If you don't like the Orion, you don't have to use it. Personally I think it'd be useful being earlier on in the tech-tree (if there is one) given how we invented nukes at the same time as jet engines... Will be fun, albeit slightly unethical to use it on Kerbin. I doubt it'd have good efficiency though.
I am trying to setup my X56 to work with KSP. Unfortunately KSP does not differentiate by device for inputs, so pressing button 1 on my joystick will trigger whatever button 1 on my throttle is assigned to. I didn't have this problem before, as I had a T.Flight Hotas X, which both throttle and joystick are counted as one device, so all inputs are different. Do any of you know a program or way to get around this problem?
Hi,
I discovered there was some functionality between KerbalVR and RPM. Everything works great in VR on a Rift S, all the instruments, panels, etc, all except for the HUD in some of the aviation cockpits. The HUD requires you to go crosseyed when viewing it in VR, which is somewhat uncomfortable. Is there a possibility you could add VR functionality for the HUD?
So, I started a new career save, and so I did a contract which involved basically just walking around the KSC and doing EVA reports from the surface. For 50,000 . I, of course, being in the early game, accepted this contract. While walking around, I stumbled upon something I never expected to appear in KSP:
I made a reusable sounding rocket with a liquid-fuel first stage and a capsule with scientific experiments on top. Made with 0.675m parts using a spark engine. The first stage is reusable and nothing is thrown away on the capsule. Unlike many other reusable first stages, you can land the first stage and capsule at the same time. I forgot to screenshot it.
Personally, I would've preferred the historical launch sites to be at the KSC, where they were, and have a base that mimics Vandenburg or the Guiana Space Centre. Then again, less launch pads at the KSC equals better performance.
Also, (quite possibly unrelated), wondering what version of RPM you have installed... I ask, becuase IIRC, 0.30.6 was MOARdV's last "official" version, but Tegmil has a recompile out for 1.8.1... Their .version file *does* say 0.30.7, but not sure if theres anything in the plugin code related to version, that may still report v0.30.6? vOv
Many thanks! I've gone ahead and added your suggested tweak, as well as pushed the now-finished IVA for the Mk3 Cockpit. Additionally, I've made an IVA for the Probe Control Room mod, but I'm uncertain that PCR will run properly without RasterPropMonitor being installed.
I want it as a new game mode. So that players can choose this when creating a new game. Imagine a situation. When not manned ships are launched. People can't see everything in the first person when the pilot is absent. They only see the dashboard and a lot of sensors. And that's if the developers add new cameras. Different in quality and type (photo or video). I'm just sharing my opinion
The stuff I have heard and seen from devs says that the cockpit is "interactive" and the cockpits look far more advanced than in the current game. It probably wouldn't be hard to make a game mode out of this, but I think this would be better as a game difficulty option. If it ends with this not being implemented I'm sure the mod devs will add it.
The Wachowskis' landmark cyberpunk kung-fu noir leaps, dodges, and hurls its way onto 4K Ultra HD Blu-ray with a dramatically improved Dolby Vision and HDR10 high dynamic range video presentation as well as a reference quality Dolby Atmos hemispherical soundtrack. This set also includes a newly remastered standard Blu-ray of the film along with tons of bonus materials created for previous home video releases. Highly Recommended for anyone who loves The Matrix.
In the near future, a computer hacker named Neo discovers that all life on Earth may be nothing more than an elaborate facade created by a malevolent cyber-intelligence, for the purpose of placating us while our life essence is "farmed" to fuel the Matrix's campaign of domination in the "real" world. He joins like-minded Rebel warriors Morpheus and Trinity in their struggle to overthrow the Matrix.
She jumped in the air and the camera swirled around her. At that one moment, everything about big-budget moviemaking changed. While many late-1990s science fiction films such as Dark City and Strange Days embraced a similar grim, urban aesthetic, The Matrix absorbed it, internalized it, and expanded upon it. The original film would be seminal in stretching the boundaries of computer-generated imagery -- literally. Characters run along walls before delivering a kick. Bullets visibly ripple through the air, moving slowly enough for their intended targets to move out of the way. Neo (Keanu Reeves) and Trinity (Carrie-Anne Moss), wearing black trench coats and black sunglasses, shoot their way through an office lobby leaving heroic amounts of shattered concrete and dead bodies. By the time it was over, audiences had a new benchmark for what constituted cool.
