dyld: lazy symbol binding failed: Symbol not found: _Py_Initialize
Referenced from: /Users/sanginnwoo/projects/longtailedtit/lib/liblongtailedtit-opt.0.dylib
Expected in: flat namespace
dyld: Symbol not found: _Py_Initialize
Referenced from: /Users/sanginnwoo/projects/longtailedtit/lib/liblongtailedtit-opt.0.dylib
Expected in: flat namespace
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You can find out, which libs your program tries to load with
ldd executable
You can than add the missing lib with
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/path/to/lib
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I just wanted to add to Hans email a bit:On Tue, Feb 2, 2016 at 12:14 PM, Hans Hammer <hans....@tamu.edu> wrote:You can find out, which libs your program tries to load with
ldd executableMacintosh users:otool -L executableYou can than add the missing lib with
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/path/to/libMacintosh users:export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:/path/to/dylibPlease keep in mind as well, if you are running OS X 10.11 (El Capitan), Apple has done away with allowing DYLD_LIBRARY_PATH being read within the environment due to security reasons. You either must find a way to have your binary linked to your library during build time (guys help me out on the proper term for this if I am wrong),
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Hans, Miller, and Cody,Thank you for your comments!I am a novice in programming in linux (I t am familiar to .net in windows);I don't know exactly how to set an external library in linux or Mac (I'm actually using Mac)Would you please give me a brief idea how to and where to add following when compiling and linking a Moose app?"export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/path/to/lib"
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