Just a reminder, our 2nd jam session is scheduled for this Saturday
starting at 10am, going until 10am Sunday. We'll be meeting at Rick
Spencer's House, 5526 Castleview Lane, Garland 75044. He has asked us
all to bring $5 each to cover foodstuffs.
We spoke before about creating some sort of RPG-style card game. Try
to show up on time, and bring your ideas with you, so that we have
time to hash out what we'll be working on.
On Apr 24, 9:02 am, Trey Tomes <
trey.to...@gmail.com> wrote:
> After all, one of the purposes of these meetings is learning to think on
> your feet. :-)
> If there are any objections than please voice them, otherwise we'll hold off
> further discussions on our next project until the day of.
>
> On Fri, Apr 24, 2009 at 9:00 AM, Evan Eubanks <
sayain2...@gmail.com> wrote:
> > I agree with the everyone getting some notes together about how you want to
> > proceed once we get there, but nothing other than that. It would help drive
> > the discussion better so we don't waste so much time when we get there :D
> > Evan
>
> > On Fri, Apr 24, 2009 at 8:28 AM, Trey Tomes <
trey.to...@gmail.com> wrote:
>
> >> That's a good point.
> >> It's true that we had a lot of fun last time just playing it by ear;
> >> coming up with a basic idea at the beginning and hashing it out as we went
> >> along. I think the important thing for projects like this is to set nothing
> >> in stone, i.e. no design documents built up ahead of time.
>
> >> One possibility would be for us to collect our ideas separately, jot
> >> everything down in a notebook, then we can all come together at the game jam
> >> and compare notes; build up our project from there.
>
> >> Anybody else have an opinion?
>
> >> On Thu, Apr 23, 2009 at 8:43 PM, Evan Eubanks <
sayain2...@gmail.com>wrote:
>
> >>> I think the "ahead of time" idea actually kind of ruins the fun/intention
> >>> of the 24-hour XNA development scenario. The last session, Matt, Trey and I
> >>> were just playing it by ear with only a light game design of "Player has to
> >>> get out of dungeon."
> >>> You are supposed to spend time when you first get there to plan the
> >>> design of the game and/or engine you're creating. That's part of the insane
> >>> fun.
>
> >>> Just my two cents.
>
> >>> On Thu, Apr 23, 2009 at 8:15 PM, Josh Curry <
j...@joshcurry.com> wrote:
>
> >>>> Is the general idea that we will create an RPG or battle type of card
> >>>> game similar to Magic: the Gathering, Pokemon, Munchkin, etc… ?
>
> >>>> Will the game engine be generic in nature so that you could potentially
> >>>> create multiple styles of card games with it, or will it be specific to the
> >>>> type of card game we intend to make?
>
> >>>> I think if we can hash out these details ahead of time it will save a
> >>>> lot of time later on when we can really focus on coding and not basic design
> >>>> decisions.
>
> >>>> Any thoughts?
>
> >>>> - Josh
>
> >>>> *From:*
moogle...@googlegroups.com [mailto:
> >>>>
moogle...@googlegroups.com] *On Behalf Of *Trey Tomes
> >>>> *Sent:* Thursday, April 23, 2009 7:46 AM
>
> >>>> *To:*
moogle...@googlegroups.com
> >>>> *Subject:* Re: Jam Session Numero Dos
>
> >>>> So, meeting number 2 of the Moogle Lodge is scheduled for May 23rd at
> >>>> Rick Spencer's house, pending his wife's approval. We're going to meet from
> >>>> 10am Saturday until 10am Sunday.
>
> >>>> Joining us last night were Mike and Guy, who will bring our population
> >>>> to 9 once they officially join the group. We discussed a couple of
> >>>> different ideas for games we might try to make, and the general consensus
> >>>> seemed to be the construction of a card game, or more appropriately a card
> >>>> game engine.
>
> >>>> Be thinking of what kind of card games you would like to bring to life.
> >>>> The goal is to make multi-player card games. Share your card-game ideas
> >>>> here.
>
> >>>> Given the large number of people who will potentially be at the next
> >>>> session, I'm thinking that we can split into 3 groups. One team to work on
> >>>> the core engine, and refine that through the session, and 2 teams to each
> >>>> split off and work on a separate card game to plug into the engine.
>
> >>>> Also, everyone should take a look at this game sometime in the next
> >>>> month:
http://www.worldofmunchkin.com/game/ Munchkin is an RPG-style
> >>>> card game. Some cards give you items, classes, races. Other cards throw
> >>>> monsters at you that you fight with the cards in your hand. It's all kinds
> >>>> of fun. :-)
>