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running .54 dev5.
If I set my music assets to preload and run the game, the mc freezes and begins consuming infinite RAM. I am able to preload all other assets. (sfx, video, images)
Quinn Capen
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Jun 13, 2020, 6:33:49 PM6/13/20
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Almost all the audio tests preload all sounds and it has been working without fail for many releases now. It sounds like there might be some kind of installation/environment or library issue on your system. No error messages in the log? What audio file formats are you using?
Quinn
Ryan McQuaid
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Jun 13, 2020, 11:37:58 PM6/13/20
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Fixed it. I am using ogg file formats and as you may remember from some past posts some of the files in the folder (that are unused in code) have ogg looping tags. I guess the loop is being obeyed in some kind of weird way and loading forever? This is probably why the mc hangs and crashes whenever it encounters an ogg with loop tags. If MPF is going to support .ogg then it will probably need to be able to deal with these. Many that users download from the internet will have these tags.