What are the differences between the full-fledged version of Cinema 4D and the free Lite version available in After Effects? Ej Hassenfratz, our Cinema 4D Basecamp instructor, is here do give you the 411 on these two different versions.
By the end of this video you'll have a clear understanding of the limitations and advantages of having Cinema 4D Lite available to you, and what the full version is capable of. Be warned; It's going to be hard not to salivate when you see all the crazy cool things you can create in the full version.
If you haven't dipped your toes into the world of 3D animation and have been scared away by the cost, then what you'll learn today should bring a little more joy into you life. So, let's watch what EJ has to say about these two different versions...
In addition to viewing and rendering, you are able to use a few After Effects features with Cinema 4D Lite. Cineware allows you to extract scene data, like cameras, that can be manipulated inside of After Effects.
The biggest win for those subscribed to the Creative Cloud is that this takes away the excuse of learning the basics in Cinema 4D. The tight integration with Adobe allows you to create artwork even though the lite version is limited.
There are a lot of possibilities in Cinema 4D lite, but it only scratches the surface of what's possible in Cinema 4D. But, what are the bigger things that your workflow is missing with Cinema 4D Lite? Let's go a little deeper and just clear up a few things about what Cinema 4D Lite does not have access to.
Industry standard polygon modeling, and sculpting tools are not available in Lite. There are work arounds that you can use by implementing deformers, but don't expect to create complicated pieces of geometry without some clever jimmy-rigging.
There are some significant limitations when it comes to rendering in the lite version. One example is that the ability to use Physical Render Engine (PBR) is not available with Cinema 4D Lite, which is very important if you're looking to use GPU rendering. In fact, ProRender is natively available in the studio version, but not in the lite version. Lite versions will be sticking with their CPU's for rendering out scenes.
If you've seen some of the plug-ins that are available and what they can do, this can be a bummer. So, while you do have the ability to create 3D animated scenes, you won't be adding any swooping particles.
The lite version has just enough tools to help you build up the fundamentals for 3D. There are basic lighting tools, basic cameras, and a few deformer options. For a few people this may be just enough for your projects.
As you can see, there are a lot of available options that can really enhance your workflow in Cinema 4D. The list's above are just a small taste of the massive world that is Cinema 4D. In short, if you are serious about learning 3D for motion design, Cinema 4D Studio is the way to go.
If you're ready to take a deep dive into the amazing world of 3D check out Cinema 4D Basecamp. The course, led by EJ, was built for those who've never touched a 3D program. Students come in with no knowledge and finish the course by making amazing animations. Check out some this work example from Deanna Reilly.
EJ Hassenfratz (00:00): Hey, I'm EJ Hassenfratz for school of motion in today's video, I'm going to be covering the main differences between the light and studio versions of cinema 4d. There's lot of confusion out there as to what version does, what, what version you need. And that's what we're going to be covering in this video today.
EJ Hassenfratz (00:29): One of the things a lot of people don't know is that if you own a subscription to creative cloud, you actually own a copy of cinema 4d and it's that cinema 4d light version. The thing is, is it's a little hard to get to. And the reason for that is, is you actually have to open cinema 4d light through after effects. I know it's a little weird, but here's how you open up cinema 4d light. You just go in after effects, go to file new max on cinema 40 file. And once you jump on that, it will then prompt you to save an entitled default file. I'm just going to save this to desktop and I'll, I've done this before, so I'm just going to replace that. And what's going to happen is that's going to launch cinema 4d light. So, boom, you now have a copy of cinema 4d that you have full access to as long as you have your creative cloud subscription access, which is pretty cool.
EJ Hassenfratz (01:23): So you might be thinking, all right, I'm all set here. I have a version of cinema 4d. Why would I need to shell out my cold hard cash for the full studio version when I have cinema 4d already? So that's what we're going to be talking about in this video and talking about the differences between light and studio. So let's go ahead and begin by talking about what is included in the light version of cinema 4d. All right. So the first thing you're going to notice is we have the full blown cinema 4d interface, and mostly this is the same as what you would see in cinema 4d studio version. So in this regard, light is really great for getting used to how cinema 4d works in where everything is as well as just kind of navigating around in 3d space. So we have most of the menus that we have in studio.
