Hello, in my project, I use a plunger with both : a eject coil and a mechanical plunger.
I'm trying to configure it like this :
when the game starts the ball stays in the plunger lane until the player eject it manually and during the game if the event "auto_launch" is fired, the ball is ejected.
My config is :
ball_switches: s_plunger_lane
eject_coil: c_plunger
mechanical_eject: true
player_controlled_eject_event: auto_launch
eject_timeouts: 3s
But when the game start, as soon as the ball active the s_plunger_lane, my plunger try to eject it. Can someone help me please ?
You can use on the keyboard : "s" to start and "enter" to toggle the s_plunger_lane and you will see the plunger trying to eject the ball...
Notice : in the log of the event I can see that my bd_plunger seems to have mechanical_eject = False, I don't understand why...