PowerRangers Ninja Storm is a television series and the eleventh season of the Power Rangers franchise, based on the 26th Super Sentai series Ninpu Sentai Hurricaneger. The season marked a series of firsts in the franchise, being that it was the first to be filmed in New Zealand, the first to not be produced by MMPR Productions,[1][2] and the first to air on ABC Kids in its entirety, debuting on February 15, 2003. It was the last season to have theme music done by Jeremy Sweet, who had been working on most of the show's themes since Power Rangers Zeo.[3] This season, as it starts off disconnected from previous ones, is a good modern starting point.
In the city of Blue Bay Harbor, Shane Clarke, Tori Hanson and Dustin Brooks are three students at the Wind Ninja Academy. Their less than stellar performance and tardiness gets them the occasional lecture from their Sensei, Kanoi Watanabe. One day, the academy is attacked by Lothor, a banished ninja master and Kanoi's identical twin brother, who has returned to capture all the ninja students. Shane, Tori and Dustin are the only three remaining students, and along with Sensei, who has been transformed into a guinea pig by Lothor, and his son Cam, retreat into the underground Ninja Ops. There, the three are given Wind Morphers, which allow them to transform into Power Rangers Ninja Storm and protect the city of Blue Bay Harbor from Lothor's forces.
When Lothor demonstrates his ability to make his monsters grow, the Rangers unleash the Ninja Zords, which could combine into the Storm Megazord and destroy monsters with its arsenal of Power Spheres, activated by special ninja power disks. Lothor again raises the stakes by sending his new allies to battle the Wind Rangers - the Thunder Rangers, Blake and Hunter Bradley, who have their own Thunder Zords. The Thunder Rangers are on a mission to destroy the Wind Rangers' Sensei, who they believed to be responsible for their parents' death, but a visit from the afterlife from Blake and Hunter's parents show them the truth - that it was Lothor who killed them. The Thunder Rangers see the error of their ways and join the Wind Rangers in the battle against Lothor, bringing the Thunder and Ninja Zords together to form the Thunderstorm Megazord.
When the Rangers lose their powers, Cam uses the Scroll of Time to travel into the past and retrieve the Samurai Amulet, a family heirloom in the possession of his late mother, where he discovers how Lothor rose to power. Cam returns to the present and uses the amulet to become the Green Samurai Ranger, armed with the Samurai Star Megazord, which later combines with the Rangers' zords to form the Hurricane Megazord. A lost scroll would later reveal to Cam the Lightning Riff Blaster, which could summon the Mighty Mammoth Zord, which combines with the Thunderstorm Megazord or the Hurricane Megazord to form the Thunderstorm Ultrazord or the Hurricane Ultrazord.
In a last-ditch effort to take over the world, Lothor attempts to open the Abyss of Evil and release its evil, causing all the monsters that were defeated over the season to be resurrected. In a final battle, the rangers, along with the rescued ninja students manage to defeats Lothor's revived army, but he steals the Samurai Amulet and uses it to take away all of the Rangers' powers. However the Wind Rangers combine their inner ninja powers to overpower Lothor and throw him into the abyss. After the battle, the powerless Rangers become ninja masters at the Wind Ninja Academy.
Tori is sent on a ninja training mission to find a turtle that holds a scroll to unlock a power disk. While Tori gone, Dustin and Shane go to an environmental conference. A monster named Snipster shows up and cuts off Shane and Dustin's bonds while Tori encounters Marah and Kapri. After the fight, the big guns come out, and a new power disk is in action, the turtle mace.
Lothor looks on gleefully as the Thunder Rangers battle the Wind Rangers until Blake and Hunter begin to come to their senses. A formidable creature and the Rangers find that they have to get off the island before it sinks. Things take a turn for the worse when Hunter falls under a powerful spell that sends him on a murderous rampage for Blake, who is barely saved in time by the Wind Rangers. Blake becomes more eager to save his brother than the Wind Rangers are, but they help anyway, especially when they realize that the island is sinking. They find Hunter, who struggles to find himself in his rage, forcing Blake to take matters into his own hands. Cam discovers where the Rangers are and contacts them; the Rangers find that there's only one way off the island, but it's hazardous. The Wind and Thunder Rangers have to work together, but they become on the verge of running out of time.
