Hello multiplication models group,
Please let us know what you think about ideas below.
Peter McLoughlin worked out a way to develop multiplication of real numbers rigorously without Cauchy sequences. He uses Euclid's axioms instead. We had a little "GeoGebra party" with teens and made applets based on Peter's article. Daniel Chiquito just blogged about it here:
http://www.equalis.com/members/blog_view.asp?id=565749&post=125029
Kirby Utner blogs about modulo multiplication groups (with veggies) here:
http://www.4dsolutions.net/ocn/flash/group.htmlMike South explores a similar idea, but instead of abstract multiplication table, his is based on combinations of transformations:
http://fulcrum.org/
Levshin and Alexandrova published "The Black Mask from Al-Jabr" (in Russian) in 1967, and I translated a chapter from it about the carousel model. You can find (and edit, if you have time) the translation, and one parent's story of using it, here:
http://naturalmath.wikispaces.com/Imaginary+numbers+for+young+kids
Raymond Faber sketched another rotation-based ("polar") model here:
http://naturalmath.wikispaces.com/Multiply+signed+numbersAll these models have something small in common: they explain why negative times negative is positive really, really well.
And now I am going to paste everything into this email, for your convenience!
~*~*~*~*~*Daniel's review of Peter's system
Greetings, you hopefully diverse and multitudinous readers of my
blog! Today I am writing about a paper "in review”, titled "A Geometric
approach to Defining Multiplication”, by Peter F. McLoughlin. As usual,
thanks to
Maria for introducing me to this.
The paper attempts (and succeeds) at defining the simple rules
of multiplication in a simple way. Apparently, the conventional method
invokes some complicated stuff, like
Cauchy sequences and
Dedenkind cuts,
which quite frankly flies right over my head. Mr. McLoughlin's method
uses only Euclid's axioms, which are arguably much simpler.
The basic method for multiplication is as follows:
- Let the two numbers being multiplied be A and B. Let the answer (A*B) be C.
- Set up a triangle with vertices at (0, 0), (0, 1), (B, 0)
- Draw a line from point (0, A) parallel to the hypotenuse of the triangle.
- The X intercept of this line is equal to (A * B).
As an aside, this method works when multiplying two negative numbers as well:

The paper continues with more generalizations and proofs that
frankly begin to go over my head, so I'll just stick to this first
demonstration. When I saw these mystical shapes that magically produced
an arithmetic fact, I thought it was really cool. However, I didn't get
why a 1 was just floating around, so I played with it until I figured
out how the method worked.
The secret? Similar triangles. The ratio of the long leg to the
short leg of the first triangle is B/1, or B. Since the second triangle
is congruent (I wont go into that), it has the same leg:leg ratio.
Therefore, C/A = B. Multiply both sides by A, and you get C = AB.
That 1 still bothered me, though, so I included that in the formula
as well (call it N). Turns out that C = AB/N. There is also provision
for division in this wonderful construction!
Sadly, my contribution was completely misguided: Using similar
triangles involves using multiplication, so my proof didn't contribute
much. Still, It's comforting to know that I still knew what was going on
up to that point.
Credit, of course, goes to the author of the paper, Peter
Mcloughlin, and Maria Droujkova, who introduced me to it. GeoGebra was
used for the illustrations.
~*~*~*~*~*Kirby's blog post (sans the flash interactive)
This vegetables table is isomorphic to the modulo
multiplication group Z(6), i.e. the six totatives
of 7 multiplied modulo 7. carrot x carrot = chili pepper just as (3 x
3) modulo 7 = 9 mod 7 = 2.
N's totatives are strangers
to N, meaning they're relatively prime or coprime to N, in addition to
being less than N. For two numbers to be relatively prime, their greatest
common divisor must be 1, i.e. a,b are coprime (strangers) if gcd(a,b)=1.
Group properties: Closure, Associativity, Inverses, Neutral
element or identity (CAIN), with Abelian
groups, named for Niels
Henrik Abel, being commutative as well.
Whenever multiplication is modulo N over N's totatives,
group properties obtain. It's not required that N be a prime. However,
if N is prime, and we add 0, the additive identity, to the set
(pick another vegetable), and define addition modulo N as well,
then we get full-fledged finite
field properties, i.e. Z(p) will be a commutative group for both
addition and multiplication, plus the distributive law will hold.
Euler's
totient function, often symbolized by phi, returns the number of N's
totatives. If N is any prime p, then all positives less than p will have
no factors in common with p (that's what it means to be prime) and so
totient(p) = (p-1) for any prime. Note that we include 1 as a totative.
Since 7 is prime, it has six totatives 1-6, which map to bell pepper,
chili pepper, carrot, mushroom, beet and celery respectively.
The carrot would be equivalent to the number 3 and, as shown in the
demo, has the distinction of being a generator of the group, meaning
if you raise it to successive powers, you cycle through all the other
vegetables. Do any of the other vegetables do that?
A useful exercise for students would be to create a table
of powers, with the veggies down the left, and exponents 0 through 6 across
the top. Define any vegetable to the 0th power to be the identity element,
i.e. the bell pepper (the bell pepper times any element returns that element
unchanged).

