Hey guys. Looking to run a firefly/ serenity rpg game soon I was all set to use the serenity cortex system(which I already have a vague familiarity with as I own the book from long back) but I keep hearing that the Firefly RPG(a later release) is a lot simpler.
The downside is I cant seen to find or get hold of it for anything short of a fortune even at second hand. I wondered if any of you all had thoughts on the pair: isserenity as complicated or poor as people say? Are there easy access pdfs for firefly I an missing? Which system do you prefer?
What you have described is the Bulldogs! RPG. Its "elevator pitch" is typically phrased as "The Han Solo roleplaying game." It's based on FATE; Fred Hicks recent said of the game: "I really look at Bulldogs as the primary third party Fate that hit all of our original notes, only better."
As a coda, it's worth pointing out that she was used as a pawn/hostage by the bad guys, and in the final shootout, one of them threw her off a cliff, breaking her back. Bobby rushed to her aid, but she was paralysed. We agreed that giving up your adventuring career to look after the every need of loveless wife who despises you and your home made for one of the best roleplaying character arcs ever.
This article was written by Chris Kentlea from Ennead Games and a veteran player of Blue Dwarf. Chris also followed this up with a more recent article about bad TV shows for roleplaying games which is hilarious, read it here.
I could swallow "Ships and Blasters" as an alternative label, but would rather avoid it where possible; sounds too much like the name of a roleplaying game (Dungeons and Dragons, Swords and Sorcery, Fill and The Blank) and not enough like a story genre.
OK, we've got examples from recent and not so recent books, tabletop roleplaying games, and computer games. Maybe not so taboo a subject after all? (and others, including host)Re "downlift", I've been wistfully/naively/pollyannaishly (sp?) hoping that (A) there will be multiple jurisdictions (e.g. independent countries) in the world (not necessarily geographical, though that's how we usually sort because we're made of meat) as the biotech becomes capable, and (B) that jurisdictions where most of the population are members of a large created lower-function slave class (perhaps with specialized subclasses) would be drastically less competitive than jurisdictions where the population is as high-function as achievable, and that this would matter in real-time. Can easily imagine plausibly-reached evil dystopias where this is not the case though, e.g. a genetically-created version of the Focused in Deepness In the Sky (mentioned by Mike Collins) . (Note that the 2117 thread broached the subject, JLM in particular.)
Every storyline begins with the players taking on a new mission and doing the preparation they need to complete before they can undertake the theft. Preparation in the sci-fi roleplaying game includes meeting with contacts to acquire information or valuable equipment the crew will need for the mission, as well as purchasing any additional gear and even upgrading their spaceship or base, in case they need a quick getaway or somewhere to hunker down should things get hot.
The original group of OG's involved a racer named Nomad. Nomad was a big part of the old bike racing scene but made it clear to Ph0enix in multiple chats with her that he isn't coming back to take over the bike scene but would always be there if she ever needed any advice. It's also important to mention that Nomad is part of a car racing crew called Redline. When P0enix started up the crew she invited him to join her(with the knowledge that if Redline ever started up a bike division he might leave them) and he agreed. Things were going smoothly until Cob4lt notified Ph0enix that he had heard from Bongo that Redline were starting up their own bike division and Nomad would be leading it. This was frustrating not because they were surprised but because they had to learn about it through Bongo who is not particularly liked by firefly or Ph0enix in particular. Ph0enix attempted to talk with Nomad about it hoping that there was misinformation and stirring from Bongo and what she was hearing wasn't true. Unable to get in contact with him Ph0enix seemed to move on and there hasn't been much talk of him since.
The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
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