Sorry i'm talking to myself...
I made a verbose log and... I don't understand.
2025-10-29 14:00:25,913 : INFO : EventManager : Event: ======'player_turn_ended'====== Args={'player': <Player 1>, 'number': 1}
2025-10-29 14:00:52,857 : INFO : EventManager : Event: ======'game_will_end'====== Args={}
2025-10-29 14:00:25,814 : EventManager : Event: ======'slide_main_init_active'====== Args={}
2025-10-29 14:00:52,901 : EventManager : Event: ======'slides_play'====== Args={'settings': {'game_over_slide_3': {'target': None, 'background_color': [0.0, 0.0, 0.0, 1.0], 'priority': None, 'show': True, 'force': False, 'expire': None, 'slide': None, 'tokens': {}, 'action': 'play'}}, 'context': 'game_over', 'calling_context': "mode_game_over_started{current_player.game_over_number=='3'}", 'priority': 500, 'queue': '<QueuedEvent>'}
2025-10-29 14:00:52,901 : EventManager : Event: ======'sounds_play'====== Args={'settings': {'game_over_sfx_pool': {'action': 'play', 'priority': None, 'block': False, 'delay': None, 'track': None, 'volume': None, 'ducking': {}, 'pan': None, 'loops': None, 'start_at': None, 'fade_in': None, 'fade_out': None, 'about_to_finish_time': -1.0, 'max_queue_time': -1.0, 'events_when_played': ['use_sound_setting'], 'events_when_stopped': ['use_sound_setting'], 'events_when_looping': ['use_sound_setting'], 'events_when_about_to_finish': ['use_sound_setting'], 'mode_end_action': 'use_sound_setting', 'key': 'use_sound_setting'}}, 'context': 'game_over', 'calling_context': 'mode_game_over_started', 'priority': 500, 'queue': '<QueuedEvent>'}
This is an example of a long wait...
It was here on ball 3 before the end of the game, just after the bonus points.
And At some point during the game, the computer start to struggle with the shows.
Looks like a very new videogame on and old computer, the "framerate" for the show is very bad....