... not really "instead of" unless you define Comet as no-plugin,
HTTP-only (which wouldn't be workable given the number of Flash/Java
streaming applets rebranded under Comet). I think calling socket.io a
state-of-the-art Comet server (+ more) isn't an insult.
-- S.
Peer-to-peer is beyond the scope of Comet -- seems like you're
changing the reqs a bit. :)
How many channels (games) and subscribers per channel are you
expecting? Is this <n> simultaneous one-on-one games?
Depending on the load, we might have some space on our hosted WebSync
to barter with you in exchange for getting more data on WebSync perf
(we are in an exploratory phase of switching from in-house XHR
long-polling to hosted WS). Contact me off-list for details.
-- S.
Peer-to-peer would be great -- but nothing standard like that can be
done inside the browser now. You have to use some kind of shared host
that publishes data to the subscribed Comet clients.
-- S.
Just my $0.02 having used it for a couple of years!
Martin
Sent from my iPhone