Roadblasters Mame Rom

1 view
Skip to first unread message

Roselee Kruppa

unread,
Aug 3, 2024, 2:51:20 PM8/3/24
to motekanvers

If any of you have played the arcade game RoadBlasters. There is a T-Shirt giveaway if you complete Level 50 and a code given to you and you must submit the info and send it to the following address. I know this is from 1987 and there is no expired date posted. I never had the time to play it through in a while so I fired it up on mame and did a playthrough of it tonight and for shits and giggles was curious what would happen after I sent the entry to Atari. Is there any of you that have received the RoadBlasters T-Shirt? I highly doubt there are any shirts remaining, but I will keep you guys posted on the outcome.

I've often thought about sending off some photos for the Activision patches just to see what happens. I look forward to seeing if you get a letter back asking if you have been living under a rock for the last 30 years.

Edit: Probably should have done some Google searching and checked if Atari even has any facilities in Milpitas, California anymore. Maybe whoever has the PO box now will have a sense of humour.

If I recall there was a T-Shirt giveaway for S.T.U.N. Runner but you had to go a certain distance in the final stage which is the 23rd to get it. Called the Ultimate Challenge. But the offer ended sometime in 1990.

The person working at the local arcade at Fisherman's Wharf in SF wore one for a while back when my buddies and I hung out there after school back around 1988-90. It did not look like that though. I am trying to recall it from my 30 year old memory, but can't. However, I recall it looked different from the attached photo. I wish I had a camera in my head to share the photo.

The only arcade core referring to Atari is Atari Tetris. On the other hand there is a console core named PSX which can play the following CDs:
Arcade's Greatest Hits - The Atari Collection 1 (USA)
Arcade's Greatest Hits - The Atari Collection 2 (USA)
If this is the case it would be better to post in Console Cores -> Sony PlayStation (PSX).
Giving the name of the games would also be helpful as the pictures by themselves are not very helpful.

Out of curiosity, does Escape from the Planet of the Robot Monsters run on this hardware more or less? I know it uses two 68000s, but the rest of the ICs look fairly similar. I haven't found much information other than some brief overviews.

Yeah, I saw that page. Other than CPU config, there seemed to be a lot of similarities. Just curious though. I'll do more searching, just thought I'd ask. I always found the game to be pretty fun (if a bit repetitive).

Thanks for the reply. Just to post an update for anyone who might be scratching their head like I was: The atarisy1.zip was what was needed to be added to the mame folder. It allowed me to play Indiana Jones set 1 and the upright version of Road Blasters, which made me feel like someone's grandma trying to drive a car. lol

Thanks! I actually have other ways to play the arcade version, but was more just curious about the hardware itself. I keep meaning to search around more, but so far whenever I think about it, I'm at work, and most game-related sites are blocked here by category.

Does anyone know if a larger wheel can be got for this spinner ? Looking at adding a spinner to both my cabs + pedals, so I can play Sprint 2, Turbo, Pole Position, etc, really like the easy on/off onto the spinner, but the wheel seems pretty small at 6".

I love the "energy storage" cylinder. Well it DOES store kinetic energy so I suppose its accurate. In my opinion it's a must. I got one and it really needs it. It's just a fitted steel collar though for added weight. Would not feel right nor spin as long without it.

Just going to put this onto the front of my cocktail cab, and use in conjunction with pedals. Long term and when I clear some space somehow, I would love a dedicated Driving cab, but had no idea how complex it was to get the right feel for each game. I have used a Logitech Momo + pedals for playing Mame driving games before, but getting some games to play properly is a lot of screwing around and frustration, am hoping the spinner-based wheel will give me better playability in the short term.

The issue with driving games in mame is the steering type within game. You generally have two type 360 degree (pole position, super sprint) and 270 degree (Daytona, Ridge Racer). I currently have an old PS2 wheel in mine using an adaptor. It's a 270 degree wheel and it plays Daytona awesomely. It plays 360degree games terrible though despite lots of attempted tweaking.

