Can I get some clarification on how playlists are intended to work?
I am using a series of playlists for the background music in my game. When a song ends it does not start another one. Is this by design? If so l need to use the music_playlist_playlist_sound_stopped event to start the next song?
2020-04-07 16:31:52,214 : Track.1.TrackStandard.music_playlist : Processing notification message 2 for sound instance (id: 1721589316912)
2020-04-07 16:31:52,214 : EventManager : Event: ======'music_playlist_playlist_sound_stopped'====== Args={'sound_instance': <SoundInstance: music_80s_Rock_33 (1721589316912), Volume=0.5, Loops=0, Priority=0, Loaded=True, Track=music_playlist>}
2020-04-07 16:31:52,214 : Track.1.TrackStandard.music_playlist : Removing sound instance <SoundInstance: music_80s_Rock_33 (1721589316912), Volume=0.5, Loops=0, Priority=0, Loaded=True, Track=music_playlist> from playing sound instance dictionary
Thanks in advance.