It's been nearly two decades since The Matrix first ripped through the pop culture consciousness, and two sequels and over a billion dollars in worldwide box office later, the dust has finally settled long enough that it's possible to look back and better assess the film's place in the sci-fi cinematic pantheon. It's clear now that, as filmmakers, The Wachowskis were not content to just drape everyone in black and call it style. Nor did they simply rely on their extraordinary visual sense. The Matrix depends on obvious religious parallels (Neo has been interpreted to be a spiritual stand-in for everyone from Jesus Christ to Buddha) to give it a familiar, universal feel and a philosophical bent.
But, like the outlet embedded in the back of Neo's head, the real power of The Matrix is its ability to plug into the psyche of its target audience: young males. The idea that our world is an elaborate simulation meant to divert us from the knowledge that our bodies are being enslaved and harvested for energy by sentient computers is at once heady, ridiculous and supremely clever. As such, it played right into the hearts and minds of a generation. Much as Crouching Tiger, Hidden Dragon introduced mainstream American audiences to the Chinese martial arts films, The Matrix introduced us to the kinetic visuals of Japanimation, John Woo-inspired violence and the Cyberpunk ethos pioneered in the novels of William Gibson.
At its core, The Matrix embodies a delicious paradox: using state-of-the-art technology, it tells its story of mankind's near destruction brought about by our reliance on state-of-the-art technology. In the dark ages of the late 1990s, with society reaching a point of no return in its dependence upon the internet, cell phones and global positioning systems, The Matrix asked moviegoers to think about the implications -- and to never underestimate the power of black leather.
The Matrix takes the red pill to 4K Blu-ray as part of a three-disc + digital combo pack. As pictured above, beneath a white slipcover featuring three main cast members, you'll find a black case adorned with matrix code and a white rabbit. Inside, there is one UHD Blu-ray, two Blu-rays, and a Digital Copy code to access the movie via Movies Anywhere (and partners). At this time, The Matrix does not appear to be available to stream in 4K so we're waiting to redeem the code until release date to see if the code unlocks UHD streaming. Stay tuned.
5/22/18 UPDATE: Redeeming the provided code unlocks rights to stream the 4K version of the movie. At this time, The Matrix is available in 4K Dolby Vision via iTunes, 4K HDR10 via FandangoNow, and possibly other locations. Oddly enough, it is still in HD on VUDU.
In what might be a first (or, at least, a rarity) in the 4K era, Warner Bros. Home Entertainment used a new 4K restoration and Digital Intermediate to create both a 2160p HEVC-encoded Ultra HD Blu-ray with Dolby Vision (and HDR10) high dynamic range grading in the DCI P3 color space, AND a new 1080p AVC MPEG-4-encoded Blu-ray with standard dynamic range grading in the Rec.709 color space. At a time when studios simply include the old Blu-ray and call it a day, this is terrific news, but there's one catch. If you want to enjoy this new transfer or the new Dolby Atmos mix on Blu-ray disc, you have to purchase this 4K set. (NOTE: if this changes, do let us know.)
This is primarily a 4K review, but let's start with the new Blu-ray first because, in and of itself, it's a dramatic upgrade from the 2009-era Blu-ray. Even though our writer awarded that release a 5-star video grade at the time, in hindsight, and in comparing all three discs for this review, I'd call the original Matrix Blu-ray a 3.0 or 3.5 transfer at best. It's a mess of digital tinkering, poor detail rendering, smeared color grading, and banding galore.
Pop in this new Blu-ray and you are rewarded with more detail, improved contrast, and much less banding. In other words, the 1080p Blu-ray is an obvious upgrade that makes its older sibling look fugly by comparison. Also, I'd argue this new master looks much closer to the film's original theatrical presentation and less like the Reloaded/Revolutions green-everywhere color grading that was a bit like that first Fellowship of the Ring Blu-ray. Skin tones and contrast are on point and there's plenty of shadow detail, but without HDR, black levels hover somewhere just-above true black. The special and visual effects still look good, for the most part, save for the CGI-generated machines, which can seem a bit flat and cartoony when not drenched in shadows. There's also a touch of banding and haloing around contrasty subjects, but it's not severe. Despite a few flaws, The Matrix has never looked better in HD.
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