Blue Dragon[a] is a role-playing video game developed by Mistwalker and Artoon and published by Microsoft Game Studios for the Xbox 360. Blue Dragon is based on a design by Final Fantasy series creator Hironobu Sakaguchi, who also supervised development and wrote the plot.[1] It is both Mistwalker's debut title and the first title to be helmed by Sakaguchi outside of Square Enix.
Taking place in a fictional open-world environment, the story of Blue Dragon focuses on five friends (Shu, Jiro, Kluke, Zola, and Marumaro) as they travel across the world to confront Nene, the evil ruler of the Grand Kingdom. The setting inspired separate animation and comic adaptations, although these follow the story to different degrees and feature a different cast of characters. The game follows a traditional role-playing design, based around exploration and turn-based combat.
Blue Dragon was the first Xbox 360 title to make use of multiple discs, spanning three discs in total.[2] The game was released in Japan in December 2006, where it was sold both as a standalone title and as part of a bundle with the Xbox 360.[3] Other regions received only the game itself, with a release in August 2007. Overall, the game received a generally positive reception, being both applauded and criticized for its adaptation of the traditional elements of role-playing games.[4]
The gameplay of Blue Dragon uses turn-based gameplay elements seen in older Japanese role-playing video games.[5] The game world contains two major types of areas: towns, in which the player can rest and purchase items, and dungeon-like areas, with numerous foes to be defeated.[5]
Players are initially able to walk between locations on the overworld, and later gain the ability to teleport to previously visited locations. The player controls a party of characters, but only one is shown when exploring the overworld.[citation needed] The player is able to cast magic outside of combat situations based on each character's respective abilities. When combat begins, the entire party appears for battle.[citation needed] Enemies are visible to the player while exploring the game world, and can be avoided. At the same time, players can choose to engage enemies by luring them close and them activating a circle which will allow players to fight multiple monsters at a time.[citation needed] In some cases, specific foes will block a path or desired treasure chest and must be defeated to proceed. Other foes will pursue the player's character once the player is spotted, but players can elude them if they flee far enough. Frequently, a single enemy or monster displayed on the screen actually represents a number of different foes of potentially different types.[5]
Combat begins differently depending on how the player avatar makes contact with the monster. If the avatar strikes an enemy from behind, they take the advantage in battle with a "Back Attack". Similarly, if the avatar is struck from behind, the enemy takes the advantage in a "Surprise Attack". Players can also choose to fight several groups of monsters at once, with each combat taking place immediately after the previous one. A player who successfully employs this tactic is rewarded with bonuses. Players may use "field skills" to aid in controlling enemy encounters, such as using bombs to paralyze enemies.[5][6] In rare cases, two groups of monsters may be of rival species, in which case a "Monster Fight" will occur, with both monster groups appearing at once and focusing on each other before attacking the player.[citation needed]
The core mechanic in Blue Dragon is the use of magical "shadows", with each playable character having a distinct shadow modeled after either a dragon, a phoenix, a bat, a minotaur, or a saber-toothed tiger. Each shadow can be assigned to a single character class (from a number of such classes) at a time, taking on the attributes and abilities of that class.[7] Only the active class may earn Class levels or "ranks", but players are free to change classes at any time except in combat, allowing the group's shadows to be customized in order to achieve the desired combination of skills.[5]
As shadows increase in rank in a given class, they learn new skills, which can then be assigned to a limited number of skill slots to be used in combat. Shadows can be assigned previously learned skills regardless of their current class.[5] For example, if a shadow is currently set to be a "Generalist", but has previously learned the ability to cast "Barrier Magic" while acting as a member of the Barrier Magic class, the Barrier Magic skill can be set as an active skill.[8] This allows mixing or hybridization, with the player able to pick and choose from among the skills learned by a given shadow.[5]
Although combat in the game follows a strictly turn-based formula, the turn sequence of the characters you have are calculated based on the speed statistic of the character, and in some cases characters are allowed to strike before enemies can act if they possess sufficient speed. Different attacks can take varied periods of time to execute.[5]