Veggie Power!: Veggies to Powers 0-6
When this powers table is complete, you will notice that
all vegetables to the sixth power equal the bell pepper (identity element).
This result is expected according to Euler's
Theorem, which asserts that raising any base b to the power of N's
totient, modulo N, returns 1, provided gcd(b,N)=1.
Also note that all rows in the powers table define cyclic
subgroups, whether
or not they cycle through all members of the original group. Powers of
chili peppers times powers of chili peppers give powers of chili peppers
-- closure. You'll find inverses and a bell pepper (identity element)
in every row of the powers table as well -- necessary conditions for grouphood.
Fermat's
Little Theorem is a special case of this, when N is prime, i.e. base
b to the (p-1) power mod p = 1, provided gcd(b,p)=1, i.e. b is not a multiple
of p.
However, Fermat's Little Theorem (not to be confused with his more famous
"last" theorem), does not assert that only primes obey
this rule, merely that primes, among others, must obey it.
Indeed, some composite numbers do work in place of p,
such that b to the (c-1) mod c = 1. Sometimes this works for some bases
and not others (a real prime would work for any relatively prime base),
and some work for all bases, these latter being the so-called Carmichael
Numbers, named for their discoverer. 561 is the lowest Carmichael
number.
For more on totatives and totients in multiplicative groups,
see: Jiving in J, Crypto
with Python.
~*~*~*~*~*Mike's flippy thing and the imaginary carousel
Carousel Model from "The Black Mask from Al-Jabr"
Maria Droujkova: The carousel idea comes from a Russian book called "The
black mask from Al-Jabr" by Levshin and Alexandrova, first published in
1967. This is one of the books that I dearly wish were translated into
English, so I could share it with friends who don't read Russian. Let me
translate the relevant pieces for you, and maybe I will put it on the
web somewhere for people to find. This is a rough draft, so if you find
any grammar errors, please let me know. You are welcome to put it on
your web pages, etc...
The Russian book is here.
Unfortunately, the good people who put it online did not scan the (very
cute) pictures of characters working on diagrams. Here is the cover of
the 1967 edition:
The book is written as a series of letters to a math club from Tanya, a
girl traveling the magical land of Al-Jabr with her friends Oleg and
Seva. Here are excerpts from three of several letters related to the
carousel metaphor, based on the road metaphor for numbers. I hope they
make enough sense without the rest of the context.
The park was full of people. There were numbers and letters walking
around. Lately, we've been meeting a lot of letters. Some of them we saw
before, but some are total strangers. Mother Two greeted a lot of them
and called them by names: "Hello, Mr. Pi! How do you feel today, dear
Lady Omega? Oh Epsilon, baby, it's been too long!" We wanted to learn
more about all those new letters, but unfortunately, Mother Two stopped
to chat with some rather plump Sigma. At this point, we noticed a
building with a large "Automatic information station" sign. That's where
we can get answers to all our questions! We ascended some stairs and
found ourselves in a large well-lit room. It was full of large plastic
machines, each with a microphone and a speaker. You approach a
microphone, ask your questions and immediately get answers. Al-Jabr has
no secrets. Everybody can listen to what the machine says to others.
Next to us there was a strange little letter with a tiny red umbrella:
i. We heard her sadly asking:
- Please tell me, will I ever find my place in life?
The machine thought for a while, and then replied:
- Even an Imaginary One is good for something.
Little Imaginary One gave a sigh of relief and ran out of the building.
Do you understand what is going on? It was bad enough when we had
negative ones, and now we get imaginary ones!
On our way we met our old acquaintance - the very same Little Imaginary
One who asked the machine earlier if she has a place in life. We
immediately recognized her by the little red umbrella.
- Hello, how are you?
- Excellent, - she replied. - The machine told me the truth: even an Imaginary One is good for something.
- You don't say you found a place for yourself on the monorail road?
- Of course, but not on the line where real numbers live. We Imaginary
Ones have our own road. It crosses the monorail road exactly at the Zero
station.
- How come we never noticed it? - asked Seva.
- Obviously, because our road is imaginary and hard to pay attention to.
- Too bad! - blurted Seva angrily. - Now we have to go back to look at it.
- Sometimes going back to the old stuff is useful, - observed Little
Imaginary One. - But you can explore a little piece of the imaginary
line right here. There is a new attraction in the park. It's called,
"Imaginary Carousel." I work there. Want to see?
As we walked toward the carousel, the advertisements were getting thicker:
WORLD'S FIRST IMAGINARY CAROUSEL! EXCLUSIVELY FOR IMAGINARY ONES! THE
ONLY PLACE WHERE IMAGINARY ONES CAN BECOME REAL! JUST FOR YOU, IMAGINARY
ONES!
Our handsome friend chattered all the way. She told us many interesting
things. It turns out that imaginary one is simply a square root of
negative one:

