem...
Core: Starting R4300 emulator: Dynamic Recompiler
Core: R4300: starting 64-bit dynamic recompiler at: 0x10a190d20
Core Status: Stopping emulation.
Core: R4300 emulator finished.
Core Status: Rom closed.