Players who have purchased the Wii version of a certain Virtual Console game and transferred it to their Wii U console will be able to buy the enhanced Wii U version of the same game for a reduced price. Please visit our Support section for more information about Wii to Wii U system transfers.
The Virtual Console lineup consisted of titles originally released on past home and handheld consoles. These titles were run in their original forms through software emulation (excluding GBA titles on the 3DS and Wii on Wii U), therefore remaining mostly unaltered, and could be purchased from the Wii Shop Channel or Nintendo eShop for between 500 and 1200 Wii Points. They could also be purchased using real currency for $2.99 and $9.99 (3DS) and $4.99 and $9.99 (Wii U), depending on the system, rarity, and/or demand.[1][2] Virtual Console's library of past games consisted of titles originating from the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, Game Boy Color, Nintendo 64, Game Boy Advance, and Nintendo DS, as well as Sega's Master System, Genesis/Mega Drive and Game Gear, NEC's TurboGrafx-16, and SNK's Neo Geo AES. The service for the Wii also included games for platforms that were known only in select regions, such as the Commodore 64 (Europe and North America) and Microsoft's and ASCII's MSX (Japan),[3] as well as Virtual Console Arcade, which allowed players to download video arcade games. Virtual Console titles have been downloaded over ten million times.[4] The distribution of past games through the Virtual Console is one of Nintendo's reasons for opposing software piracy of old console games.[5]
Neo Geo AES support was added on September 18, 2007, for the Japanese Virtual Console, becoming the first addition to the list of consoles since the TurboGrafx-16 was added two days after the U.S. launch.[33][34]
Games from several new past consoles were added during 2008: Master System on February 26, 2008, for Japan's Virtual Console;[36] Commodore 64 support was added on March 28, 2008, for Europe's Virtual Console.[37] and MSX support was added on May 27, 2008, for Japan's Virtual Console.
In later years, some games have been removed from the service due to their licenses expiring, namely R-Type and Teenage Mutant Ninja Turtles, among others. The three Donkey Kong Country SNES games produced by Rare were unknowingly withdrawn. Since Nintendo retains the rights to these games, the reason for their removal remained unknown, however, they have since been released on the Wii U eShop and were also added back to the Wii Shop Channel around the same time as well. Sonic the Hedgehog and its sequel Sonic the Hedgehog 2 were both removed in Japan in 2012. While the games returned to the Wii Shop Channel in 2013, they were removed yet again on October 30, 2015, on the Japanese Wii Shop Channel and Xbox Live Arcade in that region while the 3D Classics versions ported by M2 are still available on the Nintendo 3DS for download via the 3DS eShop. However, both North America and Europe still have both games available to download on the Wii Shop Channel and Xbox Live Arcade. While these and other removed titles can no longer be found or purchased from the Shop Channel, they remain available to those who have purchased them prior to their removal. Such users may still re-download them on their Wii consoles and even transfer them to a Wii U system using the "system transfer" tool. Any Wii Virtual Console titles can be transferred to the Wii U and played via its Wii Mode.
Virtual Console games can be played using different controllers. The Wii Remote itself (turned on its side) can be used for NES, Master System, TurboGrafx-16, and some Mega Drive/Genesis and Neo Geo AES games. The original and the pro versions of Classic Controller (sold separately from the console) can be used for all Virtual Console games. The controllers from the GameCube can also be used for all games on the Virtual Console, except for some multiplayer TurboGrafx-16 games that use the GameCube controller for the fifth player. As a result of this, the wireless GameCube controller (the WaveBird) has seen increased popularity.[40]
MSX games also support USB keyboards, as the original system featured their input.[42] However, Commodore 64 titles use a pop-up "virtual" keyboard, which can be toggled on and off by pressing the "1" button on the Wii Remote, and are only used to set up the game and are not for input during gameplay.[43]
Wii system software versions 2.0 and later allow Virtual Console and WiiWare games to be moved from the console's internal memory to a removable SD card and then back to the same console.Wii Menu 4.0 added a new menu to run channels from an SD card provided there is enough free space to hold a copy of the channel in internal memory. If the console runs out of memory, the SD menu will offer to move other channels to the SD card.[44]
The suspend feature will not be available if the user resets the Wii with the reset button on the front of the console during gameplay. Further, if the Wii loses power during gameplay, there is no further suspend state, nor will there be a way to restart from the previous suspend state. There are some exceptions, however. Arcade games released by Bandai Namco feature an updated menu and when reset during gameplay, the save state will be saved before the console is reset.