Cam resents not being a Ranger and wishes to prove himself, hating how his father is too overprotective. It's up to Cam to save the day, though, when the Rangers are stripped of their powers by Metropolis. This forces Cam to go on a dangerous quest to the past to find the only thing that can save the world, the Samurai Amulet.
In the beginning of the quest, Cam finds himself 30 years in the past. There are many more surprises in store for the young warrior when he meets his mom and dad as teenagers and discovers that his father has a brother known as Kiya, who is determined to take a mesmerizing amulet from Miko, Cam's mother. Cam interferes with his attempt and is later accused when it appears that Cam has stolen the amulet. His father, Kanoi, uncovers the truth, which leads to a face-off between Cam and Kiya. It is revealed that Kiya was the banished ninja who is now reborn as Lothor. Later, time runs out, and Cam reluctantly leaves to save the other Rangers, armed with a special gift from his mother, the Samurai Amulet. Meanwhile, the spell that froze time so that Cam could time travel to the past is wearing off, leaving the powerless Rangers to face a gigantic monster. Cam becomes the Green Ranger & help the other Rangers.
BVHE released the complete series in the United Kingdom on July 28, 2008, on an eight-disc boxset.[5] In the United States, Shout! Factory released the complete series on a five-disc set on June 21, 2016 in the United States.[6]
In the aftermath of the "Shattered Grid" storyline of Mighty Morphin' Power Rangers, called "Beyond the Grid" Cam joined a team of Rangers, called the Solar Rangers, with the Ranger Slayer, Mike Corbett, Andros, Tanya, and an undefined Dino Charge Ranger.[7]
I have a 50 Ninja/Storm that I rolled because I had an idea and the test server was down (...the idea I wanted to test did not work...) Its still fun to play because I love the idea of Ninjas and Storm (thematically.)
But Ninjas are disappointingly fragile and no secondary fixes that. Storm's mitigation just isn't enough without an aoe heal. And once you're 50 any 2ndary can get KD mitigation from /Bonfire. Meaning sets with an aoe heal well be much sturdier then
/Storm.
Slot a KB to KD in Gale, Tornado and maybe Lightning Storm (but given how it is only single target it isn't a priority). The goal here is to keep things on their back, if they are horizontal they are not hitting your Ninjas. Because they are squishy. Throw in a Accuracy and Range IO to Gale for a wider arc and it hits more. Freezing Rain is your bread and butter, use it whenever it is up. It also knocks down enemies so it's really good.
Hurricane is ok. The To-Hit Debuff is nice, but you have to be very careful on how you use it. Don't just run into enemies unless you are solo and need the extra chaos. In teams you can use it to herd enemies into corners for AOE's to be more effective, it takes practice but it's useful.
Smoke Bomb is situational. If you can time it's use right it's a handy DPS booster for your pets. I mostly use it either at the beginning of the fight or if a one of my minions is getting too low and needs a "disappear".
I went ahead and built this bad boy. It's fun. I ended up taking all of the storm powers because... it's fun. I don't use Hurricane often and snowstorm I'll use to pull enemies around the corner while the pets lay in wait.
Bonfire seems redundant. Storm already has powers that provide the same mitigation type that Bonfire does. Knockback/down. If I were to play Ninja/Storm, I would probably roll with something like this:
Dual spec it. Make a second spec (you can switch builds once a minute with a command that you can turn into a bind or macro) that's just generic IOs but slot everything in your build including the bots for max knockback and recharge, I'd say it would be worth building the build entirely around recharge set bonuses wherever you can get them and otherwise just slotting for knockback everywhere you can. Force feedbacks in literally everything. Hmm. Can bots trigger FF procs on the master? Or would it buff the bots with it which is useless?
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