- But why can't you take a square root from minus one? - asked Seva.
- The square root of one is always equal to one, after all.
- Ouch! - exclaimed the horrified Little Imaginary One. - This only work
for the positive one. For example, what does it mean to take the square
root of, say, nine?
- It means to find such a number that will give you nine when you square it, - replied Oleg.
- This number is three.
- Right. Now try to find a number that gives you minus one when you square it!
Little Imaginary One laughed in her high-pitched voice. Seva ruffled his hair, puzzled.
- Mmmm... There is no such number! Whatever number you square, positive
or negative, the answer's always positive. This I know for sure!
- You see! That's why the square root of minus one is called "imaginary one."
- This means imaginary ones are very special numbers. I guess your monorail line works in some special way, too.
- Not at all. Our line looks is very similar to the line where real
numbers live, but perpendicular to it. It's the same sort of an infinite
line with the center at the same Zero station.
- If you have the Zero station, then you must have positive and negative numbers?
- How could you! Imaginary numbers can never be positive or negative!
Our road simply has two directions from zero, just like the road of real
numbers. One of them is denoted by the plus sign and the other by the
minus sign.
- But how can you tell imaginary numbers from real numbers?
- With some help from the letter i: 2i, 5i, - 8i, - 12i.
- Is that so? But then you must have coefficients, just like all the other letters of Al-Jabr?
- Of course. - And where is your coefficient? - blurted out Seva.
When will he ever learn any manners? Good thing well-bred Little Imaginary One pretended she did not notice his rudeness.
- My coefficient is one, and it's invisible, as usual.
But Seva was plowing right ahead. He can argue you to death.
- Here you are saying that the imaginary monorail road is like the real
monorail road. But that means it has the same traffic rules. Right? Then
what does it have to do with carousels? After all, the real monorail
road is a straight line, and carousels go around!
- You are partially right, - replied Little Imaginary One. - Our traffic
rules have more variety. When we add or subtract, our cars move in the
straight line, by the same rules as real numbers:
2i + 3i = 5i
8i - 15i = - 7i
Or like this:
- 3i + 9i = 6i
And, of course:
5i - 5i=0.
Imaginary Ones with opposite signs and the same coefficients destroy
each other at the Zero station. But multiplication, division, or powers -
that's another story! Here Imaginary Ones move not only in straight
lines. You'll see in a minute.
We entered a round building. It was full of Imaginary Ones. All of them were impatiently waiting their turn on the carousel.
- The seats here are in an amphitheater around the arena in the middle.
It is intersected by two bars. One bar represents the monorail road of
the real numbers. It has the +1 and the -1 signs on its ends. The other
bar represents the road of the imaginary numbers. Here, you see the +i
and -i signs. At the intersection of the roads in the middle of the
arena is the Zero station. It has a rotating axis with a transparent
plastic circle on it, like a record on a turntable. When we entered, the
carousel stopped. An Imaginary One with a green umbrella lightly jumped
off it. Taking her place, exactly next to the +i sign, an Imaginary One
with a yellow umbrella entered. Our guide took a microphone and
commanded:
- Get ready to be taken to powers!
A bell rang, and the circle started to move to the sounds of a rolling
waltz. Except it wasn't moving clockwise, but in the opposite direction.
And then wondrous things started to happen! Imaginary One with a yellow
umbrella crossed the road of real numbers next to the -1 sign and
turned into a real number, Negative One. At the next sign, she became
Imaginary One again, but now with the minus sign. Then she crossed the
real road again, and as she was next to the +1 sign, she miraculously
transformed from Imaginary One to Real One again, with a plus sign yet!
And then she approached the i sign and turned back into Imaginary One.
The orchestra started to play the song, "You are what you are!" and
everything repeated once more. The carousel was going around and around,
and Imaginary One was transforming again and again.
- I don't get it, - said Seva. - Imaginary One turns into Real One, and
Real One turns back into Imaginary One... How does it happen?!
- That's how powers work! - replied Little Imaginary One. - After all, Imaginary One is equal to the square root of minus one:

