This service lets you create answer files (typically named unattend.xml or autounattend.xml) to perform unattended installations of both Windows 10 and Windows 11, including the latest 24H2 builds. The .NET library that forms the basis for this service is available on GitHub.
Attach the proper .iso image to your VM before you start it. For VirtualBox, this image is typically located at C:\Program Files\Oracle\VirtualBox\VBoxGuestAdditions.iso. For VMware, look for C:\Program Files (x86)\VMware\VMware Workstation\windows.iso or similar files.
You can optionally generate templates for all available components, with respect to their valid configuration passes. Look for comments in the generated autounattend.xml file and fill in the desired settings yourself.
Use the unattend.iso download to easily perform unattended installations on virtual machines. Attach both your Windows installation image (such as Win11_23H2_English_x64v2.iso) and the unattend.iso as optical drives and start the VM. This works seamlessly because Windows Setup will search for autounattend.xml files at the root of each removable drive.
It appears that CMake looks at the Windows Registry to determine which generator to use. It searches the Visual Studio registry subkeys (6.0, 7.0, etc) in [HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\ for an entry called InstallDir. If one is found, it uses the corresponding generator. (It will use the newest version of Visual Studio available.) Otherwise, it uses the NMake generator.
Note that the InstallDir entry is not always present, even when a particular version of Visual Studio is installed. This may have to do with installation settings or a particular version of Visual Studio (e.g. it seems that the "Express" versions of Visual C++ do not add this entry.)
TLDR: CMake 3.15 and above uses the environment variable CMAKE_GENERATOR as the default generator, it'll be used by cmake if no -G option provided. Or if it was an invalid generator CMake will choose its internal default generator.
I'm trying to learn CMake so I started with the tutorial on their website. Some functioniality like versioning with .h.in files I couldn't get to work in Visual Studio so I decided to just use CMD and CMake. Due to VS being installed CMake defaulted to creating a VS solution, after uninstalling VS it now defaults to NMake Makefiles. I want to use the MinGW generator. I know I can pass this by using the -G flag but I would like to make this to CMake's default behavior.
This article provides an overview of Source Generators that ships as part of the .NET Compiler Platform ("Roslyn") SDK. Source Generators let C# developers inspect user code as it is being compiled. The generator can create new C# source files on the fly that are added to the user's compilation. In this way, you have code that runs during compilation. It inspects your program to produce additional source files that are compiled together with the rest of your code.
Retrieve a compilation object that represents all user code that is being compiled. This object can be inspected, and you can write code that works with the syntax and semantic models for the code being compiled, just like with analyzers today.
Generate C# source files that can be added to a compilation object during compilation. In other words, you can provide additional source code as input to a compilation while the code is being compiled.
When combined, these two things are what make Source Generators so useful. You can inspect user code with all of the rich metadata that the compiler builds up during compilation. Your generator then emits C# code back into the same compilation that is based on the data you've analyzed. If you're familiar with Roslyn Analyzers, you can think of Source Generators as analyzers that can emit C# source code.
Runtime reflection is a powerful technology that was added to .NET a long time ago. There are countless scenarios for using it. A common scenario is to perform some analysis of user code when an app starts up and use that data to generate things.
With a Source Generator, the controller discovery phase of startup could instead happen at compile time. A generator can analyze your source code and emit the code it needs to "wire up" your app. Using source generators could result in some faster startup times, since an action happening at run time today could get pushed into compile time.
Source Generators can improve performance in ways that aren't limited to reflection at run time to discover types as well. Some scenarios involve calling the MSBuild C# task (called CSC) multiple times so they can inspect data from a compilation. As you might imagine, calling the compiler more than once affects the total time it takes to build your app. We're investigating how Source Generators can be used to obviate the need for juggling MSBuild tasks like this, since Source generators don't just offer some performance benefits, but also allows tools to operate at the right level of abstraction.
Another capability Source Generators can offer is obviating the use of some "stringly typed" APIs, such as how ASP.NET Core routing between controllers and razor pages work. With a Source Generator, routing can be strongly typed with the necessary strings being generated as a compile-time detail. This would reduce the number of times a mistyped string literal leads to a request not hitting the correct controller.
Replace the Program class with the following code. The following code doesn't use top level statements. The classic form is required because this first source generator writes a partial method in that Program class:
From the context object we can access the compilations' entry point, or Main method. The mainMethod instance is an IMethodSymbol, and it represents a method or method-like symbol (including constructor, destructor, operator, or property/event accessor). The Microsoft.CodeAnalysis.Compilation.GetEntryPoint method returns the IMethodSymbol for the program's entry point. Other methods enable you to find any method symbol in a project. From this object, we can reason about the containing namespace (if one is present) and the type. The source in this example is an interpolated string that templates the source code to be generated, where the interpolated holes are filled with the containing namespace and type information. The source is added to the context with a hint name. For this example, the generator creates a new generated source file that contains an implementation of the partial method in the console application. You can write source generators to add any source you'd like.
The hintName parameter from the GeneratorExecutionContext.AddSource method can be any unique name. It's common to provide an explicit C# file extension such as ".g.cs" or ".generated.cs" for the name. The file name helps identify the file as being source generated.
We now have a functioning generator, but need to connect it to our console application. Edit the original console application project and add the following, replacing the project path with the one from the .NET Standard project you created above:
This new reference isn't a traditional project reference, and has to be manually edited to include the OutputItemType and ReferenceOutputAssembly attributes. For more information on the OutputItemType and ReferenceOutputAssembly attributes of ProjectReference, see Common MSBuild project items: ProjectReference.
Now, when you run the console application, you should see that the generated code gets run and prints to the screen. The console application itself doesn't implement the HelloFrom method, instead it's source generated during compilation from the Source Generator project. The following text is an example output from the application:
You can also set build properties to save the generated file and control where the generated files are stored. In the console application's project file, add the element to a , and set its value to true. Build your project again. Now, the generated files are created under obj/Debug/net6.0/generated/SourceGenerator/SourceGenerator.HelloSourceGenerator. The components of the path map to the build configuration, target framework, source generator project name, and fully qualified type name of the generator. You can choose a more convenient output folder by adding the element to the application's project file.
The Source Generators Cookbook goes over some of these examples with some recommended approaches to solving them. Additionally, we have a set of samples available on GitHub that you can try on your own.
I connected a second monitor to my computer this morning and the frame generator window no longer shows up when I attempt to add a frame member. I understand this is linked to the positioning of the window on my screen but I can't find the right file to modify and bring back to normal. I'm using Inventor 2019.
Simply enter text description into an art AI generator to create visual content for storytelling, graphic design, and advertising. Submit one or two words or a detailed phrase to get image options for your projects.
AI art generators are trained on datasets that cover artistic styles, genres, and time periods. Based on those datasets, an AI art generator can produce content using prompts or short descriptions. Typically, there are opportunities for people to provide feedback on the finished art product as well, which helps refine the AI creation process.
An AI art generator like Image Creator can help you generate AI images using DALLE 3. Image Creator supports over 100 languages and when you submit a text prompt, the tool will generate a set of images. To try it, sign up for a new Microsoft account or log into your existing Microsoft account.
An AI art generator is typically trained on existing art datasets spanning artistic styles, genres, and time periods. Based on those datasets, an AI art generator can produce content using prompts or short descriptions. People often have the opportunity to provide feedback on the finished art product as well, helping the AI art generator refine its creation process.
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