Hello !
Sorry for the late answer.
Thank you alex for the fix, it's working like a charm :D
Regarding the player.initials, i changed a few things in my code.
Each name is stored in a player variable --> player_name
Names are displayed correctly in Godot with current_player.player_name
I tried this in high_score.py, but the return value is null. As i'm not a coder i'm not sure where to handle this.
if not player.initials:
try:
#player.initials = await self._ask_player_for_initials(player, award_names[i],
# value, category_name)
On a second thought, i tried to pre-fill a "MPFVariable" that display "MPFTextInput" with the player_name value. But i couldn't get it to work.
I think it would be the best way to do it, so the player has the freedom to chose either to change or keep his name.
Would you have any idea for this ?
Thanks !