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Interesting -- I didn't know we had the r-theta-zeta coordinate system option.It sounds like maybe what you want is a boundary condition that enforces displacements normal to an arbitrary prescribed plane. That's something we've been wanting to get around to implementing for quite a while, and which should be pretty easy to do, actually. That would allow you to create a wedge model in 3D that doesn't have to be 90 degrees.This is definitely on our list of things to do, but it might be a while before we get to it. If you need it and can implement it yourself and contribute it, that would be awesome!-Ben
On Thu, Apr 28, 2016 at 2:24 PM, Cody Permann <codyp...@gmail.com> wrote:
Yes:I'm not sure where this is documented though... That needs to be fixed.
On Thu, Apr 28, 2016 at 10:22 AM Gyan <singh...@gmail.com> wrote:
Is it possible to define a problem in 3D cylindrical coordinate system (r, z, theta) in MOOSE?--
If the problem is set up in 3D Cartesian coordinate system, can a 3D cylindrical coordinate system be also defined simultaneously to take care of some boundary conditions which require radial/angular constraint implementation?
I have these questions because I have set up my problem in Cartesian coordinate system (x, y, z) and there is a need to constrain a cylindrical surface such that only radial displacement is allowed.
Thanks,
Gyan
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