Ever hear of "for the fun of it"? Ask 100 non-professional atheletes or
hobby-only competitors, and at least 99 of them will tell you that fun is
their main reason.. that they actually *enjoy* the game/sport/etc. The *win*
is a bonus. Players who obsess about winning tend to quit playing long
before those who do it for our own personal enjoyment.
>> Every time dice are brought into play in D&D/UA, or a check is made to an
>>ability score, or a puzzle is presented that needs solved, etc... a "mini-
>game" is being played out.
>
>Any dicerolls are pure luck.
It's called playing the odds. Pure luck (ie random chance) plays a factor
in many games... craps, cards, Monopoly, the coin toss in football. It's
part of what makes the game unpredictable. A player (or team) uses his
experience, resources, and skills to try to either overcome the random
elements, or exploit them in his favor (yet another contest within *the game*).
>Role playing game is supposed to be about cooperation, not competition.
It's about both... it's about "friendly competition".
As a DM it was my job to _challenge_ and _entertain_ my players.
As a player, it was my job to overcome the _challenges_ that were
presented by the DM (small *wins* within the larger *game*), as well as
entertain my fellow players.
Final note: RPG does, indeed, stand for Role Playing *GAME*.
-Half
> Final note: RPG does, indeed, stand for Role Playing *GAME*.
But a final final note: these RPGs can be played in so many ways.
Keyword being 'played' (as in something Billy Shakespeare might
have wrote).
Harri Polsa
hyp...@netti.fi
Pointless arguing since the dawn of time :D
>> Final note: RPG does, indeed, stand for Role Playing *GAME*.
>
> But a final final note: these RPGs can be played in so many ways.
>Keyword being 'played' (as in something Billy Shakespeare might
>have wrote).
You mean taken credit for writing ;)
-Half