One of my project goals is to take out the PS2 wheel and replace it with the original Pole Position Wheel so that I can play 360 degree games as they are the ones I grew up with and enjoy. So I think given your looking at a spinner (360 degree) your going old school ;)

1) 'Toggle' type shifter inputs are removed so that all games use the gear input as LO gear. There are two exceptions, whose gear input = HI gear: grchamp & konamigt. Note that there also a few games which use two separate inputs for LO/Hi, namely cischeat, f1gpstar & f1gpstr2. If you know how to fix any of these games, please let me know.

The aim of this build is to support all games which use a 360 or 270 degree steering wheel, OR analog flight yoke. Also included are any games which used a similar controller, eg handlebars are functionally the same as a 270deg steering wheel.

I have NOT included games which either do not play correctly or have other serious emulation issues. Likewise I have not generally included clones, unless they are substantially different (or more playable) to it's parent set. Finally I have not included most of the more modern and demanding games, purely as my PC cannot run these so it is no fun at all trying to figure out the inputs. That said, most of these are incomplete emulation-wise anyway, FWIW.

I have gone on the record as stating that collecting arcade games has got to be one of the dumbest hobbies of all time. Machines are big and heavy; there are logistics involved in moving and storing them. They break down, more than you would think. As a kid I thought these flashing monoliths were indestructible and maybe back then they were; the older I get, the more fragile they appear. They are expensive to buy, to run, and to maintain. They can be financial pitfalls.

Several years ago, some evil genius created the 48-in-1 JAMMA PCB. Like the name implies, the board plays 48 different games, and fits in one cabinet. The board includes games like Donkey Kong, Pac-Man, Frogger, and, well, 45 others. And boy, did my wish list of games ever change the day I bought one of those. For around a hundred bucks, I could now play almost fifty classic games in the space of one cabinet!

I built my MAME cabinet because I knew my wife would not allow more than one cabinet in the house. After hauling it up the staircase in my new house I think I made the right decision. Sold my Street Fighter2: Championchip Edition and boards to offset the price of building it from the ground up. No cabinets were destroyed in the making.

You state that someone who gets a mame setup and gets all the ROMS has way too many games and this is correct. It is likely they will skip from one to the other and not put in the time it takes to really get to know a game.

There is a flip side to this and that is, as an arcade game collector, and thus against mame you end up making a list and whittling that list down to a handful (comparitively) of games you want to collect. If you stick strictly to this you will miss out on playing a great many games. So what is better, playing a hand full of games more, or playing many games less?

Also, if you own an original machine complete with 1 game board, but you are still not putting your actual money in it (which is then gone forever) you will not be getting the arcade experience either. Part of the arcade experience was rocking up to an arcade with a set amount of coins, then evaluating what was there and deciding what you would put your dosh in. Maybe the Double Dragon because the elbow smash can get you a long way, maybe street fighter 2 because it is more challenging but is shorter. Or TMNT for similar reasons. Another part of the arcade experience is battling to get past a point, with a finite amount of money. At home you can just keep continuing till you finish the game, at the arcade you run out of money or time.

As for Mame vs Real. I own a Neo Geo cab and about 8 game cartrdiges for it. I am in the process of converting it to Mame. Why? Because I want the freedom to load up any game I wish to play, and play it on an arcade machine for as close to the authentic arcade experience I can get.

Hi all, after going through multiple struggles of configuring my Atari dual fight stick with trackball, with added spinners I finally was able to get it all working and figured I would do a write-up for others trying to do a similar setup.

Here is my setup: I have the Raspberry Pi 3B+ with a MicroSD card image of the MC Atari 4.5.1 (latest release) on it, as well as a fresh install image from Retropie.org Retropie v4.7.1 (latest release). This method worked on both images. However, I'm now starting to prefer working with the Retropie v4.7.1 image since I'm able to install additional emulators on it such as ADVMAME1_4 which I wasn't able to do with the MC Atari image, but I'll eventually get around to figuring that out later.

Dual Fight Stick with Trackball, 2 additional USB Spinners added to it for P1 and P2 spinner control. I also added an Inland USB3.0 7 port powered hub with switches to the setup, since I wanted more USB connectivity than the 4 ports provided by the Raspberry Pi. (Don't mind the masking tape labels, only there for reference until I make some nicer looking ones :D)

c80f0f1006
Reply all
Reply to author
Forward
0 new messages