After trying out this setup and gauging your guys' reception of this
idea I think I'm going to
lessen the technical load of presentations and go for more hands on
lessons. I will probably still
write up some slides and lecture notes for technical stuff, and
possibly steal from Derek's old stuff
to make available to the club. However, I feel that introducing
tools, methods, and other more interactive
items would benefit us more during meetings. Here are a few ideas of
what I'm thinking for this;
Constructural Solid Geometry: Hammer and 3D world studio
Looking into Game Engines: Source, TGEA, TGB
Scripted Sequences (Source engine)
Outdoor Terrain generation and editing (TGEA)
On Feb 1, 2:58 pm, Chad <
LyleBarbatu...@gmail.com> wrote:
> I'm thinking of starting to have short presentation/lectures on
> various game related topics for the main content of our meetings.
> For the most part I'll be handling the presentations, but I'll
> probably get some faculty every now and then and if we're lucky maybe
> someone from the industry. To start off, I'll suggest that everyone
> interested take a look at this article on the basic game loop and
> common variations using C code.
http://dewitters.koonsolo.com/gameloop.html