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Corey Shields
3/31/21
Migration of dev-tech-gfx mailing list this Saturday, April 3
tl;dr - this mailing list is migrating to a new home on Saturday April 3. Recipients who have
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Migration of dev-tech-gfx mailing list this Saturday, April 3
tl;dr - this mailing list is migrating to a new home on Saturday April 3. Recipients who have
3/31/21
Gabriele Svelto
2/22/21
Improved symbols for Windows graphics drivers
[cross-posting to stability] Hello all, last year I implemented a mechanism to scrape symbols from
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Improved symbols for Windows graphics drivers
[cross-posting to stability] Hello all, last year I implemented a mechanism to scrape symbols from
2/22/21
Nicolas Silva
,
Jeff Gilbert
4
1/21/21
Code complexity/productivity discussion
I created this gdoc: https://docs.google.com/document/d/1HkJguWFqwELgMZ0BJsGYXPpMiv8N7vbOlffmilIOieg/
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Code complexity/productivity discussion
I created this gdoc: https://docs.google.com/document/d/1HkJguWFqwELgMZ0BJsGYXPpMiv8N7vbOlffmilIOieg/
1/21/21
Gabriele Svelto
,
Jeff Muizelaar
2
11/6/20
Symbols for Windows graphics drivers now available
This is great. I'm looking forward to the improved crash signatures. Thanks, -Jeff On Fri, Nov 6,
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Symbols for Windows graphics drivers now available
This is great. I'm looking forward to the improved crash signatures. Thanks, -Jeff On Fri, Nov 6,
11/6/20
Kartikaya Gupta
2
11/2/20
New owner for APZ submodule
I've made this change on the wiki. Cheers, kats On Wed, Oct 28, 2020 at 1:16 PM Kartikaya Gupta
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New owner for APZ submodule
I've made this change on the wiki. Cheers, kats On Wed, Oct 28, 2020 at 1:16 PM Kartikaya Gupta
11/2/20
Kartikaya Gupta
10/13/20
PSA: No more gfx/layers/LayersLogging, use operator<< or ToString instead
In bug 1666802 [1] and dependencies, I removed LayersLogging.{cpp,h}. These files had a bunch of
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PSA: No more gfx/layers/LayersLogging, use operator<< or ToString instead
In bug 1666802 [1] and dependencies, I removed LayersLogging.{cpp,h}. These files had a bunch of
10/13/20
Nicolas Silva
4/9/20
Re: Texture/buffer allocation brainstorming notes
Adding the people who I missed in the initial email. On Thu, Apr 9, 2020 at 3:57 PM Nicolas Silva
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Re: Texture/buffer allocation brainstorming notes
Adding the people who I missed in the initial email. On Thu, Apr 9, 2020 at 3:57 PM Nicolas Silva
4/9/20
Emilio Cobos Álvarez
,
Jeff Muizelaar
2
10/26/19
Passing Rust types through the layers IPC boundary.
Yes, WebRender solves a similar problem to this. We accumulate a bunch of DisplayItems into a vec.
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Passing Rust types through the layers IPC boundary.
Yes, WebRender solves a similar problem to this. We accumulate a bunch of DisplayItems into a vec.
10/26/19
Kartikaya Gupta
6/29/19
PSA: Change to running Gecko tests with WebRender enabled
This is a heads up that once bug 1558598 (on autoland now) sticks it will change how to run test
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PSA: Change to running Gecko tests with WebRender enabled
This is a heads up that once bug 1558598 (on autoland now) sticks it will change how to run test
6/29/19
Kartikaya Gupta
2
1/10/19
Making mozilla-central the canonical upstream for webrender
Just to follow-up on this email - I wrote this a bit hastily yesterday and it was mostly intended at
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Making mozilla-central the canonical upstream for webrender
Just to follow-up on this email - I wrote this a bit hastily yesterday and it was mostly intended at
1/10/19
Kartikaya Gupta
11/22/18
PSA: WR code is now in gfx/wr
Bug 1507524 (currently in the landing queue) moves the WR code from being spread across gfx/webrender
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PSA: WR code is now in gfx/wr
Bug 1507524 (currently in the landing queue) moves the WR code from being spread across gfx/webrender
11/22/18
Thomas Elin
11/16/18
WebRender V1 Project Status Update - November 16th
Hello All, WebRender V1 Project status update posted for Friday November 16th. Project Status -
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WebRender V1 Project Status Update - November 16th
Hello All, WebRender V1 Project status update posted for Friday November 16th. Project Status -
11/16/18
Matt Woodrow
11/7/18
Identifying slow frames
Hi All, I recently added the pref 'gfx.webrender.debug.slow-frame-indicator' which animates a
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Identifying slow frames
Hi All, I recently added the pref 'gfx.webrender.debug.slow-frame-indicator' which animates a
11/7/18
Kartikaya Gupta
,
Lars Bergstrom
4
10/31/18
Proposal to make m-c the canonical home of WebRender
Thanks - sounds good! Josh said that he's in the loop now, and I'm confident that we can find
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Proposal to make m-c the canonical home of WebRender
Thanks - sounds good! Josh said that he's in the loop now, and I'm confident that we can find
10/31/18
Thomas Elin
10/20/18
WebRender V1 Project Status Update - October 19th
Hello All, WebRender V1 Project status update posted for Friday October 19th. Project Status -