EJ Hassenfratz (02:11): We have our primitives menu where you can create basic 3d shapes. We have the pen tool where you can actually draw spline shapes, and we have all these different spline shape objects here as well. And basically spines are the cinema 4d equivalent of like aftereffects path. So we can get the Bentall here. Just kind of draw a little blobby here in Walla. There you go. Actually, I like the pen tools in cinema four D a little bit better than I like in after effects. Actually it's pretty, uh, intuitive, but, uh, so once you create splines, uh, outside of, you know, great, uh, creating these basic 3d shapes using splines in what's called generator objects, and light has a small selection of some of the generator objects that studio has. Um, basically what gener generator objects do is allows you to create geometry based on splines.
EJ Hassenfratz (03:05): So I have like an extrude here. We all know what extrude is. You have it in aftereffects, but basically you can place a spline as a child of the extrude object and boom. We have some 3d geometry that if I hit this button that renders the current active view, you can see, Hey, we got some geometry. You look, mom 3d in a, but basically like creating these basic shapes, creating splines, and then creating geometry based off those splines using generators is two of the only ways you can create a geometry in cinema 4d lay, unless you actually import in a model, uh, the modeling tools are not available inside of cinema 4d light. So that's, that's a thing. We have a lot of other generator objects like an array or a ball or an instance with basically makes a copy or an instance of a single object.
EJ Hassenfratz (03:56): A ball can have you subtract your combined different, uh, pieces of geometry. So generating geometry while we can't actually model anything, we have a lot of control and ability to create a lot of different types of geometry to build up your scene. So once you build geometry, you can then deformed it using a selection of deformers. And it's just a select group of performers that you'll find in studio. It's a lot of the most used ones. So like Ben bald shear taper wins a really cool one. If you want to create like a wavy flag or something like that, or animate a little fishy, uh, doing its thing, twist, if you want to blow stuff up, get the TNT. There have a lot of stuff. And as far as, you know, seeing objects, we have the floor, we have like a fog environment, sky foreground, uh, stage object, which allows you to kind of animate between different camera views.
EJ Hassenfratz (04:51): And speaking of cameras, there's a selection of the type of cameras you can use. Again, most people use the basic camera, so that's really cool. You can look through it, you can change the focal length, all that good stuff, just like, you know, an after effects camera. And then we have all of our lights. So this is pretty incredible that the free version that comes with after effects of cinema 4d, uh, has all of this stuff. I mean, it, it, you have no excuses to not learn 3d. And if you want to learn cinema 4d, get used to the workflow again, get used to the menus, all that good stuff. This is a really great, a great way to remove that, that barrier of like, well, I can't afford the full studio version, right? You have no excuse. This is, this is what you get with a creative cloud subscription.
EJ Hassenfratz (05:38): And it is pretty substantial. It's pretty robust. So let me go ahead. And I have another project here that I made completely inside of the light version, and you can see what kind of scenes you can build up. I have all the lights here. Uh, we have area lights, which is one of the most accurate lights, cinema 4d, uh, outside of the PBR light. You can see here physically, uh, based light. And we have, there's an instance there. I got all these different objects and basically what, what I've done in this scene is I've used either your basic primitive, 3d shapes, okay? Like your cubes, your tourists, all that stuff. And then basically created different shapes using splines, and then use all these different generator objects to then build out the scene. So let's see this little cactus guy, this, uh, this little pot is a lave and a lave basically takes a spline and sweeps it around.
EJ Hassenfratz (06:36): So you can create this little pot shape there. Same thing with this cup. If I just open that up, that is basically just a, a tube. And then to create the steam, I just made a sweep object with the circle as the profile spline. One of the cool things you can do with the sweep spline is you can adjust the scale of the sphere as it sweeps along that main spline here. Okay. Now I have a wind object here that if I scrubbed through, you can see creates this nice little wavy motion. So tons of ability of, you know, building up scenes and lighting scenes inside of cinema 4d light. Okay. So, uh, lighting is such a huge aspect of 3d. And guess what? This has all of the lighting tools that you have, or need to build up that fundamental skill of lighting, which I feel like for newcomers to 3d lighting is one of the weakest points for, uh, 3d artists, newcomers to 3d artists.
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