But if you square a square root of any number, what do you get?
- Whatever number was under the square root, - replied Oleg. - Oh, we
saw it recently. One local guy kept squaring either square root of
three, or square root of two for an hour... And every time he got
whatever number was under the square root sign.
- The same happens to Imaginary One:

- This I understand. But how does a real number, minus one, transform into an imaginary number?
- This happens when Imaginary One is not squared, but cubed, that is, taken to the third power:

This is the same as multiplying -1 by i:
- 1 * i = - i.
- Now, - said Oleg, - it's easy to understand how Imaginary One with the
minus, -i, turns into Real One with the plus, +1. It is taken to the
fourth power:

You can also imagine it like this:
- 1 * - 1 = + 1
- Wonderful! - Little Imaginary One exclaimed. - The only thing left to do is to figure out how Real One becomes imaginary.
Indeed, how? Even Oleg had no idea. But it turned out you need to raise Imaginary One to the fifth power.
- It's impossible!

is equal to i?! - we got lost.
- What does it mean?
- Nothing special:

To get

, multiply 1 by i. But it's the same thing as simply i taken once, or
1*i=i
- What a puzzle! Imaginary One does not work with powers over four? - wondered Oleg.
- Why not! - said Little Imaginary One. - You can raise it to sixth,
seventh, or one hundred twenty first power... Any whole power. You just
won't get anything new. That's why it's a carousel.
At this point, Seva demanded to know what is i to the seventeenth power.
- It's really easy. i to the fifth power is i, - said Little Imaginary One. - It means that i to the ninth power is also i...
- I get it! - interrupted Seva. - You just add four to the power:
thirteenth power is equal to i, and then seventeenth power is also equal
to i.
Here is a good problem. Try to figure out what's i to the twenty-fourth
power. To make it easier, look at the picture of the carousel.
This picture is from
an English web page from BetterExplained:
Marta Calvo's Story: Rotation Groups with Miran (7)
We started by making out own rotating around a point triangle (a
triangle of one color attached with a tack and secured with a piece of
eraser to sheet of paper of contrasting color) marking its original
position and naming all 3 rotations. Then, after a couple of initial
questions (about the angles of rotation which Miran happily computed;
commutation, invers) we filled out the first part of the multiplication
table. Next, we cut out another triangle and attached different colored
straws to mark the axes for flips. Miran refused to describe them, as he
considered color coding sufficient.
Then, before we started filling out the multiplication table, I asked
him to predict if the product is going to be rotation around the point
or a flip. At that point he started looking for patterns in the table
and we filled the rest of the table very quickly. Afterward, he
initiated a game of finding out the product of three rotations and tried
to give me tricky ones (we were taking turns). And, only after Miran
did it hands-on with his paper triangles, I showed him 'the flippy
thing' program, and the main part of playing was figuring out how it
works, looking for patterns, and comparing with what we did ourselves.
That week we proceeded with the rotation group of the rectangle (which
Miran said was too easy) and the square which was initially too
overwhelming due to the number of rotation axes. Miran did the square in
two steps, first the rotations around the point and the next day the
rotations around the axes. Again, what helped was looking for patterns
in the multiplication table and a guessing game (predict first, check
later).
During that week we kept talking about the Abelian groups and the four
conditions that such a group has to meet. Miran was fine with that more
abstract part as long as I was giving solid examples, showing
connections between what he knows and new ideas, and playing games that
allowed him to be a partner in this activity and challenge his mom, too.
~*~*~*~*~*Raymond's "polar" model and Madison's cartoon about it
The complex answer
by Raymond Faber
This might seem too abstract for some:
On the left panel, I show the numbers in different colors. Zero is in the middle.
From the middle, moving to the right (Yellow) are the positive real numbers.
From the middle, moving to the left (Blue) are the negative real numbers.
From the middle, moving up(Red) are the positive multiples of i, the
square root of -1. And down(Green) are the negative multiples of i.
The two panels on the right, show where each number ends up after you
square it. As you can see, the negative Blues end up on the positive
side (right) after you square them.
I could explain why exactly the right side has two panel instead of one... but I'll leave it at this.
An explanation of angle correspondences by Madison Cross Sugg.
Color-coding (reg goes to red and so on) is separate from the above
pictures.

Cheers,
Maria Droujkova
Make math your own, to make your own math.