Presentedin a table style, the Legend is a specialized markup with some dynamic properties. At a minimum, the Legend simply shows a symbol that represents a markup on the page with a correlating description, but taken a step further, other columns like measurements and quantities (or most anything found in the Markups list) can be added, providing a high-level summary for takeoff quantities or even the number and status of outstanding issues.
A Legend can show information about markups used on all or some of the pages in the document or just of those used on the current page. As markups are added to or removed from the associated pages, quantities for matching markups in the Legend are automatically updated. Additional columns can be added to provide more detail to the Legend and, as this detail is added, additional rows may be automatically created to differentiate between otherwise similar markups.
A tool set Legend is created from the Tool Chest and will automatically include any markup on associated pages that is in the tool set. When it is generated, it will automatically include any markups that have already been placed from the tool set if there are any. Unlike an ad-hoc Legend, a tool set Legend can be added to a drawing before any markups have been placed.
Any markups placed on the associated pages from the selected tool set will be automatically added to the Legend. Additionally, any markups added to the tool set after the Legend has been placed will be automatically added to the Legend, if appropriate (that is, if the markup is also on an associated page).
An ad-hoc Legend is created from one or more existing markups on a drawing. Any additional markups of the same type and with the same appearance properties that are added to an associated page will be automatically added to the Legend.
To add existing markups to a Legend, right-click the desired markup (or select multiple markups and right-click any one of them), then go to Legend and select the desired Legend. Legends are listed by their Title as found on the Properties tab.
Alternatively, a Legend can be placed on a single page (for example, the cover page) and source markups across multiple pages in the document by placing the Legend on the desired page as described above and setting the Source Pages in its properties as described below.
Font Size: Sets the size of the font. While the list shows sizes ranging from 2 to 72, font sizes between 1 to 144 points are supported; just enter the desired size manually. Also, values with up to one digit after the decimal point can be used.
Font Style: These settings control the formatting of the text. Options include Bold, Italic, Underline, and Strikethrough. Generally, any combination of these styles can be applied to format the text.
The first challenge was actually quite easy, so I went ahead and did it for each palette (I tend to change my mind a lot). Color palettes are stored in an xml file that installs with Alteryx (\Program Files\Alteryx\2011\Engine\RuntimeData\ReportSettings.xml). I simply just copied the comma separated values for each palette, parsed them, then threw them into a Browse tool so I could use it as a Text Input.
The second challenge (getting the order of the chart to match the legend) was a little trickier and I had to actually ask the developer how the chart was picking its colors. The Charting tool plots its points in the order they come in, so that is the order the legend colors must match. I did have to do an additional sort for my legend on the X axis value, so they read in my list from top to bottom and matched the points on the chart from left to right.
The third challenge of getting the color to display in the legend was also pretty easy with specifying a column rule in the Reporting Table tool, but again I had to ask someone what the syntax for Background Color was (rest assured, I am back-filling the Alteryx Help with some more useful formula examples).
In short, one email will be generated per record of data being passed in to the Email Tool. Therefore if you have two charts you will want to join them so that they share a row in the table. You can bring those charts together via the Layout tool so that you can control where they appear and how they relate to one another (one on top of the other, or side to side). Now that you have reduced those two charts to a single Layout Report snippet, you can use that as your Body field, and the email tool should issue a single email with those two charts in the body.
This phase will be a mechanical breakdown, teaching our body how to move like an athlete and create the right movement patterns. This will consist of more drill work. Creating shoulder/hip separation through measured shoulder/hip mobility. There will be limited hitting and throwing when progressing through these phases of the program. This is the most critical of the phases, if we can teach our bodies to move more explosively everything will fall into place with the other phases.
Each athlete will be put into a competitive atmosphere to make every aspect of this program to train with a purpose. We will break this program up into 3-phases. All athletes numbers will be tracked throughout the program and constantly updated for the players/families.View 5-tool packagesView some of the phase training workouts below.
As an artisan, you use a crafting tool to craft items. You must choose the correct crafting tool for the job based on the type of item to be created and it's complexity. The tool uses the schematic stored in your datapad to determine how to create the item and what resources and other components are needed.
You can use the Generic Crafting Tool if the item to be crafted has a complexity of 15 or less and you don't want to experiment. Otherwise, you will need to use the specialized crafting tool appropriate to the item.
For items with a complexity of 20 or more, or to experiement or create factory schematics, you will need to operate your crafting tool near the appropriate crafting station. A public crafting station is adequate for items of complexity 25 or less; otherwise, a private station (free standing or in a droid) is needed.
You boot the crafting station by select Start Crafting from the radial menu of the crafting tool in your inventory or by clicking on the crafting tool in your toolbar. The tool presents you with a series of screens that give you complete control over the crafting process. The actual set of screens you use will depend on the crafting tool you use, your proximity to a crafting station, and the choices you make.
To add a resource or component to a slot, you can drag the item to the slot or double click on it to fill the "first" relevant slot. If you change your mind, double click on the slot to empty it (if the item was in a container, you may need to close the container and move the item into your inventory from the slot).
In Experience Builder, there are two ways to get map layer controls and a legend in your map. The first option is to flip on the Layers Tool in the Map Widget. This will give you an icon on your map that when clicked contains a list of map layers and a legend in a tabbed view. It's super easy, looks ok, and has zero customization options. You can't even decide where to put it. It'll just dance around the map however Experience Builder feels like putting it. The other option is to use the separate Map Layers and Legend Widgets. This takes only slightly more work, but it gives so much more customization controls and looks better. The main problem is that two always open widget take up way more screen real estate than a single icon. Why can't we have the power of the Map Layers/Legend Widgets, but the compactness of the Layers Tool in the Map Widget? Take a look at the title. We are making this happen.
Edit: Alternatively, you could use a Grid Widget. Placing multiple widgets in the center of a Grid Widget will cause them to automatically stack into tabs. It's easier and faster than the Section Widget method described above and more similar in appearance to the map layer tool built into the map. However, you will get some more optionality with the Section based method.
The Graphic Legend tool, one of the most exciting updates with Vectorworks 2023, creates annotated graphic legends of objects in your file's design layers. It's a great way to tabulate items in your drawings with clear project annotations, and it's a massive time-saver.
It automatically coordinates with the resources you've used in your file and gives you an easy editing and customization process. With the feature, you can ensure the accuracy of legends and drawing keys for documentation.
When displaying either object attributes or objects themselves, you can filter by viewport. For object attribute legends, if that viewport has data visualization applied, the object attributes will show that data visualization.
Your objects can be shown in an isometric, orthogonal, or top/plan view, and they can be rendered in any rendering style available to you when creating viewports. With this capability, not only can you report what you want, but it can also look as you want it to.
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