Since Nintendo of Taiwan and Nintendo of Hong Kong never offered a Chinese version of the Wii console in Hong Kong or Taiwan, they have released Japanese Wii's in that region and by hardware extensions, the Japanese Virtual Console is also available for customers in Taiwan and Hong Kong and like other regions are able to buy Japanese Nintendo Points cards at certain retailers.
The save feature for the Nintendo 3DS Virtual console service is similar to the Wii's. However, unlike the Wii's, the games can save a single "restore point" that can be used as much as the player wants to but is replaced and overwritten if the player makes another one.
In January 2013, Nintendo announced a native version of Virtual Console, which would be launched for Wii U on April 26, 2013, in North America and April 27, 2013, in the United Kingdom.[58] Initial releases came from the NES and Super NES libraries, with Game Boy Advance titles being made available starting April 3, 2014,[58][59] with Nintendo 64 and Nintendo DS being added starting April 1, 2015. Unlike with the Wii, titles originally released on the arcades and non-Nintendo consoles (with the exception of the TurboGrafx-16) were not offered.
In a July 2011 interview, Nintendo's Amber McCollum stated that select GameCube titles would be made available for download on the Wii U console via the Wii U's own Nintendo eShop.[60] However, no titles have been made available.
The save feature for the Wii U Virtual console service is similar to the Wii's. However, unlike the Wii's, the games can save a single "restore point" that can be used as much as the player wants to, but is replaced and overwritten if the player makes another one. Game saves from Wii Virtual Console games cannot be transferred to the Wii U versions.
Matt Casamassina of IGN reported that Rare titles absent of Nintendo-owned characters, such as Banjo-Kazooie and Perfect Dark, would be unavailable for purchase due to Microsoft's acquisition of Rare;[69] SNK has announced intentions to release the Samurai Shodown series and a few other games to the Virtual Console which has brought the Neo Geo AES to the list of consoles available.[70] Midway had also planned to bring the classic Mortal Kombat games to the Virtual Console,[71] but later sold the franchise to Warner Bros. Interactive Entertainment when it filed for bankruptcy in 2009. Warner Bros. has not stated whether it will release the Mortal Kombat games to the Virtual Console. However, it was stated by Ed Boon (co-creator of Mortal Kombat) on his Twitter account that the SNES Mortal Kombat games have "0.0" chance of happening.[citation needed]
With the launch of the Wii in territories using the PAL television system, it has become apparent that in most cases the games supplied for the Virtual Console run in 50 Hz mode and in their original unoptimized state. Unoptimized PAL games run roughly 17% slower than their original speed in 60 Hz and have borders covering the top and the bottom of the screen. Setting the Wii console to 60 Hz mode does not force the 50 Hz game into 60 Hz mode (as is possible on emulators and modified PAL consoles).
When I press Ctrl + Alt + F(1-6), I'm directed to virtual terminal. I've two user account except guest. When I try to login from one of those two users, my system gets hang. So, I was wondering how to restart that virtual console from another virtual console or how to kill all processes in one virtual console from another virtual console.
If you have sufficient privileges, you can use pkill with the -t switch to kill all processes on a particular terminal device e.g. to kill all processes under the Ctrl+Alt+F2 virtual terminal (whose device is /dev/tty2)
The easiest way to reboot from a virtual console is to just press Ctrl+Alt+Delete. You don't even need to log in first, though it would not be a problem if you did. Unlike on the old DOS systems, pressing Ctrl+Alt+Delete in a GNU/Linux system like Ubuntu actually performs a proper shutdown and clean reboot.
This doesn't work in the GUI (unless you've set it up to, or you're running a really old distro). But it does work in any virtual console that doesn't have X11 running in it (unless you've set it up not to, which is rare).
Another way is to log in and run sudo reboot. You'll be asked for your password to log in on the virtual console, and you'll be asked for it again for sudo. It's the same password both times, and you won't see any placeholder characters (like *) appear as you're typing it. Type it in and press Enter.
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