Prodigy Gig

9 views
Skip to first unread message

Phoebe Sibilio

unread,
Jul 26, 2024, 4:00:08 AM7/26/24
to mooc.fi

Is a prodigy a genius or a monster - or both? Nowadays, it's the talent that shines through, but back in the 15th century the word's meaning was more strongly influenced by that of its Latin ancestor, prodigium, meaning "omen" or "monster." Back then, a prodigy could be any strange or weird thing that might be an omen of things to come. Even in modern English, the word sometimes refers to an extraordinary deed or accomplishment. P.G. Wodehouse used that sense when he described how a character named Pongo Twistleton was "performing prodigies with the [billiard] cue."

I am new to the sport, during my last game I found a lost F3 made with 400 plastic. I fell in luv after 1 throw. All the videos about grip, feel, etc... began to make sense. I placed an order when I got home. I am too new to make any judgements on the specific discs per-se, but I luv how the 400 plastic feels. Being new to the sport I like how prodigy categorizes all the different plastics. It was easy for me to understand.

I've personally installed three courses with T2s, and they are of professional-level quality. Unlike baskets from other manufacturers, they don't reward bad putts. For all three courses we ordered these baskets, they arrived on time and in perfect condition. Despite any local critics, these baskets are GREAT!

Prodigy Disc has continued to push the boundaries of what defines a modern disc golf manufacturer, expanding into forward-thinking equipment, accessories, events and course design. We offer high-quality, innovative disc golf targets, bags, and accessories alongside our discs.

In our last article "Why Love Generative Art?" we had a blast putting the genre into the context of modern art history. In this article we interview contemporary generative art prodigy (my words, not his) Manolo Gamboa Naon from Argentina.

Manolo's work feels like it is the result of the entire contents of twentieth-century art and design being put into a blender. Once chopped down into its most essential geometry, Manolo then lovingly pieces it back together with algorithms and code to produce art that is simultaneously futuristic and nostalgic. His work serves as a welcome (and needed) bridge into digital art and an antidote for those who see the genre as cold, mechanical, and discontinuous with the history of art.

We couldn't be more excited to share our interview with Manolo, his first to be published in English. But before we dive in, let's have some fun and deconstruct a few examples of his work. For me, seeing his work side by side with the masters of twentieth-century art highlights just how well it holds its own.

I see Wassily Kandisnky as an obvious artistic influence on Manolo. The two share a masterful use of color and composition and an interest in exploring spiritual and psychological effects of color and geometry. Nowhere is this more apparent than in Manolo's series of works titled bbccclll, which have all the rhythm and beauty of Kandinsky's early-1920s lyrical abstractions. Kandinsky said of abstract painting that it is "the most difficult" of all the arts, noting:

Manolo's visual poetry checks all of these boxes and does it through code and pixels alone. His poetry is most evident in the range of styles and emotions he can elicit from the most basic elements of geometry. For example, let's compare Manolo's Kandinsky-esque bbccclll with a work that feels closer to Sonia and Robert Delaunay, Manolo's CUDA. We can quickly see how Manolo triggers a completely different range of emotions by shifting the color and placement of just two basic elements, the circle and the triangle.

Another one of my favorite works by Manolo, ppllnnn, has a really strong Max Ernst vibe for me. The highly detailed and organic texture of this work reminds me of similar textures that Ernst was able to generate by pioneering techniques like frottage and decalcomania to introduce complexity and randomness into his own works.

Before starting the interview, I'd like to thank Artnome's brilliant digital collections analyst, Kaesha Freyaldenhoven, who acted as our English-to-Spanish interpreter and later transcribed the interview, translating it into English. None of this would be possible without her enthusiastic assistance, and we very are lucky to have it.

Jason Bailey (JB): A lot of generative artists either start as artists first or programmers first and then build the other skillset. Can you tell us a little about your background? How did you first end up making generative art?

