Richard
[Audio-SDL]
# Frequency which is used if rom doesn't want to change it
DEFAULT_FREQUENCY = 33600
# Swaps left and right channels
SWAP_CHANNELS = False
# Size of primary buffer in output samples. This is where audio is loaded
# after it's extracted from n64's memory.
PRIMARY_BUFFER_SIZE = 16384
# Fullness level target for Primary audio buffer, in equivalent output samples
PRIMARY_BUFFER_TARGET = 10240
# Size of secondary buffer in output samples. This is SDL's hardware buffer.
SECONDARY_BUFFER_SIZE = 2048
# Audio resampling algorithm. 1 = unfiltered, 2 = SINC resampling (Best
# Quality, requires libsamplerate)
RESAMPLE = 1
# Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS
# mixer (adjusts master PC volume)
VOLUME_CONTROL_TYPE = 2
# Percentage change each time the volume is increased or decreased
VOLUME_ADJUST = 5
# Default volume when a game is started.Only used if VOLUME_CONTROL_TYPE is 1
VOLUME_DEFAULT = 80
Richard