Visual C++ Redistributable For Visual Studio Windows 7

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Octavia Leithoff

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Aug 4, 2024, 4:45:00 PM8/4/24
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TheVisual C++ Redistributable installs Microsoft C and C++ (MSVC) runtime libraries. Many applications built using Microsoft C and C++ tools require these libraries. If your app uses those libraries, a Microsoft Visual C++ Redistributable package must be installed on the target system before you install your app. The Redistributable package architecture must match your app's target architecture. The Redistributable version must be at least as recent as the MSVC build toolset used to build your app. We recommend you use the latest Redistributable available for your version of Visual Studio, with some exceptions noted later in this article.

Unlike older versions of Visual Studio, which have infrequent redist updates, the version number isn't listed in the following table for Visual Studio 2015-2022 because the redist is updated frequently. To find the version number of the latest redist, download the redist you're interested in using one of the following links. Then, look at its properties using Windows File Explorer. In the Details pane, the File version contains the version of the redist.


Some of the downloads that are mentioned in this article are currently available on my.visualstudio.com. Log in using a Visual Studio Subscription account so that you can access the download links. If you're asked for credentials, use your existing Visual Studio subscription account. Or, create a free account by choosing the No account? Create one! link.


Visual Studio versions since Visual Studio 2015 share the same Redistributable files. For example, any apps built by the Visual Studio 2015, 2017, 2019, or 2022 toolsets can use the latest Microsoft Visual C++ Redistributable. However, the version of the Microsoft Visual C++ Redistributable installed on the machine must be the same or higher than the version of the Visual C++ toolset used to create your application. For more information about which version of the Redistributable to install, see Determining which DLLs to redistribute. For more information about binary compatibility, see C++ binary compatibility between Visual Studio versions.


These links download the latest available en-US Microsoft Visual C++ Redistributable packages for Visual Studio 2013.You can download other versions and languages from Update for Visual C++ 2013 Redistributable Package or from my.visualstudio.com.


These links download the latest available en-US Microsoft Visual C++ Redistributable packages for Visual Studio 2012 Update 4. You can download other versions and languages from Microsoft Visual C++ Redistributable Packages for Visual Studio 2012 Update 4 or from my.visualstudio.com.


By downloading, you agree to the licensing terms for the Visual Studio edition you select below. We also offer the ability to download software with Visual Studio. This software is licensed separately, as set out in the 3rd Party Notices or in its accompanying license. By downloading, you also agree to those licenses.


Open a codebase from any environment and get to work right away. Use MSBuild with the Microsoft Visual C++ compiler or a 3rd party toolset like CMake with Clang or mingw to build and debug your code right in the IDE. Benefit from a first-class CMake experience.


Game DevelopmentJoin the many AAA top game studios already using Visual StudioCreate high-performance games with DirectX to run on Windows devices, or build cross-platform games with a top game engine, such as Unity, Unreal, and Cocos. Join the many wildly-successful game studios that already use Visual Studio to boost your productivity with Visual Studio 2022 and the world-class debugger.


Unparalleled Debugging and Diagnostics Write the best, bug-free code Do all the basics like setting breakpoints and stepping through your code, then get more advanced with variable visualization, performance profiling, debugging any local or remote process, and multi-threaded application debugging. Run to click, edit your live code and continue executing without having to rebuild.


Visualize your code with syntax colorization, guidelines, code tooltips, Class View, or Call Hierarchy. Navigate to any code symbol by reference, definition, declaration, and more. Autocomplete your code as you type, quickly repair problems, and refactor your code to your needs. Analyze your code for common issues. Save time that could be better spent.


I have read the documents and have never found anything other than the visual studio must be the community version which I installed. Can you pleas tell me where I need to go to get the correct version and which version that is?


I am trying to install CUDA 10.0 for windows 10 (64-bit). Cuda installer says no supported version of Visual Studio was found.