M: I had an orange book - Schiffman - during this time. But I also started studying design as a career. They encouraged us to learn Processing for a year. We had to learn how to program in the course. But during this time, I was more interested in creating interactive things rather than design.

JB: I am often surprised how people misunderstand generative art. I had a professor who told me generative art would always be limited, as there is no such thing as an accident with a program. He believed accidents are where discovery happens. I disagreed. When I was making generative art, there were often surprises when I would run the code, and I would build and adjust the work based on those surprises. I am curious about your thoughts on the creative process in coding art. Is it a discovery process with trial and error and accidents and discovery like traditional art making? Or do you have the complete outcome in mind before you start? Or maybe neither?

M: Generally, one has an idea, makes a first draft of this idea, and then begins correcting. All of the time, when I come and create, the most beautiful parts of the work are born from the errors. After a certain point, I believe that the maturity of my style was formed by making small errors because I was discovering as I went along. From these errors, I take an idea and it stays. I learn how to manipulate from these errors. The error is central to the work of generative artists apart from, obviously, the rules, and the rules become text that converts into an image. It is impossible to have what you imagine become what you see. The beginning is errors, errors, errors, errors. They are beautiful errors.

JB: For me, your sense of color and pattern are what stands out the most. I feel like your choice of color palettes is very smart, and you evoke strong feelings through this alone. For example, you have some recent works that makes me nostalgic for the '80s, with shapes and colors that were very popular in that decade. Where do you get the inspiration for your color palette?

M: During the Flash epoch, people were generating compelling visual art. Since then there have been changes, but I am not sure if the changes have been progressive. I want to learn English so that I can start getting to know the world. I mean, there are many people who are interested in generative art on Twitter. Sometimes on the forums I do not know what people are saying, but I do understand the code.

JB: I know many generative artists, particularly in the Processing community, make the code for their projects open source for others to learn from. Is this something you do as well? Why or why not?

M: Principally, I share all of my work online. I really like the idea of people sharing online. My works have never been for printing. Really, I prefer to post them online and share the digital images in that way. I consume art through the internet, and I prefer that it stays there. That the works are viewed online is very important to me. I like the movement and allowing the work itself to live. Although there have been some artists in Buenos Aires who have printed their works and shared them in that way, this is not the route that I would like to take. I prefer to keep my works digital.

JB: Where do you get your inspiration?

M: Only after learning about the Argentinian scene of generative art did I become familiar with artists from the world. Artists who inspire me include:

M: I feel that images are dying, they are disposable. Their lifetimes are very short, considering the quantity of production of images. But I also think that there is a moment of contemporary art on the rise. Art is becoming a more central part of the culture. It has always been for music, but now, the visual arts - design, for example - are occupying more important positions in the lives of the people. I love what is happening.

There is also the destruction of the idea of an artistic genius. Well, sure there are people that are doing really good things, but it is not like it was before. Many different and talented artists are gaining recognition for their work. I think it is important to see the destruction of the artistic genius to understand that there are many people who are capable of doing what they did.

One of the great joys of having a platform like Artnome to share my thoughts on the intersection of art and tech is the opportunity to introduce people to deserving artists whom they may not know yet. Manolo may not be a fan of the idea of the artist as "genius," but he certainly fits all of my personal criteria for the distinction. His sensitivity to color and composition, the speed at which he explores new concepts, and the volume of compelling work he produces puts him into a class of his own. I feel lucky that Manolo agreed to let us interview him for Artnome so we can all have a little more insight into his remarkable work. I'd encourage you all to follow him on Twitter @manoloide and to check out the rest of his amazing work on Behance.

I'd like to again thank Kaesha Freyoldenhoven for her amazing job as interpreter and translator for this interview. As always, if you have questions or ideas for a post, feel free to reach out to ja...@artnome.com. If you have not already, I recommend you sign up for our newsletter to keep up with news and new articles.

Reply all
Reply to author
Forward
0 new messages