I commited the basic framework just now. We can just use SVN because
I don't think I care about
the differences between SVN and Git anymore. The source is just a
window that manages states,
and a bunch of base classes for states, scenes and scene objects. The
caveats are that you will
need to install the libraries. Right now those are Gosu, Boost,
tinyJSON and box2D. We will likely
switch box2D out for Bullet since the depth platformer concept seems
better to me.
Go ahead and get yourself set up with the repo and Assembla for now.
We'll talk about how to do
that for everyone that isn't familiar at the meeting, and then discuss
what major pieces need to be
built and who thinks they can tackle them.
On Nov 6, 1:44 pm, Chad <
LyleBarbatu...@gmail.com> wrote:
> Turns out Assembla can use SVN or GitHub, so I went ahead and made an
> Assembla project for us.
> The trick is that I can only allow anyone to join the project or only
> add people through invites,
> so I'm just going to make it public for now so everyone can join
> without having to tell me your login names.
>
>
http://www.assembla.com/wiki/show/destructible
>
> Hopefully I'll be able to get back to doing my lead job and get the
> general code design mapped out so we
> can at least start putting the engine together. If anyone isn't
> familiar with SVN or Git, here are the respective
> tutorials. If reading that just makes your mind melt then Mike or I
> can give a quick run-through of them at the
> next meeting, or sooner if necessary. They're not really as
> complicated as they might seem.
http://svnbook.red-bean.com/http://git.or.cz/#documentation