Firefight, Halo's beloved survival mode, returns to Halo Infinite in the latest December Update. The mode, which originated in Halo 3: ODST, quickly became a fan-favorite playlist to enjoy with friends or solo. However, Firefight in Infinite works a bit differently from its predecessors, including the Warzone Firefight mode from Halo 5. So, how will it work in Halo Infinite?
Halo Infinite Firefight released with the December 5th update for the game. Additionally, the new update added a new equipment and massive updates to Forge. For now, we want to focus on everything new with Firefight.
Halo Infinite Firefight: King of the Hill works a bit differently than Firefight from previous Halo titles. For example, in ODST, Firefight was a simple wave-based survival mode that pinned you and your buddies against tougher opponents with each wave. Throughout the game, different modifiers come into play, like skulls, to increase the difficulty. Overall, the objective was to see how long you and your teammates could survive against the odds.
In Halo Infinite Firefight: King of the Hill, the mode has transformed from a survival mode to a full-fledged PvE mode. As the name suggests, this new mode blends the concepts of both Firefight and King of the Hill. While fighting waves of Banished soldiers, you and your friends need to capture hills from the enemy. Throughout the match, boss waves with high valued targets and more appear depending on how many hills you've captured. Overall, Firefight King of the Hill can currently be played on nine maps:
For each hill you capture and boss wave you defeat, your team earns one point. Furthermore, as you move to the next hill, you receive a brief time to resupply and prep for the next challenge. To win a game of Firefight King of the Hill, you must capture at least three of five hills. However, players receive unlimited timers to complete their objectives. Nevertheless, 343i states a match typically takes between 15-20 minutes.
While it seems fairly easy, players receive bonus XP for trying to capture all hills and defeat all boss waves. Instead of a pool of lives that teammates share, players receive unlimited respawns in Firefight KOTH. However, the lengthy respawn time varies based on your difficulty. Additionally, the match still ends if all players die at once. So, stay close and revive your teammates to keep the game alive.
Overall, 343i made the skull selection semi-random. The first skull you unlock is an easy one, like Fog or Catch. However, subsequent unlocks become a bit more difficult to elevate the experience. However, these options may also be customized in the Custom Games Settings.
Earlier this year, Halo Infinite struggled as it lost roughly 98% of its Steam Playerbase. However, the game's recent updates seem to be drawing players back in. Despite no announcement of story content, it seems 343i is at least set on supporting its multiplayer component for the long run.
Overall, we look forward to Halo Infinite Firefight King of the Hill. While it feels different from the original, it seems to bring a nice, relaxing PvE experience for those who don't wan to sweat in PvP. Check out the full December Update notes from the developer to see everything else coming to Halo Infinite this month.
Core development on Halo Infinite seems to be wrapping up these days, but that isn't stopping some pretty amazing-looking Forge creations from being made. Earlier this month, 'The Forge Falcons' made a Call of Duty Zombies style mode in Halo Infinite - and now 343 has given the mode its own public matchmaking slot.
Live now for the next two weeks, players can experience the PvE 'Survive the Undead' mode in Halo Infinite. This is an endless, round-based survival mode just like its main inspiration is, and here's a bit more information on what Survive the Undead brings to the table:
Now, we haven't had the chance to test this mode out yet at Pure Xbox HQ, but we have started to see some social media clips spread around - and they're seriously tempting us into giving Survive the Undead a go! Here's one of those clips, which also lists some of the mode's main features:
Ben is a News Writer at Pure Xbox, and is a fan of action, racing and straight-up shootin' in any Xbox game he can get his hands on. When he's not clutching an Xbox controller like his life depends on it, Ben spends his time listening to music that's far too old for him, watching football on the telly and probably eating somewhere.
Despite the huge success of Halo Infinite, which has shaken the panorama of the free-to-play shooters, 343 Industries does not forget about Halo: The Master Chief Collection. The developer has launched a brand new update that comes with very interesting additions. The most important one is a new cooperative mode called Flood Firefight for Halo 3: ODST. It's a survival mode that pits the players against waves of Flood enemies.
