Display_Light_Player Implementation

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atum

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Mar 26, 2020, 4:52:01 PM3/26/20
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I have watched DeadFlip build his machine, and he mentioned where he basically put an image in, and it is what made his lights go off when a shot was hit, this was implemented on his Shatz target.  I am trying to figure out how that is done.  From reading, it sounds like the Display_Light_Player, but I am not sure if that is correct or how it is done.

What I am looking for, is an easy way to make a splash of color appear across all of my inserts, such as a wave of color, like attract mode, or other action to take place.  I know I can code each light by hand, but Jack made it sound like he was doing something different in his machine to make it much easier.  Almost sounded like an image was created with various colors and movement, then it was loaded in, and the lights interpreted that like a display, and showed whatever color was in their specific region at that time.

If anyone has any basic examples of how to do such a thing, I would greatly appreciate it!  Thanks!

jabdoa

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Mar 26, 2020, 6:27:52 PM3/26/20
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Hi atum,

I think he used the light show creator: http://docs.missionpinball.org/en/dev/tools/showcreator/index.html. Display_light_player works for this as well. I use it in my machine. It's more dynamic but also more computationally expensive: http://docs.missionpinball.org/en/dev/config_players/display_light_player.html.

Jan

atum

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Mar 26, 2020, 6:44:11 PM3/26/20
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Jan,

Thanks so much for the speedy response!  I think I will start with Show Creator, and then if I want something more dynamic, I can jump over to display_light_player.

Avery


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