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WebRender V1 Project Status Update - October 19th
Hello All, WebRender V1 Project status update posted for Friday October 19th. Project Status -
10/20/18
Thomas Elin
10/12/18
WebRender V1 Project Status Update - October 12th
Hello All, WebRender V1 Project status update posted for Friday October 12th. Project Status -
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WebRender V1 Project Status Update - October 12th
Hello All, WebRender V1 Project status update posted for Friday October 12th. Project Status -
10/12/18
Kartikaya Gupta
9/28/18
Re: Comments in WebRender
One meta-comment: the dev-tech-gfx mailing list is a good one for these sorts of emails since most if
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Re: Comments in WebRender
One meta-comment: the dev-tech-gfx mailing list is a good one for these sorts of emails since most if
9/28/18
Thomas Elin
9/21/18
WebRender V1 Project Status Update - September 21st
Hello All, WebRender V1 Project status update posted for Friday September 21st. Project Status - At
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WebRender V1 Project Status Update - September 21st
Hello All, WebRender V1 Project status update posted for Friday September 21st. Project Status - At
9/21/18
Ryan Hunt
7/18/18
Graphics Telemetry Dashboard
Hi everyone, The graphics telemetry dashboard has found a new home in the FirefoxGraphics github
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Graphics Telemetry Dashboard
Hi everyone, The graphics telemetry dashboard has found a new home in the FirefoxGraphics github
7/18/18
Ryan Hunt
,
Nicolas Silva
2
7/12/18
Documentation
This is great, thanks for doing this! There is also the graphics section in the gecko overview wiki
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Documentation
This is great, thanks for doing this! There is also the graphics section in the gecko overview wiki
7/12/18
Kartikaya Gupta
2
7/5/18
PSA: avoid rustc 1.27 on windows
Actually even the latest rustc nightly has this problem, because rustc nightlies have been blocked
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PSA: avoid rustc 1.27 on windows
Actually even the latest rustc nightly has this problem, because rustc nightlies have been blocked
7/5/18
Alexis Beingessner
,
Alexis Beingessner
3
7/5/18
PSA: JS-driven benchmarks may have dubious precision
minor correction: the 100ms anti-fingerprinting setting wasn't on, but the 2ms one was. Even 2ms
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PSA: JS-driven benchmarks may have dubious precision
minor correction: the 100ms anti-fingerprinting setting wasn't on, but the 2ms one was. Even 2ms
7/5/18
Kartikaya Gupta
6/26/18
WebRender status update
Hi all, I just wanted to make sure everybody working on WR is in sync with respect to what the next
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WebRender status update
Hi all, I just wanted to make sure everybody working on WR is in sync with respect to what the next
6/26/18
Kartikaya Gupta
6/8/18
Reminder: flag perf bugs with [qf] during gfx triage
Just a reminder that I'm passing on from Jean Gong: when doing triage for graphics components, if
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Reminder: flag perf bugs with [qf] during gfx triage
Just a reminder that I'm passing on from Jean Gong: when doing triage for graphics components, if
6/8/18
Gabriele Svelto
5/18/18
Windows memory usage and graphics drivers
Hello all, I'm studying an issue we're experiencing on Windows 64-bit builds and since it
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Windows memory usage and graphics drivers
Hello all, I'm studying an issue we're experiencing on Windows 64-bit builds and since it
5/18/18
Thomas Elin
4/6/18
WebRender Project Status Update - Friday April 6th
Hello All, WebRender Project status update posted for Friday April 6th. Project Status - GREEN
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WebRender Project Status Update - Friday April 6th
Hello All, WebRender Project status update posted for Friday April 6th. Project Status - GREEN
4/6/18
Milan Sreckovic
2/14/18
Let's catch up with triage...
These numbers should be a lot closer to zero than they are. If your name is associated with a week
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Let's catch up with triage...
These numbers should be a lot closer to zero than they are. If your name is associated with a week
2/14/18
Thomas Elin
2/2/18
WebRender Project Status Update - Friday February 2nd
Hello All, WebRender Project status update posted for Friday February 2nd. Project Status - GREEN
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WebRender Project Status Update - Friday February 2nd
Hello All, WebRender Project status update posted for Friday February 2nd. Project Status - GREEN
2/2/18
Thomas Elin
1/26/18
WebRender Project Status Update - Friday January 26th
Hello All, WebRender Project status update posted for Friday January 26th: Project Status - GREEN
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WebRender Project Status Update - Friday January 26th
Hello All, WebRender Project status update posted for Friday January 26th: Project Status - GREEN
1/26/18
Milan Sreckovic
, …
Kartikaya Gupta
4
1/11/18
Update your prefs to get WebRender in nightly...
It's gfx.webrender.all set to true and everything else default. This applies for all platforms.
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Update your prefs to get WebRender in nightly...
It's gfx.webrender.all set to true and everything else default. This applies for all platforms.
1/11/18