"First, players will notice that Flood are accompanied by dense fog which gives each Firefight mission a new and spooky ambiance. Players will see this fog dynamically fade in when a Flood wave spawns and fade back out when a regular Covenant wave spawns (in variants which mix Flood and Covenant enemies).
Flood can now occupy vehicles for the first time since Halo 2 and players will encounter (and potentially commandeer) these across multiple Firefight missions. Flood enemies now have a few new animations which allow them to pilot these vehicles, traverse the environment more effectively, and even wield support weapons like turrets.
The Flood can employ all their familiar strategies as well. Stalker Forms can climb on walls and deploy as Ranged Forms in unexpected locations, totally changing the way the classic Firefight missions play. Flood can also drop onto the map via dispersal pods.
The Flood Firefight mode is part of a free update for Halo: The Master Chief Collection that also includes UI improvements for all the games in the pack, adjustments to modding, campaign crossplay for Halo 3 and ODST, and also campaign customization options for Halo 4.
If you want to enjoy the best games in the Halo franchise, Halo: The Master Chief Collection gives you access to enhanced versions of the main games in the series, including Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, and Halo 4. You can get six different Halo games in a single package at a very reasonable price by using our comparator to look for your Halo: The Master Chief Collection code.
Halo Infinite could contain a Firefight mode at launch. Alternatively, Halo Infinite could receive the co-op Firefight game type as a DLC update sometime after its initial release. There have been no official announcements at the time of writing.
Firefight made its debut in the standalone Halo 3: ODST expansion. It quickly gained popularity, most recently appearing as post-launch downloadable content for Halo 5: Guardians. Many players believe that the wave-based survival mode complements the campaign and competitive multiplayer segments nicely, rounding out a complete Halo package.
So, there are still a lot of lingering questions surrounding Halo Infinite Firefight. Many of these will receive answers as the game nears its holiday 2021 release date. In the meantime, stay tuned to GameRevolution for updates as and when new info drops.
Firefight is coming to Halo Infinite as part of the December Update on December 5 in the form of Firefight: King of the Hill. Firefight is a PvE survival mode where players must battle against waves of enemies, which has appeared in previous Halo games but wasn't in Halo Infinite until now.
Matches accessed through matchmaking will consist of five rounds, and players will need to score three points to win, which means winning at least three rounds. A round is lost if the enemies capture the hill or if the entire team is wiped. When it comes to respawns, Firefight: King of the Hill does away with the shared pool of lives and instead has a lengthy respawn timer with the option to revive teammates at your own peril. The traditional life pool is available as an option in custom games.
Halo Infinite's much-anticipated Forge mode still doesn't have a release date. But recently leaked videos show off some seriously promising scripting elements. One shows a Call of Duty-style Zombies mode could be possible, while another showcases a device that turns your guns into... well, better guns (thanks, Wccftech).
The videos, uploaded by YouTuber Helioskrub, show off two very different applications of Halo Infinite Forge mode's potentially deep scripting elements. While neither video is especially granular, they do hint that Halo Infinite could have the most customizable Forge mode to date.
The first leaked Halo Infinite Forge mode video showcases the player building a makeshift barricade to block a window. As Helioskrub points out, a Call of Duty-style Zombies survival mode might be possible to make in Forge mode.
Of course, that's also banking on players being able to place AI-controlled enemies to pit your survival skills against. But it could also work as a creative spin on Halo's iconic Infection multiplayer mode. Infection pits a team of survivors against 'infected' players, who are typically only able to use melee weapons. If a survivor is killed, they become infected themselves.
A Zombies mode made in Forge would be absolutely perfect for Halo's iconic Flood enemies. Sadly, the zombie-like Flood don't make an appearance in Halo Infinite. But if the new Forge mode does support the placement of AI-controlled actors, we'd love to see Flood assets from Halo: The Master Chief Collection repurposed for Halo Infinite.
The second video shows off a working 'Pack-a-Punch' machine that the player can put their weapons into. By depositing enough points (generated by a separate button for testing purposes), the player can upgrade their weapons to reflect their beefier campaign versions.
Halo Infinite's campaign weapons are vastly more powerful than those found in multiplayer. This could lead to some hilariously broken multiplayer matches with Spartans lighting up arenas with explosive pistols.
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