Createdfor beginners, this RPG starter set is your gateway into the magical world of Animal Adventures and roleplaying games. Inside is everything you need to play a thrilling RPG campaign, with no experience needed (and awesome miniatures compatible with any tabletop RPG!).
Many agree that the best way to get started in D&D is with the D&D Starter Set. With a low price, excellent adventure, and all the materials you need to run a game in a single box; it's hard to recommend anything else. I still consider the Starter Set adventure, Lost Mine of Phandelver, one of the best D&D adventures with its clear focus on the small town of Phandalin and a nice sandbox full of places to explore, people to meet, and threats to face.
The recently released D&D Essentials Kit adds another alternative. Like the Starter Set, it's designed for new players although not necessarily new DMs. It comes with a wider range of materials including a larger set of dice, a deck of cards, full-color maps, character creation rules, and sidekick rules. Like the Starter Set, the Essentials Kit is a bargain for the price.
When combining the storylines of Lost Mine of Phandelver and Dragon of Icespire Peak we have the main storyline of Lost Mine of Phandelver and the series of individual quests from Dragon of Icespire Peak. The characters can begin with chapter 1 of Lost Mine of Phandelver, Goblin Arrows. When they arrive back at Phandalin, they find the quests from Dragon of Icespire Peak nailed to the town's quest board. The characters (and players) are free to continue following the main quest line in Phandelver or choose one of the job board quests from Icespire as they wish.
While the characters follow one path or the other, we can drop in secrets and clues that point to other quests from both Phandelver and Icespire. They may learn of the secret plot of the Black Spider while spending time on the dwarven excavation or meeting the gnomes of Gnomengarde. They may hear of the displaced orcs and the rise of the anchorites of Talos in Neverwinter Wood while exploring Thundertree or Cragmaw Castle in Phandelver. The green dragon in Thundertree may be a rival of the white dragon in Icespire Keep. The cult of the dragon in Thundertree may be recruiting both of these dragons. There's lots of ways to join up these two adventures and running them together gives the players a huge range of options to choose their path.
Joining these two adventures together will not make a DM's life easier. You'll need to read both adventures to get ideas how to join the two together. You'll need to bring in hooks from both adventures into the paths of the characters as they explore each of them. There will be a lot of moving parts; parts that make the world feel rich and full and real, but all of those moving parts will make your campaign more complicated. In the end, however, it can be well worth the effort.
One concern is how we handle leveling. You may want to level more slowly than you might otherwise if the characters are spending a lot of time on side quests. Otherwise the characters will out-level the quests in both adventures before either of them are done. You'll still want to level out of 1st level quickly but once you're at second level, leveling every couple of adventures is probably just fine. As an alternative you can level up as fast as you like and simply let some of the quests become obsolete before the characters have had a chance to engage with them.
Both the D&D Starter Set and the Essentials Kit include more than just the two adventures. The pregenerated characters from the Starter Set, which you can download right here, make it easy for new players to get into the game if they don't have the experience to make a new character. For players interested in building characters, the Essentials Kit includes all of the rules needed to create characters with the four basic races and five classes including a couple of different class builds for each class.
The two books together also include a large menagerie of monsters. Only a few monsters are replicated across both boxes. Together they provide a huge range of monsters from 1st to 5th level that you can use to run your own adventures for years without buying another book. The Starter Set has a wider selection of more basic monsters while the Essentials Kit fills out this list with stranger monsters like ochre jellies, wererats, and evil half-orc shapeshifting druids.
One fabulous feature of the D&D Essentials Kit are the rules that let you play D&D with one DM and one player using sidekicks. Sidekicks are stripped down NPCs that run alongside player characters to shore up any deficiencies and help even out the odds in combat.
Though Lost Mine of Phandelver doesn't include any rules for scaling combat for less than four characters, we can use some handy guidelines to help us tune down battles when running Phandelver one-on-one. Here's a quick reference:
When your players have completed the adventures in both boxes, you can move on to the additional digital adventures included with your purchase of the Essentials Kit. These adventures include Storm Lord's Wrath, Sleeping Dragon's Wake, and Divine Contention, all of which you can find here which take characters from 6th to 13th level. That's quite a campaign!
Joining the D&D Starter Set and Essentials Kit together helps you build out Phandalin in a way that neither boxed set does on their own. The world becomes richer, the options wider and more varied. The two boxes together create a powerful toolkit for DMs who want to run their own low-level adventures. Without needing another product you can run adventures using these two boxed sets for years to come.
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I made my Sourdough Starter from Scratch 8 years ago. Since then, I feed it regularly and try to bake sourdough bread whenever I have the chance. I simply love the whole process and there is no way back for me. All started as a challenge, as it was hard to believe that bread could be baked without using commercial yeast at all, and have such amazing results even in the home oven.
I knew that this was the way our grandparents were actually baking bread many years ago when yeast was hard to find, so I wanted to try it for myself. The sourdough starter I made followed exactly the steps shown below. It worked for me from the first time. All you need for starting your own starter is water and flour. Simply follow all the steps and will definitely work for you and in no more than 7 days you will be able to bake your first sourdough bread with your own Sourdough Starter from Scratch. I am sure you will feel the same as I do, you will never turn back to classic yeast bread ever again. Happy baking!
Hello from Ukraine!
Everything you do is perfect. I`ve tried a lot from your recipes and everything went great.
When you feed your starter do you leave it in a dark place or it doesn`t matter?
We are undoubtedly in a golden age of tabletop roleplaying games. The publishers have some great tools at their disposal, there is clearly money on the table, and the designers have decades of experience to draw on. This shows in the starter sets some of the best publishers have put out in recent years.
All three have gained good reviews and are widely recognized as great starter products. All three are in short and excellent starting points for roleplaying game campaigns. Nostalgia and old-school preferences aside, this is how it is done.
All three sets come with rules material and should be playable as is. However, make no mistake, you will need the full rules sets to continue beyond the boxes. Actual play-time is hard to estimate, as all groups are different, but all three boxes should last at least a handful of game sessions, which makes the the boxes bargains.
Checking the credits on all three sets gives us lots of names, as producing RPG products clearly are team efforts, and checks just a few names shows an impressive list of credits. These folks clearly know what they are doing.
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