However, I have already installed Visual Studio 2017 Community (v15.9.17). In addition, I have Windows 10 SDK (Version 10.0.15063.0) also installed. Can somebody help me how to get going with Cuda installation?


I am trying to use Visual Studio 2022 to successfully load and build an SSIS package that targets SQL Server 2016. Documentation suggests that this is indeed supported. Per the online docs ( -us/sql/ssdt/download-sql-server-data-tools-ssdt?view=sql-server-ver16), I have used the visual studio installer to add in the SQL Server Data Tools. Then I have installed the SSIS extension. I am getting an error about OLEDB.


More research suggests that I need the msoledbsql driver installed. However, the installer for that complains that I need a visual c++ redistributable. I downloaded that from here and installed it without issue: -us/cpp/windows/latest-supported-vc-redist?view=msvc-170


I have in fact installed that as shown in my add/remove programs list. However, the msoledbsql installer refuses to install. It still insists that I need to install the visual c++. Can anyone advise a way forward?


The Windows programming interface combines traditional Win32 APIs, COM interfaces and more modern Windows Runtime libraries. As all these provide a C-based ABI, you can call into the services provided by the operating system using Dart's Foreign Function Interface library (dart:ffi). FFI is designed to enable Dart programs to efficiently call into C libraries. It provides Flutter apps with the ability to allocate native memory with malloc or calloc, support for pointers, structs and callbacks, and ABI types like long and size_t.


In practice, while it is relatively straightforward to call basic Win32 APIs from Dart in this way, it is easier to use a wrapper library that abstracts the intricacies of the COM programming model. The win32 package provides a library for accessing thousands of common Windows APIs, using metadata provided by Microsoft for consistency and correctness. The package also includes examples of a variety of common use cases, such as WMI, disk management, shell integration, and system dialogs.


A number of other packages build on this foundation, providing idiomatic Dart access for the Windows registry, gamepad support, biometric storage, taskbar integration, and serial port access, to name a few.


While you can use any visual style or theme you choose, including Material, some app authors might wish to build an app that matches the conventions of Microsoft's Fluent design system. The fluent_ui package, a Flutter Favorite, provides support for visuals and common controls that are commonly found in modern Windows apps, including navigation views, content dialogs, flyouts, date pickers, and tree view widgets.


When you create a Windows app, Flutter generates a small C++ application that hosts Flutter. This "runner app" is responsible for creating and sizing a traditional Win32 window, initializing the Flutter engine and any native plugins, and running the Windows message loop (passing relevant messages on to Flutter for further processing).


You can, of course, make changes to this code to suit your needs, including modifying the app name and icon, and setting the window's initial size and location. The relevant code is in main.cpp, where you will find code similar to the following:


Finally, further properties for the app executable itself can be found in the Runner.rc file in the windows\runner directory. Here you can change the copyright information and application version that is embedded in the Windows app, which is displayed in the Windows Explorer properties dialog box. To change the version number, edit the VERSION_AS_NUMBER and VERSION_AS_STRING properties; other information can be edited in the StringFileInfo block.


For most apps, it's sufficient to allow Flutter to handle the compilation process using the flutter run and flutter build commands. If you are making significant changes to the runner app or integrating Flutter into an existing app, you might want to load or compile the Flutter app in Visual Studio itself.


MSIX, the new Windows application package format, provides a modern packaging format and installer. This format can either be used to ship applications to the Microsoft Store on Windows, or you can distribute app installers directly.


The easiest way to create an MSIX distribution for a Flutter project is to use the msix pub package. For an example of using the msix package from a Flutter desktop app, see the Desktop Photo Search sample.


For deployment through the Windows Store, generating a .pfx certificate is not required. The Windows Store handles creation and management of certificates for applications distributed through its store.


The Visual C++ redistributables. You can use any of the methods shown in the deployment example walkthroughs on the Microsoft site to ensure that end users have the C++ redistributables. If you use the application-local option, you need to copy:

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