Literallyin all the time i have mined on this version ive found maybe 10 or 12 diamonds. They made it too rare on 1.13 java version. tried different layers, etc. It literally fiels like griefing when you spend an hour and all you have is 6 or less diamonds to show, tried branch mining all kinds. Whatever they did to this version they messed it up.
Was this a completely brand-new 1.13.1 world or did you play on the 1.13.0 snapshots with it? There was a ore-generation bug in the snapshots that reduced the ore generation by a lot, it wasn't fixed until one of the last RC versions. You might be in an area affected by this bug, and will have to go further afield to generate new chunks that will have the normal oregen.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
This is bad news. Even if I didn't do any statistical analysis I did find that I'm mining a lot less diamonds out of my strip mine, and the extra diamonds got from underwater relics aren't covering the difference.
Yes, the problem here is that is all up to playstyle and playtime. I restarted the game to have the new ocean biomes nearer to the location of my base; if i had been forewarned the new mineral generation gave less diamonds, I would not have restarted the world because it would be less time consuming to move the base near a newly generated ocean chunk than remine all those diamonds.
That said, if the diamond generation is less than expected and still documented as a bug, I have no moral issues with using commands or creative to give all the players in my private world some extra diamonds.
I, too, have noticed this lack of diamonds. I started a new world in 1.13.1, began a branch mine, and after many hours of mining, came up with 15 diamonds. I recall playing the Legacy Console Edition on the PS3 and coming back with 30-50 diamonds without Fortune on my pickaxe.
I noticed the number of diamonds per ore to be really low in 1.13.1. While mining long tunnels in layers 10/11/12 in version 1.12.2 or 1.13 I could usually find 4/5 diamonds per ore, while now they are usually a single diamonds or 2 dimaonds per ore.
Apparently terrain generation was rewritten again, but the feature should be coming back in the future, though it will be very different. They say it will be easier to mess with, so it probably won't be nearly as powerful.
I've been playing on a 1.13.1 vanilla server for the last few weeks and I have never had so many diamonds in my inventory. I have almost six stacks using a fortune 3 pick and mining now and then between building sessions. Most of those diamonds were found while clearing out a large area down to Y=6 looking for slime chunks.
(And for the 99th time: Strip mining is stripping off the surface layer to remove minerals right near ground level. Wikipedia says "Surface mining, including strip mining, open-pit mining and mountaintop removal mining, is a broad category of mining in which soil and rock overlying the mineral deposit (the overburden) are removed, in contrast to underground mining, in which the overlying rock is left in place, and the mineral is removed through shafts or tunnels." _mining The word you're looking for is "Branch Mining", not "strip Mining.")
This can be the key. I feel like lava lakes being somewhat rarer, so it' possible that there are fewer caves (which would be filled with lava) and much more stone where diamonds can spawn from bedrock to layer 11, where I usually branch-mine. I could try to lower my y while mining and see if I get more diamonds 6-11.
1.13 had significantly decreased ores. 1.13.1 seems to be fine. IF you are playing in chunks generated in 1.13 the ores don't change so you might want to try mining in new chunks if applicable. If not, idk what to say, the generation seems fine to me in playing across multiple 1.13.1 worlds including ones that have been upgraded.
While the area they analyzed is not very large (about 128 chunks) the results vary to much to be explained by random chance; the results for 1.12.2 do not vary much, less than 10%, from what I found myself in 1000 chunks of a 1.8 snapshot, after I noticed changes in ore frequency (in this case, significant increases for all ores; diamond used to be around 3.1 ore per chunk while I found 3.72 and the above data shows 3.87 for 1.12.2 and only 2.27 for 1.13.1). The ratio of redstone relative to diamond (16.5:1) is also double what would be expected given that it is generated 8 times more often with the same vein size.
I've had no problems finding diamonds with a 1.13.0 virgin world. (Woodland mansions OTOH...) I'm holding over a rack of block of diamonds, more than I'll ever need. I like building railways, so gold was my issue until I found a badlands. Now I'm happy.
Can someone tell me if things of version 1.13 will appear when the created world is version 1.12.2. Like I created a world in version 1.12.2 and when moving to version 1.13, the items of Minecraft 1.13 have appeared in that world?
Okay, so how can I transfer the world I'm playing (version 1.12.2) to version 1.13 when it launches? But what if it damages the world? (I've heard many people say that changing the world will ruin a gold farm, etc.)
Does moving the world like that change so much my world? (As in version 1.12.2, I built a tower on a delta, but when I switched the world the way you said above to 1.13, the tower was on another biome).
What you can do, and I've done for all versions of Minecraft, is define a Game directory for each different major revision.
For example this is my Game Directory entry for PMC v 1.12 worlds:
C:/Users\AlanM\AppData\Roaming\.minecraft\saves112
I have a separate savesXXX folder for each different version, ie there's one named "saves113".
Note that these Game Directories (folders) will have sub-folders like below.
The sub folder named "Saves" will contain all the world folders you saved using that profile.
There is a main Saves folder in .Minecraft that has all the world folders that were created with no Game Directory defined.
Now, that being said. Turn Game Directory on and define it then run that profile once to get Minecraft to create your Saves113 (or whatever) folder and sub-folders.
Then copy, don't move, your world folder from /.minecraft/saves to /.minecraft/saves113/saves.
Now when you play v113 with that profile your old 1.12 world will show up and be playable AND you will still have the original 1.12 world as a backup.
When 1.13 converts the oceans in my singleplayer worlds, I've got a special gambit going. I recently loaded an old Beta 1.8 world that I used to play IN normal 1.12.2. It runs, but all the biome IDs are confused. I'm totally digging it - the old forests think they're mesas and the old plains think they're oceans, which is totally interesting in a visual sense. I suspect that I'll be able to artificially manufacture some functional oceans inside that 2011 plains biome, without hacking the game.
So I was working on this really cool resource pack a while ago, but bad progress nonwithstanding, I think I found something much better... I'm probably gonna never release another custom Minecraft map. Until we meet again...
I have a 1.12.2 world where I have loaded rivers but not oceans. If I convert to 1.13, will the new features appear in my loaded rivers? Or do I need to prune the river chunks? And how do I prune chunks?
then delete the region file the tool tells you. To get there, press the Windows key + R and type "%AppData%\.minecraft\saves\", go into the folder of the world that you are trying to, then within that enter the region folder. Region files are like 512x512 blocks or something large like that so make sure you don't have anything nearby that could get removed with it.
i even checked in the settings and after applying the version change it appears as 1.13, but the moment i open an existing project or create a new one the file changes to 1.14 again, and not even restarting my PC solved the issue.
try unzipping the 1.14 zip and 1.13 zip, and copy the particles folder from 1.14 / assets / ?? to the same place but swap 1.14 for 1.13, then zip the 1.13 assets back into the zip and try again? (make backup first ofc)
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