Another combat timing mechanic featured in the game is the "Charge Meter", which allows players to increase the power of spells or attacks by spending additional time preparing them. This meter is always used for spell casting, as well as when using the "Charge Attack" skill used by the "Monk" class. Although players can choose to act immediately, an ability will become more powerful the longer that the player charges the attack. However, the greater the amount of time one charges attacks, the longer the charging character must wait before the next turn. As a result of this, players can choose to charge up an ability so that the ability triggers shortly before an enemy acts, or can instead aim for the "sweet spot", a special red area on the charging bar, indicating a charge that allows for less time until the next attack, as well as a smaller mana cost. Overall, deciding on the correct amount of charge and letting go of the button at precisely that time can greatly influence the effectiveness of each character's attacks during combat.[5]
Blue Dragon takes place in a fictional open-world environment where every year for the past ten years, purple clouds have mysteriously appeared in the sky, signaling misfortune and disaster for people across the world. For years, a terrifying beast dubbed the "Land Shark", and other lost technologies, such as the "sea cube" came with the purple clouds, killing thousands of people and destroying a number of villages.[9][10] The world is split up into climate regions, each containing multiple kingdoms and villages, a few of which are not on the main path, but hold small stories, such as the giants, and the sheep, as well as hidden dungeons.[11] Around the environment are multiple sources of treasure.[9]
The party arrives at a giant Mechat base in the clouds and are tossed into the throne room of Nene, the apparent leader. Nene explains to them how he enjoys hearing the screams of the dying victims of the Land Shark. The party battles Nene, but are easily defeated.[13] They are thrown out of the base and start to fall to their deaths, but a beam of light from the base catches them, and brings them back to the base. The party find three small floating spheres in the middle of the room; a mysterious voice commands them to swallow the spheres. The party refuses, and instead hold onto the spheres for safekeeping. As they try to reach another Mechat to escape the base, they are forced to fight a large army of Nene's robots. When the battle seems it will never end, and with the unseen voice promising them knowledge of how to pilot the Mechat, the party members eat the spheres. As they consume the spheres, a strange transformation occurs to each, changing the forms of their shadows into powerful beings that are able to destroy the robot army. The party escapes the base and crash in a desert.[14]
After becoming familiar with their new shadows, the party travels to Talta village, befriending Marumaro on the way, who also possesses a magical shadow. Finding that the villagers from Talta have started to head towards the capital city of Jibral, the party takes off after them. Just outside Jibral, the party finds the villagers attacked by Steel-Eating Tigers. They are saved by the arrival of King Jibral and his forces, including Zola. Once the villagers are brought to Jibral, the King decides to implement a plan to destroy one of Nene's bases near Jibral using Shu and his friends along with Zola. Together, the party works with the warriors of Talta Village the Jibral Kingdom to besiege Nene's Mechat base. After the base is destroyed, the party heads north in search of Nene. Nene captures Kluke, and places a collar around her neck which Nene alleges will explode. After reaching Nene, Zola separates from the party to buy them time to attack Nene. When the party attempts to remove Kluke's collar, Nene absorbs the party's shadows by placing collars on all of them. After taking their powers and placing them in himself, he removes their collars and attempts to kill them before they recover. Shu, despite being drained of magical ability, unconsciously teleports the party to the distant Devour village.[11]
In Devour Village, they find themselves unable to escape the village without their magic, because the community is surrounded by evil trees. Shu has an epiphany and finds himself able to summon his dragon shadow without his sphere. Shu destroys the Eat Yeet in Devour Village, and the party is finally able to leave. Eventually all the party are able to summon their shadows again.
At that point, the party reunites with Zola, who supplies a Mechat for them to pursue Nene.[11] As the party goes after Nene in the Mechat, Nene initiates an ancient machine that splits the world into two hemispheres, with thousands of isolated cubes floating between the halves. The party follows Nene to the Primitive Cube at the core of the transformation. The party journeys through the cube eventually defeating General Szabo and ultimately engaging Nene. As the party weakens Nene, it is revealed that Zola was working for Nene all along, and she was the voice that told the others to swallow the spheres. When Zola was too weak to defend herself, Nene had given her a shadow and sent her to Jibral as a spy. Zola betrays and kills Nene choosing her friends over him.
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