I am the one who added the shadow-related question to the agenda.
So I will post it here:
It seems as if the algorithms for drop-shadows are different between
Firefox and say Chrome, is there no standard set for how to render a
drop-shadow? or are some browsers not obeying it?
In addition it seems as if geometric lines and path strokes are slow
compared to bitmap operations on Canvas; does anyone know why this is? if
it has to do with emulating them under 3D hardware I can understand why, as
some of the features provided in the stroke api aren't easy to implement
under a mostly vanilla 'render as wireframe' type 3d technique for lines.
Thanks for any information regarding these perceived issues,
-Raymond Jacobs
Owner,
Ethereal Darkness Interactive
www.edigames.com
On Thu, Oct 4, 2012 at 12:28 PM, Vladimir Vukicevic <
vlad...@mozilla.com>wrote:
> Hi all,
>
> Due to a very light agenda, I'm going to cancel today's meeting --
> however, there was a question on the agenda regarding canvas shadow
> algorithms and path rendering performance. I'd encourage that question to
> be sent as an email to the list! There are many more people on the list
> than attend the meeting, and such questions often need technical answers
> that aren't going to be delivered best during a teleconference.
>
> The same goes for general games-related announcements -- please feel free
> to use this list for such announcements, both to reach a broader audience
> as well as to provide an archive of them.
>
> Thanks! :)
> - Vlad
>
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