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I hate to sound like a know nothing newbie here.. :>

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Steve Reeves

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Jan 6, 1998, 3:00:00 AM1/6/98
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Well, everyone, I have another problem.. now that my mod is released, I
decided it was time to make a 2nd one with some hacks... and this leads to
my question.. first, I decided to play a hacked mod or two, to get a feel
for them... so, I pulled out my handy copy of UAShell (which is the version
that doesn't runtime error on me) and set it up, went to giga and got myself
a hacked mod.. (file name was adven.zip .. it looked like it might be mildly
amusing.) .. as best I could tell, I was suppose to unzip the mod into it's
own directory, then start up UAShell and use "Apply" to play it.. there's
only one tiny problem.. that doesn't even remotely work. UAShell gave me a
message about some patching being done, but when I tried to play the mod,
all it was was 36 empty dungeons and 4 unused overlandmaps.. (ie, it looked
like I just created a brand new design) .. so.. what I need to know is:
What did I do wrong here? Did I just happen to grab a mod that is
incompatible with UAShell? (version 5.4, I believe.. it's the newest.. I
got it off the author's homepage today.)

Any help would be appreciated, as I suspect this problem may cause headaches
if/when I try to make my hacked mod.. :>

Steve
----
Steve Reeves -- dorm...@voicenet.com, stre...@geocities.com --
http://www.voicenet.com/~dormammu
Today's Quote: "Yeah man, I tell ya what, man. That dang ol' Internet, man.
You just go on there and point and click...Talk about W-W-dot-W-com...An'
lotsa nekkid chicks on there, man... Click, click, click, click, click...
It's real easy man." -- Boomhauer, on "King of the Hill"


Kaviyd

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Jan 7, 1998, 3:00:00 AM1/7/98
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In a message dated 98-01-06 00:34:10 EST, dorm...@voicenet.com writes:

> as best I could tell, I was suppose to unzip the mod into it's
> own directory, then start up UAShell and use "Apply" to play it.. there's
> only one tiny problem.. that doesn't even remotely work. UAShell gave me a
> message about some patching being done, but when I tried to play the mod,
> all it was was 36 empty dungeons and 4 unused overlandmaps.. (ie, it looked
> like I just created a brand new design) .. so.. what I need to know is:
> What did I do wrong here? Did I just happen to grab a mod that is
> incompatible with UAShell? (version 5.4, I believe.. it's the newest.. I
> got it off the author's homepage today.)

First off -- which module design was it? There are a few designs that contain
no events -- for example, various old monster collections as well as my
"hack packs". If that is not the case, then check the name of the design that
is listed when you start up UA. Does it match the one you "applied"? Let
me know what you find out and I will see if I can figure this one out.

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