Ok so it's very weird.
I have found a clue, but not the solution.
These 3 flippers are activated at the beginning of a game, the 2 mini flippers only if we it a switch (on the mini playfield).
If I don't activate my 3 main flippers, it's working, I can move them with coil_player !
Wow !
But I can't play the game anymore ! :D
Here is an example, main flip :
flippers:
up_left_flipper:
main_coil: c_flipper_upleft_main
hold_coil: c_flipper_upleft_hold
activation_switch: s_left_flipper
enable_events: mode_base_started, mode_carousel_stopped
disable_events: mode_carousel_started, killplayer
and a mini-flipper :
petitgauche_flipper:
main_coil: c_flipper_petitgauche_main
hold_coil: c_flipper_petitgauche_hold
activation_switch: s_left_flipper
enable_events: mode_library_started
disable_events: mode_library_stopped
Do you have an idea to bypass this problem ?
I need to enable/disable the flippers, when playing video-mode, entering mission select
If I put enable_events : ball_started or mode_base_started... Impossible to move the main coil with coil_player:
If I get rid of thie line, same problem, because the default is "ball_started".
Very very strange.
Any idea please ?