Hello guys I'm new here in this forum. I just started to use the Starcraft 2 Editor 2 days ago, so I decided to join here to gather some knowledge.This may not be the right place to post my question. but anyway here it is. How can I play custom map that I downloaded here? And where should I put them in the Starcraft 2 directory or which folder?
Welcome to mapster! To play downloaded maps you just need to open them in the editor and click "Test Document", it is the green SC2 icon at the end of the menu bar. In case the map uses a mod file place the mod in your SC2 installation folder /mods.
If it's just a mapfile, then you can place it anywhere on your computer. However, a modfile must be inside the "Starcraft II/Mods" folder, and if there are several maps which load automatically after one has ended (campaign), then they also must be placed inside the Maps folder as instructed.
My team and I are interested in helping our members navigate/create routes on hiking trails. Unfortunately, our license does not include Navigator, which seems like the best option. App Studio also seemed like a good option, but Esri is discontinuing it early next year.
Have any of you found a way to implement something like this in Field Maps? The directions tool is great if you're driving, but from what I can tell the navigation is not internal, and you can't use custom roads (or in this case, trails) that you've created.
Have to admit I got tired of trawling through Blueprints looking for something creative or entertaining and gave up on them fairly quickly into the game. Definitely a huge eye opener as to what can actually be achieved, props to you for drawing attention to them
So a thread like this is really needed and welcome but maybe the first step towards making this thread a success is to get people some handles to navigate the muck (me included). Like make a list of creators that are good and actually make trialled and tested maps?
The second one takes you through the city for a part of the race. This section definitely has some tight turns. The sections before and after the city section are much more open and have just 2 sharp right turns. Give this race at least two tries to get a feel for the city section. It is pretty cool, but does have some technical turns in the city part.
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Mapbox Studio is a suite of applications for designing custom map styles and managing your location data. Use Mapbox Studio to build and design a map to your exact specifications by uploading and editing your own data, utilizing Mapbox-provided tilesets, adding custom fonts and icons, or refining the built-in core styles. With Mapbox Studio, full data management and design control are at your fingertips.
Mapbox Studio gives you full control over styling interactive maps through the style editor. You can tweak the colors and fonts on a core style in minutes and start using the map in an app or website, or you can build your own map style from the ground up with custom data and carefully crafted style layers.
Mapbox Studio also lets you import data to use in your styles. When you import data into Mapbox Studio, your data is converted into vector tiles. Supported formats include Shapefiles, geoJSON files, CSV files, and more.
Finally, Mapbox Studio includes a dataset editor that lets you manage your own datasets. The dataset editor makes it possible to add point, line, and polygon features with draw tools. It includes a property editor for adding custom fields to your features. In Mapbox Studio, datasets can be converted to tilesets and then used in styles.
Yes, you can add and remove components from your style similarly to how you would add or remove layers. Components have pre-determined positions where they will be added to your style so cannot be reordered, however you may reorder custom layers around them.
Yes. Studio fully supports all features in Mapbox GL. Styles made with components will work with the Maps SDK for Web v1.0+, iOS v5.0+, and Android 8.0+.
The renderer will fetch the new style from the server and parse and load it as a regular style. When published from Studio, styles with components will be compiled into the same stylesheet format as older styles.
Components control multiple layers at once and have a special means of propagating changes to dozens of layers. The component properties that drive these changes are specific to our core styles and cannot be applied to custom styles created previously.
Not at this time. We are excited about the long term opportunity around externally authored components and would love to hear your feedback about how creating your own components can benefit your use case. Please contact sup...@mapbox.com for any questions or to submit feedback.
@worldlusWell, your first point won't help as you can't do anything with that file of course. I can reproduce your issue, I also only saw those folders and the AdCache folder. I had to make the "Maps"-folder myself, but opening and saving a map in the worldbuilder also produced thiss map in the AppData directory. I put some custom maps in that "Maps"-directory and the game indeed also didn't recognize them and yes that folder has all permissions and this even occurs when running the game as administrator.
At this point, I just uninstalled the game and reinstall the game, but nothing changed. I've read where other players have had the exact issues but stop getting replies to their questions after awhile...
@worldlusHaha, you gave me laughs haha, you made an error. So, go to HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Electronic Arts\Electronic Arts\Command and Conquer 3 and HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Electronic Arts\Electronic Arts\Command and Conquer 3 Kanes Wrath for the registry directory where you have to put those registry enties. You looked at "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Electronic Arts\Command and Conquer 3 TW and KW" So, you missed that you have to go into the Electronic Arts folder that is in another Electronic arts folder. You can just copy the provided registry addresses and past them in the top navigation bar in regedit, press enter en then it will automatically take you to it. Haha, mistakes happen. Does it then work? Please remove that registry entry you made in the wrong regedit-map to avoid issues. Next time try to read the instructions better If this works, can you mark my previous answer as the solution, so people can more easily find it?
I'm also noticing only 2 of the several maps I've loaded playing other peoples matches will come up in the CNCNet app Skirmish Mode / create match. They're both custom versions of Tour of Egypt; it seems none of the from scratch maps at all will appear on my available maps list.
Hello, I assume you're using the CnCNet Yuri's Revenge client?
Make sure your maps are in the Custom/Maps directory. This can be found in your game directory where Yuri's Revenge is installed.
On a map I made of North Africa no matter what order I assign the spawn locations, when playing it, the game always gives me the lower Nile river start. Historically TSL of Nubia (or the Kingdom of Kush).
I used the same trick to play @Gedemon's Giant Earth Map with a different start but after a while I had to stop my game because it kept crashing because of "Internet disconnected" :(
The good news is that I made some tests and as the player spawn only depends on the order in the Save.hms file (only the official map editor is reordering them for whatever reason) I should be able to code a tool to edit player spawns or at least randomize them very soon :)
New solo game using the modified version of the map now starts in Europe, not in Africa :)
I attached the modified version of your map here : Giant Earth Map v1.0.2 - 8 players - europe start.hmap and if you want to give it a try you can download the tool @
edit:
Version 0.4 had an issue that it could create a corrupted the .zip file that cannot be reloaded. This has been fixed in v0.41
This actually DOES NOT work, at least it doesn't anymore. So frustrating to have a custom map option that you can't set specific spawn locations reliably. Yet another reason to kind of hate this game. I mean did AI scripters trained by monkeys create it or what?? Let us reliably set spawn locations by player number FFS!
If you search after custom area or custom maps in Qlik you will find after a while some articles on how to use custom maps or how to visualize them. But most of them are lacking information about how to map points or even shapes into the datamodel.
So I wanted to fully understand how to build a custom map with custom points and shapes! And after some hours of research, creative thinking and a lot of trial and error, here is the Complete Guide to Custom Maps in Qlik Sense.
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