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Is it possible to trigger the built in end of ball bonus mode without losing the ball? such as a mystery "award bonus" or in my case id like to configure a separate "end of level bonus" in the same way that I configured the end of ball bonus. It would be useful to be able to configure different bonus modes using the built in framework.
jabdoa
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Feb 19, 2020, 2:41:13 AM2/19/20
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Currently no. But you could easily fork the bonus mode and adjust it slightly. Alternatively you could run a similar mode with some state_machine plus variable_player and some slides. Guess having a generic way to show bonuses or scores after a mode would be a good idea. We take contributions.